DarzaR: Chunk'o'steel & Compound17 are both indestructible
MitchShudlem: Just a note, as someone might read it out of context, Chunks are destructible by merge.
Ok, ill clarify it then as "indestructible by means of explosive or water damage being discussed there". I thought its clear, but why not make it better (many other items are also possible to make them cease to exist by one or another way).
Upd. I think i used some really bad word choice there: Water cannot
destroy item at all, it can only damage it up to 1%, so indestructible is sorta misleading, sorry.
DarzaR: Some bonus oddities: there are also flags/properties of "repairable" (being able to be repaired by mechanic), "metal" (receive only half damage from explosions and triggering MetalDetector)
MitchShudlem: What does "triggering MetalDetector" mean? I thought MetalDetector is only to detect mines.
No, to detect any "buried" (set to be invisible) Metal item. You can also find buried money (S28) and a knife (S39) in this game using it (no other such items in vanilla game, SectorData.pdf list them as "buried"). Problem is that the way they did items, player will also see
detectable (not special triggers/explosives) "buried" items simply while standing on them (in Inventory screen), and it seemd to complicated to make it work more reasonable way, as far i can recall (as its sorta of no use without modding anyway, due to scarcity of such items).
Upd: very technically speaking items hidden in boxes and other objects work exactly same way, so there are
many such items in game, but they all are inaccessible to stand on them "fair" way, and MetalDetector have a special rule preventing it from searching for items in objects.
DarzaR: Every quest item is floatable, except Headstone.
MitchShudlem: Are you sure about that? The Headstone will just sink? That would be tough, would almost mean you lost the whole campaign (not that it doesn't make sense, it's a pile of stone).
As far i can recall i even tested it in past, but should be fast to do the same for you too i think. How come its make you lose the whole campaign btw? Its rather late in game. While getting Purifier drown is generally game over, contrary to it, assuming playing "conventional" way. Moreother, the whole idea of that Headstone quest is to swim for it; if it would just float to coast in case it would be really silly, id say.