Posted March 23, 2013
After spending 6 hours with the game I wanted to post something positive, but there is a catch...I had to cheat. In order to get the game to a point where it felt playable (for me) I had to practically max out my stats (strength, dexterity, etc.) and buy some decent armor and weapons. This also has the side benefit of doubling your walking/running speed too, so I finally started to enjoy some of the crypts and dungeons I was finding in all of my questing.
Even with cheating I still had to have many (many) health/stamina potions to get through, and I was on "Easy" mind you! I wonder if any RPG gamers who like difficult games actually enjoy the default settings? Aside from all of that I do appreciate the older style and I do feel that it is superior in graphics to a Baldur's Gate or even Planescape, but not Divinity quality (but close).
In terms of the "walls of text" I found that if I scanned the end of the message I could grasp the important bits of the dialog to get by. It would be helpful to have some quest markers though. For example, [spoiler] I was supposed to return a daughter who had been kidnapped to her father and I could not find him! I literally had to look in every building and on every floor in the town before I found him [/spoiler]. A simple indicator on the map of where to go would have saved me some frustration.
Even with cheating I still had to have many (many) health/stamina potions to get through, and I was on "Easy" mind you! I wonder if any RPG gamers who like difficult games actually enjoy the default settings? Aside from all of that I do appreciate the older style and I do feel that it is superior in graphics to a Baldur's Gate or even Planescape, but not Divinity quality (but close).
In terms of the "walls of text" I found that if I scanned the end of the message I could grasp the important bits of the dialog to get by. It would be helpful to have some quest markers though. For example, [spoiler] I was supposed to return a daughter who had been kidnapped to her father and I could not find him! I literally had to look in every building and on every floor in the town before I found him [/spoiler]. A simple indicator on the map of where to go would have saved me some frustration.
Post edited March 25, 2013 by xsys