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high rated
Changelog for update 20160209-01 / GOG-3 (Windows) (added 10 February 2016):

Notable changes:
- General Store | Fixed security light over breakers
- General Store | Fixed an issue where wolves would get stuck
- General Store | Temporarly moved interactor over breakers
- Vision #02 | Locked the door to force user to complete it
- Loading | Music now fades before loading (avoid stutter)
- Menu | Reduced volume of intro music
- UI | Removed delay for interactors in the dark
- UI | Improved combine lisibility (still wip though)
- UI | Combine now always shows what's required.
- UI | Fixed bad locked/unlocked iconography
- Global | B no longer brings old document back
- Hack | Deleting savegames is now allowed with DEL key

Known Major Issues / WIP Features:
- The game may crash while accessing graphic options
- Sound can get corrupted after a while
- Initial loading is longuer than desired
- Carl cannot die just yet
- Journal is being revamped; expected release Feb 15th


Build 20160208-02 (09 February 2016):

Please note that the beta build is kept mostly spoiler-free. It contains around 30% of the full, final game.

In case you run into any problem: support@parabole.ca

Known Major Issues / WIP Features:
- Game | Cash register likely won't work with the mouse
- Game | Gisele's vision sometimes can't be completed
- Carl | Carl cannot die; proper death screen is missing :)
- Perf | Streaming environment has huge impact on performance
- Perf | Trees don't batch = low-end hardware can't handle them
- Photo | Photography is being rebuilt, please discuss in forums
- UI | Journal is being rebuilt, please discuss in forums
- UI | Map is unclear
- UI | Cannot delete savegames (contact us for workaround)
- UI | Cannot quit game (use alt-F4)
- UI | Settings panels are made of prog-art, placeholders
high rated
Changelog for patch 20160211-01 / GOG-4 (Windows) (added 12 February 2016):

Notable changes:
- Lighting | Fixed overlit indoor scenes
- Mouse | Fixed issues with losing cursor
- Keyboard | Azerty option for keyboard is now supported
- Graphic | Added "Crappy" graphic settings
- Graphic | Added "Sharpen" setting for Mr. 4K :)

Known Major Issues / WIP Features:
- Same as previous.
high rated
Changelog for patch 20160216-01 / GOG-5 (Windows) (added 16 February 2016):

Notable changes:

New settings:
- Settings: Added custom keyboard layout. Ui is temporary and may not be intuitive, but the underlying functions should work.
- Settings: Added FOV slider
- Settings: Added View Distance slider

User interface tweaks:
- Loading: Now 1080p-friendly, but still WIP
- Switches: Now back to normal interactor, less confusing
- Lights: Is now a light bulb, but still WIP
- Combine: Changed the icon to better represent "repairing"
- Under-the-hood massive clean up of sprites

Optimizations:
- Increased the crappiness of the crappy setting
- Tweaked quality options. Among other things, it is now possible to disable foliage animations and change view distance.
- SplashScreen: Moved initialization call to SplashScreen. We have moved some initialization calls to the splash screen. It might hang a bit on Parabole logo, but it's better than having the game stuck on grey screen.
- MainMenu: Removed some useless assets
- MainMenu: Reduced view distance
- MainMenu: Simplified particle shader Plus dozens of small bug fixes and minor tweaks.

Known Major Issues / WIP Features:
- Only TWO visions/ghosts to find. IT IS NORMAL for beta
- Initial loading is still really long. Working on it.
- The game takes a lot of memory. Working on it.
- The journal still doesn't work.
- The polaroid does not serve any purpose at the moment.

Planned for next update:
- The mighty Journal!
- The manificient Photography interactor!
- More optimizations YEAH!
high rated
Changelog for patch 20160216-02 / GOG-6 Windows) (added 17 February 2016):

Notable changes:
- Fixed a game-breaking bug that disabled the Pause Menu.
high rated
Changelog for patch 20160223 / GOG-7 (Windows) (added 24 February 2016):

This version brings the first version of the Journal. It contains the General Store location cases and some objectives, but is still being worked on.

