Posted February 10, 2016
high rated
Changelog for update 20160209-01 / GOG-3 (Windows) (added 10 February 2016):
Notable changes:
- General Store | Fixed security light over breakers
- General Store | Fixed an issue where wolves would get stuck
- General Store | Temporarly moved interactor over breakers
- Vision #02 | Locked the door to force user to complete it
- Loading | Music now fades before loading (avoid stutter)
- Menu | Reduced volume of intro music
- UI | Removed delay for interactors in the dark
- UI | Improved combine lisibility (still wip though)
- UI | Combine now always shows what's required.
- UI | Fixed bad locked/unlocked iconography
- Global | B no longer brings old document back
- Hack | Deleting savegames is now allowed with DEL key
Known Major Issues / WIP Features:
- The game may crash while accessing graphic options
- Sound can get corrupted after a while
- Initial loading is longuer than desired
- Carl cannot die just yet
- Journal is being revamped; expected release Feb 15th
Build 20160208-02 (09 February 2016):
Please note that the beta build is kept mostly spoiler-free. It contains around 30% of the full, final game.
In case you run into any problem: support@parabole.ca
Known Major Issues / WIP Features:
- Game | Cash register likely won't work with the mouse
- Game | Gisele's vision sometimes can't be completed
- Carl | Carl cannot die; proper death screen is missing :)
- Perf | Streaming environment has huge impact on performance
- Perf | Trees don't batch = low-end hardware can't handle them
- Photo | Photography is being rebuilt, please discuss in forums
- UI | Journal is being rebuilt, please discuss in forums
- UI | Map is unclear
- UI | Cannot delete savegames (contact us for workaround)
- UI | Cannot quit game (use alt-F4)
- UI | Settings panels are made of prog-art, placeholders
Notable changes:
- General Store | Fixed security light over breakers
- General Store | Fixed an issue where wolves would get stuck
- General Store | Temporarly moved interactor over breakers
- Vision #02 | Locked the door to force user to complete it
- Loading | Music now fades before loading (avoid stutter)
- Menu | Reduced volume of intro music
- UI | Removed delay for interactors in the dark
- UI | Improved combine lisibility (still wip though)
- UI | Combine now always shows what's required.
- UI | Fixed bad locked/unlocked iconography
- Global | B no longer brings old document back
- Hack | Deleting savegames is now allowed with DEL key
Known Major Issues / WIP Features:
- The game may crash while accessing graphic options
- Sound can get corrupted after a while
- Initial loading is longuer than desired
- Carl cannot die just yet
- Journal is being revamped; expected release Feb 15th
Build 20160208-02 (09 February 2016):
Please note that the beta build is kept mostly spoiler-free. It contains around 30% of the full, final game.
In case you run into any problem: support@parabole.ca
Known Major Issues / WIP Features:
- Game | Cash register likely won't work with the mouse
- Game | Gisele's vision sometimes can't be completed
- Carl | Carl cannot die; proper death screen is missing :)
- Perf | Streaming environment has huge impact on performance
- Perf | Trees don't batch = low-end hardware can't handle them
- Photo | Photography is being rebuilt, please discuss in forums
- UI | Journal is being rebuilt, please discuss in forums
- UI | Map is unclear
- UI | Cannot delete savegames (contact us for workaround)
- UI | Cannot quit game (use alt-F4)
- UI | Settings panels are made of prog-art, placeholders