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After spending 6 hours with the game I wanted to post something positive, but there is a catch...I had to cheat. In order to get the game to a point where it felt playable (for me) I had to practically max out my stats (strength, dexterity, etc.) and buy some decent armor and weapons. This also has the side benefit of doubling your walking/running speed too, so I finally started to enjoy some of the crypts and dungeons I was finding in all of my questing.

Even with cheating I still had to have many (many) health/stamina potions to get through, and I was on "Easy" mind you! I wonder if any RPG gamers who like difficult games actually enjoy the default settings? Aside from all of that I do appreciate the older style and I do feel that it is superior in graphics to a Baldur's Gate or even Planescape, but not Divinity quality (but close).

In terms of the "walls of text" I found that if I scanned the end of the message I could grasp the important bits of the dialog to get by. It would be helpful to have some quest markers though. For example, [spoiler] I was supposed to return a daughter who had been kidnapped to her father and I could not find him! I literally had to look in every building and on every floor in the town before I found him [/spoiler]. A simple indicator on the map of where to go would have saved me some frustration.
Post edited March 25, 2013 by xsys
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xsys: After spending 6 hours with the game I wanted to post something positive, but there is a catch...I had to cheat. In order to get the game to a point where it felt playable (for me) I had to practically max out my stats (strength, dexterity, etc.) and buy some decent armor and weapons. This also has the side benefit of doubling your walking/running speed too, so I finally started to enjoy some of the crypts and dungeons I was finding in all of my questing.

Even with cheating I still had to have many (many) health/stamina potions to get through, and I was on "Easy" mind you! I wonder if any RPG gamers who like difficult games actually enjoy the default settings? Aside from all of that I do appreciate the older style and I do feel that it is superior in graphics to a Baldur's Gate or even Planescape, but not Divinity quality (but close).

In terms of the "walls of text" I found that if I scanned the end of the message I could grasp the important bits of the dialog to get by. It would be helpful to have some quest markers though. For example, I was supposed to return a fathers daughter who had been kidnapped and I could not find him! I literally had to look in every building and on every floor in the town before I found him. A simple indicator on the map of where to go would have saved me some frustration.
My tactic is lure enemys and kill them one by one :D It's a long procedure but i didn't have to cheat :)
I agree with you in the "quest indicator" thing. I have to read the walkthrough to do the quest
xsys, you should mark this post with a SPOILERS tag. For those of us who haven't gotten that far into the game, those plot details could really throw a horseshoe in our game. Anyway, that seems to be the general consensus, as far as people liking the game. They max their stats, and then like (but not love) it. The game has a fantastic story, and I'm interested in seeing how it plays out, but the combat and fluff dialogue is a turn off. I'll stick with Divinity 2 :)
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xsys: Even with cheating I still had to have many (many) health/stamina potions to get through, and I was on "Easy" mind you!
I think this says more about you than the game as I'm playing on hard and I'm using less potions than I did in Diablo II...
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xsys: In terms of the "walls of text" I found that if I scanned the end of the message I could grasp the important bits of the dialog to get by. It would be helpful to have some quest markers though.
Oh noes, you have to read in an RPG?! And you need to actually investigate as an inquisitor instead of going from quest marker A to quest marker B?! Yes, this game is hardcore... Also, why are you blaming the game for the fact that you can't remember people you're spoken to?
Post edited March 24, 2013 by Arthandas
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Arthandas: I think this says more about you than the game as I'm playing on hard and I'm using less potions than I did in Diablo II...
You can play it better than the OP. Good for you, is there something else you'd like us to know about your superiority? Cheats nonwithstanding, OP is enjoying it now more. That's the important part.
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Arthandas: Oh noes, you have to read in an RPG?! And you need to actually investigate as an inquisitor instead of going from quest marker A to quest marker B?! Yes, this game is hardcore... Also, why are you blaming the game for the fact that you can't remember people you're spoken to?
I'd agree that quest markers would defeat the point of the excercise in case of Inquisitor, but better automated diary would help increase the experience tremendously. And yeah, walls of text are a part of the investigation... Except they're not really written all that well. If every conversation was well-written and interesting to read, I do think this complaint would pop up way less.
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Arthandas: I think this says more about you than the game as I'm playing on hard and I'm using less potions than I did in Diablo II...
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Fenixp: You can play it better than the OP. Good for you, is there something else you'd like us to know about your superiority? Cheats nonwithstanding, OP is enjoying it now more. That's the important part.
That wasn't the point of my post. Everyone's bitching about this game being oh so hard and that they need to cheat/play on easy or use hundred potions per battle so I just wanted to give a perspective from the other side of the spectrum. You actually don't have to cheat/play on easy/use fucktillion of pots to beat this game and if you do, then you're doing something wrong.