Notable changes

Important notes:
- Default settings now set to "Medium". You may have to re-tweak your settings.
- If the game crashes at loading try disabling "Preloading" in the Graphics settings.
- You may have a better experience restarting a game if you want to test the Journal without bugs

New settings:
- Added "Preloading" in order to workaround memory crashes on some machines. This is temporary.
- Added "Vsync". Set to 30 FPS if you machine can't go further than 45.

User interface:
- Switches now have captions binded to them; clearer now.
- Notifications now tells when visibility is bad
- Notifications now tells when the game saves

Journal:
- Revamped Objectives Panel: still WIP, but now displays your main objectives.
- Revamped Locations Panel: still WIP, but now displays location-bases objectives.

Optimizations:
- New engine version helps with lighting performance
- Further tweaked quality settings for more controls
- Plus dozens of small bug fixes and minor tweaks. THANKS to everyone who reported bugs :)

Known Major Issues / WIP Features:
- Only TWO visions/ghosts to find. IT IS NORMAL for beta :)
- Initial loading is still really long. Working on it.
- The game takes a lot of memory. Working on it.
- Camera rotation may sometimes be too limited, use "Read" (F)
- Some texts are temporary
- IF THE GAME CRASHES, DISABLE "PRELOADING" IN GRAPHICS SETTINGS

Planned for next update:
- More locations in the journal
- More picture interactors
- Characters and Photos sections revamps in the Journal
- Improved flow of the General Store
- Revamped captions interactors
- New map overlay to make exploration more enjoyable.
- French voice
- More optimizations YEAH!



Planned for next update:
- More locations in the journal
- More picture interactors
- Characters and Photos sections revamps in the Journal
- Improved flow of the General Store
- Revamped captions interactors
- New map overlay to make exploration more enjoyable.
- French voice
- More optimizations YEAH!
Is there a release date for next update? :)

Planned for next update:
- More locations in the journal
- More picture interactors
- Characters and Photos sections revamps in the Journal
- Improved flow of the General Store
- Revamped captions interactors
- New map overlay to make exploration more enjoyable.
- French voice
- More optimizations YEAH!
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nmb11999: Is there a release date for next update? :)
No date fixed, but it should be coming next week ;)
high rated
Changelog for patch 20160309-01 / GOG-8 (Windows) (added 10 March 2016):

Important notes:
- If the game crashes at loading Try disabling "Preloading" in the Graphics settings.

User interface:
- Red color is now darker for better readability
- New Tooltips will communicate beta details and restrictions
- New status bars will communicate state of Carl
- Notifications are now easier to read

Wolves:
- We have placed some wolves
- They are still WIP, but works
- Be careful with them :)

Gun and bullets:
- We added a Lee Enfield 303 with bullets
- Use it with care

Level Design changes:
- Longer introduction to introduce game mechanics
- Several changes to the General Store flow

Optimizations:
- Some performance improvements
- Plus dozens of small bug fixes and minor tweaks.
- THANKS to everyone who reported bugs

Known Major Issues / WIP Features:
- Only TWO visions/ghosts to find. IT IS NORMAL for beta
- Initial loading is still really long. Working on it.
- The game takes a lot of memory. Working on it.
- Camera rotation may sometimes be too limited, use "Read" (F)
- Some texts are temporary
- IF THE GAME CRASHES, DISABLE "PRELOADING" IN GRAPHICS SETTINGS

Planned for next update:
- More locations in the journal
- More picture interactors
- Characters and Photos sections revamps in the Journal
- Improved flow of the General Store
- Revamped captions interactors
- New map overlay to make exploration more enjoyable.
- French voice
- More optimizations YEAH!
avatar
PaterAlf: Gun and bullets:
- We added a Lee Enfield 303 with bullets
- Use it with care
Funny, I thought the Enfield was .308, but I guess it must be .303 British anyway.
Will be interesting to see how this "hunting" mechanic will work in the game, might add some tension to the gameplay.
high rated
Changelog for patch 20160310-01 / GOG-9 (Windows) (added 11 March 2016):

