lothar69: Huh, so that was it... I was about to complain they (the publisher) was treating gog like a second class citizen by not providing the same discount here. So it was because I have the game on steam. Still don't feel much like buying it though. Seems there are a lot of bugs being reported and honestly doesn't feel like much of a remaster in terms of quality? Perhaps things are higher rez but this is more of a stylistic game that wouldn't really benefit from more detailed (read realistic) textures. So the main benefit is probably for running it at higher than 1080? Presumably there would be less upscaling going on? Well whatever the case the screenshots they included on the store pages makes it look (slightly) better than the comparisons I've seen on youtube. Though that might be chalked up to quality loss due to the codec. But that just proves how subtle the so called improvement must be? Dunno, but I feel like this was either a ill planned passion project or a money grab. Perhaps both (developer vs publisher).
besides the graphics they also made changes that you can't see at first:
They fixed the game breaking bug, made the endgame harder (you can now also grind side quests as much as you want, you will still encounter challenging areas), aswell as adding a new and even harder Game Mode.
From the devs: What additional gemplay changes have been performed?
Level lock has been removed
The original game determined the level of a zone on first entering, this was stored in the save file. In Re-Reckoning we re-calculate the level every time entering or re-entering a level
New zone Level calculation
The original game has all zones marked with a minimum and maximum level. on entering, the current player level was clamped into this minimum / maximum range and stored as level
We now use the current difficulty level as a means to determine the level before clamping into the minimum / maximum range. On Casual difficulty, the player level is reduced a bit, on hard and very hard it is increased. We also increase the maximum values for hard and very hard difficulty
The XP gain has been reduced to cater for the increased level of enemies and we made sure that XP is not increased when playing on harder difficulties due to the effect of beating higher level enemies
The result is that you can still out-level zones – which is desirable if it doesn‘t happen too quick. It is part of the power fantasy to be able to come back to initial zones and be over powered – but out-leveling zones you play for the first time should only happen rarely
We also made the zone Level calculation easier to modify by modders (PC only)
Loot level lock of Containers removed
Loot containers now only store their generated loot when they are opened while before they used to store it when entering a zone and were generated to the current player level
Loot generation was changed
In Re-Reckoning loot generation rules are altered so that you will more often get items that fit your characters skillset. Loot is mostly randomly generated but we increased the weights of loot that matches the players skill lineup better and we have a virtual counter that increases the chance of better loot drops when you didn‘t find anything good
https://thqnordic.com/article/faq-kingdoms-amalur-re-reckoning