Also this kind of whining is why we get so dumbed down RPGs now. You get achievements for watching the intro, then you get big fat markers telling you exactly what to do and where to go basically atrophying your brain.
Post edited March 24, 2013 by Arthandas
Yep, this game is difficult for me too, but not that difficult. I'm playing as paladin on medium difficulty and until now (I'm on act 2) I can do it without any cheat and walkthrough, with frustation sometimes yes, but it's ok. And same with Arthandas, I'm using much less potions than I did in Diablo II. So, if you feel this game is too hard, maybe you're not building your character well or too rash in battle. Don't attract too many enemies at a time.

Sorry a little OOT, the one that always make me frustrate is the ghost enemies like Spirit and Fear, especially Fear, just one of them is enough to make me load the game several times, and they are so many on specific place. Its magic attack cause high damage to all of the party and each damage I inflict to them is so small. Maybe there is a way to make the battle with them easier? I need genie to kill them (and I'm amazed, they kill one of my genie, I thought genies are invincible -__- ). Apart from that frustrating enemies (for me), the game is good and challenging enough imho :)
I think much of the supposed difficulty comes from exploring places where you shouldn't be yet. For example if you go from Hillbrandt to Dragon Rock you'll get raped. But you can easily get to level 7-8 in the execution place and then to 11-12 in the graveyard (if you're not skipping quests that is). Also you can get two companions before even leaving Hillbrandt and one of them is quite powerful (at least on hard).

Early levels don't need much exp so you can also easily get 1-2 bonus levels by just clearing respawns.
Post edited March 25, 2013 by Arthandas
Yup, companions are very helpful, even though at first I only got a weak animal as companion, it was already making much differences in battle, moreover when I got 2nd companion that is more powerful. They can be used as shield,

Sometimes the exp you get from monsters doesn't balance. I found that Giant Bat gives more exp than Orc Warrior even though Giant Bat is much easier and quicker to be killed. Then the ghost enemies that I hate are giving so little exp, don't bother to go to the place where they respawn.