- Quick update to fix an important issue where the blocker after the bridge wasn't there. The area behind it is empty and therefore not interesting to the player.
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PaterAlf: Changelog for patch 20160310-01 / GOG-9 (Windows) (added 11 March 2016):

- Quick update to fix an important issue where the blocker after the bridge wasn't there. The area behind it is empty and therefore not interesting to the player.
Oh I would say it's interesting in the way that it hints at how much more there will be to explore in the full game. :D
high rated
Changelog for patch 20160318-01 / GOG-10 (Windows) (added 22 March 2016):

Additions:
- Inventory: Added the ability to deposit and withdraw items from the pickup truck trunk.
- Display: Added ultra wide screens support
- Display: Added 4:3 screens support (still, we do not recommend playing in 4:3)
- Audio: Surround is now supported, but you should change the settings in the main menu, not in game.
- Audio: Added an option to reduce the frequency of voice overs. Mostly for streamers or people who prefer silence in general.

Adjustments:
- We removed some useless voice overs.
- We moved some voice overs from "playing on trigger" to "playing on interaction"
- We changed the behavior of wolves so they do not "freeze" for 10 seconds, but they are still WIP
- We changed the two visions in order to make them clearer.
- We reduced the time it takes to freeze as it was too long.

Bug fixes:
- The reader (F on keyboard, X on controller) would not refresh its position from one letter to another. It now does.
- Fixed an issue with tooltips not showing up.
- Fixed an issue with the temperature bar not showing up.
- Fixed some other smaller issues.

ZE FUTURE:
We started working on Mac and Linux port. We should announce next week when we plan to release both versions. It should be soon enough. We are also working on a big update scheduled for the beginning of April. More on that later! If there is anything you would like to see in forthcoming updates, feel free to write suggestions in the forums. We read them all.
high rated
Changelog for patch 20160324-01 / GOG-11 (Windows) / GOG-1 (Linux and Mac) (25 March 2016):

Mac and Linux Requirements:
- Please take a look at the full requirements on the game page
- Mac: We recommend playing on 2013 Macbook Pro, iMac and Mac Pro and newer models
- Mac: Since most Mac don't have powerful GPU, we recommend playing on low settings
- Linux: The same requirements as the PC version apply to Linux machines.

Known Issues:
- The game may not auto-select discrete GPU on laptops. For more details; read this thread
- There are several hangs on scene streaming, we're working on it;

Performance & Compatibility:
- Kona is now on Mac and Linux!
- Added an option to remove window transparency (shader quality setting);
- Made several changes to occlusion culling; should improve frame rate on low settings;
- We added support for various screen resolutions.

Gameplay & Balancing:
- Now possible to walk on non-deep water. However, don't do it if you don't want Carl to freeze to death;
- Added an option to turn off tooltips;
- Made on-screen feedback a bit more aggressive when the character’s temperature decreases;
- Temperature bar is now displayed when it's filling up.

Fixed Bugs:
- Fixed some animation glitches while manipulating objects and driving.
- Cutting locks no longer equips the map afterward
- Fixes various collision bugs

Upcoming:
- We are playing with a texture streaming tech that should make the game run much smoother and noticeably reduce loading times.
- We are working on a big area that we plan to unlock in April.
- More translations & French voice overs.
- Many more bug fixes
high rated
Changelog for Patch 20160331-01 / GOG-12 (Windows) / GOG-2 (Mac & Linux) (added 01 April 2016):

- Adds original French voice overs
high rated
Changelog for patch 20160408-01 / GOG-13 (Windows) / GOG-6 (Mac) / GOG-3 (Linux) (added 11 April 2016):

- As always, we fixed many bugs and worked on optimizing performances. Plus, a few things:
- Added more locations and characters to the journal. However, it might not work on certain old saves;
- Added a few burrows with talismans in them;
- Firestarters now have a weight and can be dropped;
- You now have a first-aid kit and a firestarter in the pickup trunk at the beginning;
- Added a few firestarters and matches to find in houses;
- You now keep the wired magnet after using it;
- Some “combines” now feature a glimpse of what they’ll look like once they are done

Known Issues/WIP
- Big "hangs" in loading scenes, working on it
- You might need to start a new game to access all journal features