Posted October 20, 2011
A little back-story about myself: As much as I love gaming I am a chronic procrastinator and I hardly ever finish them. Knowing this I tend to always play on easy or try to complete it the 'best' way (earn the 'good' endings) on the first playthrough.
I love RPGs and love both Baldur's Gate (which I still have yet to finish) and Icewind Dale and want to finish them both before getting the second part of both series. I have restarted Icewind Dale twice after reaching the Temple of the Forgotten Gods because of the giants and mages in there. My first mistake was apparently focusing on 'offensive' spells for my mage since 'crowd control' and 'buffs' would be better against the mobs in the Temple.
I did more research and more research, trying to find the best party for me but I've become so picky now that I want every role filled in just six slots. I read it was best to multi-class as many roles as possible so I dumped most of my pure classes. I read the bard is ridiculously over-powered because of Heart of Winter but, although others have argued it removes the challenge, I don't mind. I'll be honest, I like an easy game and would turn up the difficulty only if I find it too easy or after beating it the first time.
My current party consists of:
Human Paladin - Which I really didn't want but read he made a good tank.
Human Pure class Fighter - Which was supposed to be my back up tank but want to make my main tank. I also heard it was best to leave him pure class to make him stronger.
Human Fighter / Cleric - Which was one of the pure classes I dumped because it was advisable to do so. Now I've heard Ranger / Clerics are better and I'm thinking of dumping her for one, but do they get to use swords along with Bows or just Maces and Slings?
Half-Elf Druid - I like druids and I love their nature spells. I really want to keep a druid.
Elf Multi-Class Thief / Mage - I heard that a thief is NEEDED in this game and, after all the traps I've unintentionally tripped even with 'Find Traps' active I know that I'm going to need one. The thief was another pure-class I dropped after reading that a pure thief is a wasted character slot since they are easily multi-classable. I also read I could make my main Tank a Fighter / Thief since he will be in front anyway and would be better at finding traps than the thief in the back row. I'm thinking of dumping this character for the Bard.
Gnome Cleric / Illusionist - I read that it was best to have a pure mage to make the most of spell learning and spell slots, then I read that a multi-class mage is viable so now I`m so confused. I don't think I even needed this character since I already had a Cleric, Druid and Paladin and I also read that having more than one mage was redundant in this game since spells were difficult to come by. I was also thinking of dropping this character for the Bard.
I've never had this problem with Baldur's Gate because I never did so much researching about it before playing it and I hate myself for taking all the fun out of Icewind Dale because now it no longer feels like a game, but a chore.
Can anyone give me any pointers about my party setup? I really don't want to have to start over again after this one and I promise not to make the same mistake with Icewind Dale 2.
Also, should I have high dexterity on my Tank for dodging? And should I trade the bows and arrows on my front line fighters with slings so they can equip shields? I know it sounds silly not having them equip shields in the first place but bows seem to do more damage and most mobs die before they even reach my party.
I love RPGs and love both Baldur's Gate (which I still have yet to finish) and Icewind Dale and want to finish them both before getting the second part of both series. I have restarted Icewind Dale twice after reaching the Temple of the Forgotten Gods because of the giants and mages in there. My first mistake was apparently focusing on 'offensive' spells for my mage since 'crowd control' and 'buffs' would be better against the mobs in the Temple.
I did more research and more research, trying to find the best party for me but I've become so picky now that I want every role filled in just six slots. I read it was best to multi-class as many roles as possible so I dumped most of my pure classes. I read the bard is ridiculously over-powered because of Heart of Winter but, although others have argued it removes the challenge, I don't mind. I'll be honest, I like an easy game and would turn up the difficulty only if I find it too easy or after beating it the first time.
My current party consists of:
Human Paladin - Which I really didn't want but read he made a good tank.
Human Pure class Fighter - Which was supposed to be my back up tank but want to make my main tank. I also heard it was best to leave him pure class to make him stronger.
Human Fighter / Cleric - Which was one of the pure classes I dumped because it was advisable to do so. Now I've heard Ranger / Clerics are better and I'm thinking of dumping her for one, but do they get to use swords along with Bows or just Maces and Slings?
Half-Elf Druid - I like druids and I love their nature spells. I really want to keep a druid.
Elf Multi-Class Thief / Mage - I heard that a thief is NEEDED in this game and, after all the traps I've unintentionally tripped even with 'Find Traps' active I know that I'm going to need one. The thief was another pure-class I dropped after reading that a pure thief is a wasted character slot since they are easily multi-classable. I also read I could make my main Tank a Fighter / Thief since he will be in front anyway and would be better at finding traps than the thief in the back row. I'm thinking of dumping this character for the Bard.
Gnome Cleric / Illusionist - I read that it was best to have a pure mage to make the most of spell learning and spell slots, then I read that a multi-class mage is viable so now I`m so confused. I don't think I even needed this character since I already had a Cleric, Druid and Paladin and I also read that having more than one mage was redundant in this game since spells were difficult to come by. I was also thinking of dropping this character for the Bard.
I've never had this problem with Baldur's Gate because I never did so much researching about it before playing it and I hate myself for taking all the fun out of Icewind Dale because now it no longer feels like a game, but a chore.
Can anyone give me any pointers about my party setup? I really don't want to have to start over again after this one and I promise not to make the same mistake with Icewind Dale 2.
Also, should I have high dexterity on my Tank for dodging? And should I trade the bows and arrows on my front line fighters with slings so they can equip shields? I know it sounds silly not having them equip shields in the first place but bows seem to do more damage and most mobs die before they even reach my party.