Btw about my question before, nevermind. I think I can use seals to beat them easier. Damn, I was so stupid. This whole time I never used any of them, I sold them instead. Never thought that they are very handy and powerful, from now on the hard battles should be easier for me..
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seinn99: Yup, companions are very helpful, even though at first I only got a weak animal as companion, it was already making much differences in battle, moreover when I got 2nd companion that is more powerful. They can be used as shield,
I'm playing as a priest and that's exactly how I use them. I found that unless you manually order them to drink potions
they will drink those health/stamina pots in no time (sometimes 2-3 at a time!). So I keep the order to deny party drinking pots and when I see they have low HP, I quickly double tap the D button. This will make them drink exactly one health and one stamina potion.
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Arthandas: I'm playing as a priest and that's exactly how I use them. I found that unless you manually order them to drink potions
they will drink those health/stamina pots in no time (sometimes 2-3 at a time!). So I keep the order to deny party drinking pots and when I see they have low HP, I quickly double tap the D button. This will make them drink exactly one health and one stamina potion.
Ah that's right.. another stupidity of mine. Why I never think about that -__-
Yup I never let them drink any potion automatically since they are so greedy, most of my potions used up in no time. But then I always give potions for them manually, when their hp or stamina almost drained up I open inventory, click 1 potion, give it to their portrait. Wasting time. Using D button only when in need would be much more efficient. Thanks!
Lol, didn't know you could use potions on their portraits. Good to know if you're low on them.
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xsys: Even with cheating I still had to have many (many) health/stamina potions to get through, and I was on "Easy" mind you!
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Arthandas: I think this says more about you than the game as I'm playing on hard and I'm using less potions than I did in Diablo II...
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xsys: In terms of the "walls of text" I found that if I scanned the end of the message I could grasp the important bits of the dialog to get by. It would be helpful to have some quest markers though.
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Arthandas: Oh noes, you have to read in an RPG?! And you need to actually investigate as an inquisitor instead of going from quest marker A to quest marker B?! Yes, this game is hardcore... Also, why are you blaming the game for the fact that you can't remember people you're spoken to?
My OP was supposed to be an encouragement to anyone else that was finding the "vanilla" game too difficult. I was also providing some feedback about a bit of my frustration regarding looking for a NPC. I think an occasional quest marker would be good...I already solved the quest and I just needed to locate the NPC in the town. I don't mind the text at all but it is a common complaint, and the style and mood is exactly what I was looking for.
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xsys: My OP was supposed to be an encouragement to anyone else that was finding the "vanilla" game too difficult. I was also providing some feedback about a bit of my frustration regarding looking for a NPC. I think an occasional quest marker would be good...I already solved the quest and I just needed to locate the NPC in the town. I don't mind the text at all but it is a common complaint, and the style and mood is exactly what I was looking for.
IMHO, the default game is not that difficult, but yeah not easy. It's balance enough and I enjoy it. Oh and I'm just an average RPG gamer, really. But if many people say it's too difficult, maybe I'm just lucky then.

Regarding looking for NPCs, maybe you're right. But you absolutely will find every NPC in the game if you visit every place in the game's world, you should do that soon or later though, so that's no problem. A little advice, maybe you should remember the name of every NPC first time you meet them, and remember their position (you can write it down in case you can't rely on your own memories).

Regarding the text, honestly I mind about it. I'm not a good reader after all, and I think even for an rpg game it's too much for me -__- Sometimes I just skim it through. The important information is noted automatically. When I'm too lazy to read the text, I just read the notes. But I noticed, sometimes there are clues in the dialogues that aren't noted automatically, including a clue like whereabout of specific NPC. And if you love the story, you should read them to get the satisfaction of knowing the game story deeper.

Every people has their own opinion after all. No game developers can satisfy every gamer in the world. We're just sharing our opinion.
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Arthandas: I think much of the supposed difficulty comes from exploring places where you shouldn't be yet. For example if you go from Hillbrandt to Dragon Rock you'll get raped. But you can easily get to level 7-8 in the execution place and then to 11-12 in the graveyard (if you're not skipping quests that is). Also you can get two companions before even leaving Hillbrandt and one of them is quite powerful (at least on hard).

Early levels don't need much exp so you can also easily get 1-2 bonus levels by just clearing respawns.
I don't know where you get "places you shouldn't be yet." The player isn't given knowledge of that. The quests aren't even given to you in order. Just doing a run of the shops and important NPCs before heading out of Hillbrandt gets you an hour of reading(Which I didn't mind at all, they clearly put a great deal of effort into the dialogue,) half a dozen locations and ten quests with no indication of which order you're supposed to do them in. You have to visit and explore each of the locations presented for clues in order to solve each quest. I mean, it's easy enough to go to the graveyard and farm XP... oh, but oops, you went down into the crypts, found *spoliers* and now you're dead. And your little dog too.

The game punishes the behaviors that RPGs teach players: Talk to everyone about everything, explore every crevice of every area you're allowed into, and collect ALL the things.