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otjp: Nothing to counter what I posted yet again just personal attacks, how original.
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Hickory: You have posted nothing but utter drivel. There is nothing to counter.
See, nothing of substance, yet again.

One trick pony?
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Hickory: You have posted nothing but utter drivel. There is nothing to counter.
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otjp: See, nothing of substance, yet again.

One trick pony?
*Yawn!*
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otjp: See, nothing of substance, yet again.

One trick pony?
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Hickory: *Yawn!*
Keep trying, you'll get there.
Wow, easy... and let me get some popcorn :)
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otjp: IWD technically offers more freedom gameplay wise. Sure BG allows you to walk around the map but after the first playthrough the exploration is done with and any future playthrough will tend to follow a more planned route. IWD gives a lot more freedom gameplay wise to overcome enemies and encounters as you can create the party of your choice and play through the entire game with that party, BG is more limiting as you are restricted to the pre-determined NPC's to recruit and can only be accessed in certain areas at certain times in the game.

The adventure in BG is no less linear than IWD, in BG you can visit different side locations on the way, but will eventually have to go the same route as everyone else, In IWD you can take a different route through each area, you may go down the left path first, me the right, this is no different to BG. You go left I go right, but we end up on the same path in the end. It is presented differently in each game but is essentially the same.

Both BG and IWD are great games.
Doesn't seem like there is much point trying to show where you went wrong, but here is the post, and it's quite frankly nonsense. Similar destination does not equal similar path. This is basic English.
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otjp: IWD technically offers more freedom gameplay wise. Sure BG allows you to walk around the map but after the first playthrough the exploration is done with and any future playthrough will tend to follow a more planned route. IWD gives a lot more freedom gameplay wise to overcome enemies and encounters as you can create the party of your choice and play through the entire game with that party, BG is more limiting as you are restricted to the pre-determined NPC's to recruit and can only be accessed in certain areas at certain times in the game.

The adventure in BG is no less linear than IWD, in BG you can visit different side locations on the way, but will eventually have to go the same route as everyone else, In IWD you can take a different route through each area, you may go down the left path first, me the right, this is no different to BG. You go left I go right, but we end up on the same path in the end. It is presented differently in each game but is essentially the same.

Both BG and IWD are great games.
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Pangaea666: Doesn't seem like there is much point trying to show where you went wrong, but here is the post, and it's quite frankly nonsense. Similar destination does not equal similar path. This is basic English.
To progress through the game what path do you take? Or do you take a different path to the cloakwood mines than me?

The optional side areas do not alter the path to progress through the game.

Candlekeep > Nashkel > bandits camp > Cloakwood > baldurs gate > Candlekeep > Undercity.

How does yours differ?
Post edited November 08, 2015 by otjp
Like I said, there doesn't seem to be much point continuing this any further, because you either don't want to understand, or more worrying, aren't capable of it.

Presumably you have played Baldur's Gate, so you know there is a great deal more areas than those you mention, and people can choose to visit them in any sequence they like.

Heck, even in BG2 the path can be radically different from one playthrough to the next. First time through I did most things in the outskirts first, because I got those missions and then went off to do them. This time I've gone a bit back and forth, doing some missions in the city, then off to the countryside, and so on.

And no, just because the final boss fight is in the same DESTINATION, does not mean the PATH there is the same. Locate a dictionary. Please.
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Pangaea666: Like I said, there doesn't seem to be much point continuing this any further, because you either don't want to understand, or more worrying, aren't capable of it.

Presumably you have played Baldur's Gate, so you know there is a great deal more areas than those you mention, and people can choose to visit them in any sequence they like.

Heck, even in BG2 the path can be radically different from one playthrough to the next. First time through I did most things in the outskirts first, because I got those missions and then went off to do them. This time I've gone a bit back and forth, doing some missions in the city, then off to the countryside, and so on.

And no, just because the final boss fight is in the same DESTINATION, does not mean the PATH there is the same. Locate a dictionary. Please.
But you can't visit the areas I listed in any sequence you like, you have to follow the path through the game to get to those areas, it never changes. You can wander off but that path to progress through the game will always be the same.

Can you play through the game without having to go through the sequence I posted? No, it is always the same, the path never changes.

The path to the boss never changes. Same destination same path.
Post edited November 08, 2015 by otjp
Incredible :D
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Sarisio: Wow, easy... and let me get some popcorn :)
*offers some popcorn* Here ya go.

Anyways, I wonder where the OP went :)
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Sarisio: Wow, easy... and let me get some popcorn :)
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IwubCheeze: *offers some popcorn* Here ya go.

Anyways, I wonder where the OP went :)
here

wow that got intense lol
Non-linearity is a marketing instrument, not necessarily something which makes a game better.

In the case of BG2 non-linearity means that you have to play out of character and break the plot for grinding optional areas if you don't want to miss half the game.
I for example really like Icewind Dale, but never got into Baldur's Gate because of too much talking and walking around. Each series plays quite differently, so you probably should assume just because you like one of them you will like the others. Has nothing to do with a different development team, they just wanted to do something different.

You have the same thing in real Pen&Paper there are adventure paths where you can pretty much go anywhere and just do quests and eventually decide to go kill some evil guys and there are adventure paths that railroad you through an epic story. Doesn't mean one is better than the other, just needs the right players for the right adventure path.
I agree that the first two chapters are somewhat boring in terms of sstoryline. But I think the game really picks up with Chpater 3 and the Dorn Deep is really great. Actually, it becomes somewhat less linear as you have more freedom to roam around the Lower Dorn Deep (or whatever it was called). For me actually it is the story of IWD which made me complete the game several times.

Talking about bad story, check IWD2...
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Lebesgue: I agree that the first two chapters are somewhat boring in terms of sstoryline. But I think the game really picks up with Chpater 3 and the Dorn Deep is really great. Actually, it becomes somewhat less linear as you have more freedom to roam around the Lower Dorn Deep (or whatever it was called). For me actually it is the story of IWD which made me complete the game several times.

Talking about bad story, check IWD2...
that's what I was worried about since I just finished IWD, now I'm like "Should I even bother....?"