Posted November 08, 2015
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otjp
New User
Registered: Aug 2015
From United Kingdom
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Hickory
Almost human
Registered: Dec 2010
From United Kingdom
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otjp
New User
Registered: Aug 2015
From United Kingdom
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Sarisio
Cute User
Registered: Jul 2012
From Russian Federation
Posted November 08, 2015
Wow, easy... and let me get some popcorn :)
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Pangaea666
AC/DC Rocks!
Registered: Sep 2011
From Other
Posted November 08, 2015
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The adventure in BG is no less linear than IWD, in BG you can visit different side locations on the way, but will eventually have to go the same route as everyone else, In IWD you can take a different route through each area, you may go down the left path first, me the right, this is no different to BG. You go left I go right, but we end up on the same path in the end. It is presented differently in each game but is essentially the same.
Both BG and IWD are great games.
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otjp
New User
Registered: Aug 2015
From United Kingdom
Posted November 08, 2015
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The adventure in BG is no less linear than IWD, in BG you can visit different side locations on the way, but will eventually have to go the same route as everyone else, In IWD you can take a different route through each area, you may go down the left path first, me the right, this is no different to BG. You go left I go right, but we end up on the same path in the end. It is presented differently in each game but is essentially the same.
Both BG and IWD are great games.
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The optional side areas do not alter the path to progress through the game.
Candlekeep > Nashkel > bandits camp > Cloakwood > baldurs gate > Candlekeep > Undercity.
How does yours differ?
Post edited November 08, 2015 by otjp
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Pangaea666
AC/DC Rocks!
Registered: Sep 2011
From Other
Posted November 08, 2015
Like I said, there doesn't seem to be much point continuing this any further, because you either don't want to understand, or more worrying, aren't capable of it.
Presumably you have played Baldur's Gate, so you know there is a great deal more areas than those you mention, and people can choose to visit them in any sequence they like.
Heck, even in BG2 the path can be radically different from one playthrough to the next. First time through I did most things in the outskirts first, because I got those missions and then went off to do them. This time I've gone a bit back and forth, doing some missions in the city, then off to the countryside, and so on.
And no, just because the final boss fight is in the same DESTINATION, does not mean the PATH there is the same. Locate a dictionary. Please.
Presumably you have played Baldur's Gate, so you know there is a great deal more areas than those you mention, and people can choose to visit them in any sequence they like.
Heck, even in BG2 the path can be radically different from one playthrough to the next. First time through I did most things in the outskirts first, because I got those missions and then went off to do them. This time I've gone a bit back and forth, doing some missions in the city, then off to the countryside, and so on.
And no, just because the final boss fight is in the same DESTINATION, does not mean the PATH there is the same. Locate a dictionary. Please.
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otjp
New User
Registered: Aug 2015
From United Kingdom
Posted November 08, 2015
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Presumably you have played Baldur's Gate, so you know there is a great deal more areas than those you mention, and people can choose to visit them in any sequence they like.
Heck, even in BG2 the path can be radically different from one playthrough to the next. First time through I did most things in the outskirts first, because I got those missions and then went off to do them. This time I've gone a bit back and forth, doing some missions in the city, then off to the countryside, and so on.
And no, just because the final boss fight is in the same DESTINATION, does not mean the PATH there is the same. Locate a dictionary. Please.
Can you play through the game without having to go through the sequence I posted? No, it is always the same, the path never changes.
The path to the boss never changes. Same destination same path.
Post edited November 08, 2015 by otjp
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Pangaea666
AC/DC Rocks!
Registered: Sep 2011
From Other
Posted November 08, 2015
Incredible :D
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IwubCheeze
I iz smurt, DUR!
Registered: Apr 2013
From China, People's Republic of
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valkin15
New User
Registered: Nov 2010
From United States
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kmonster
Nightmare
Registered: Dec 2008
From Germany
Posted November 12, 2015
Non-linearity is a marketing instrument, not necessarily something which makes a game better.
In the case of BG2 non-linearity means that you have to play out of character and break the plot for grinding optional areas if you don't want to miss half the game.
In the case of BG2 non-linearity means that you have to play out of character and break the plot for grinding optional areas if you don't want to miss half the game.
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RyaReisender
New User
Registered: Mar 2012
From Germany
Posted November 12, 2015
I for example really like Icewind Dale, but never got into Baldur's Gate because of too much talking and walking around. Each series plays quite differently, so you probably should assume just because you like one of them you will like the others. Has nothing to do with a different development team, they just wanted to do something different.
You have the same thing in real Pen&Paper there are adventure paths where you can pretty much go anywhere and just do quests and eventually decide to go kill some evil guys and there are adventure paths that railroad you through an epic story. Doesn't mean one is better than the other, just needs the right players for the right adventure path.
You have the same thing in real Pen&Paper there are adventure paths where you can pretty much go anywhere and just do quests and eventually decide to go kill some evil guys and there are adventure paths that railroad you through an epic story. Doesn't mean one is better than the other, just needs the right players for the right adventure path.
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Lebesgue
Professor
Registered: Dec 2011
From Canada
Posted November 20, 2015
I agree that the first two chapters are somewhat boring in terms of sstoryline. But I think the game really picks up with Chpater 3 and the Dorn Deep is really great. Actually, it becomes somewhat less linear as you have more freedom to roam around the Lower Dorn Deep (or whatever it was called). For me actually it is the story of IWD which made me complete the game several times.
Talking about bad story, check IWD2...
Talking about bad story, check IWD2...
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valkin15
New User
Registered: Nov 2010
From United States