Posted October 07, 2010
So, what's your party ? I'm giving my evil one. Since I suppose IWD 2 will appear soon enough, I'll mix classes and portraits from both games.
Muse
Neutral evil human bard.
When asked about her past, Muse reveals that she ignores her real name, since she was abducted as a child, and then trained as a slave in a family of perverted aristocrats. She soon became a sex slave. However, her master realized that having such a cunning slave wasn't the best idea of all when, one night, his "muse", as he called her, poisoned him. Since then, Muse is free, and promised herself never to be a slave again. That doesn't make her any nicer, though, since she'll do anything to keep her independance and the means to fund it. She thinks fighting is beneath her, and leaves all the physical action to her followers, prefering to use her arts and magic to "convince" opponents. Is she really that attractive, or only enticing you by magic ? In any case, if you dream about a night with her, this night will probably be your last.
Ferak
Lawful neutral human fighter.
When asked about his past, Ferak grumbles that there isn't much to say about it. Now a tall, burly man in his forties, he once was a soldier in one of the many Luskan private armies. He then became the city executioner, a job that doesn't offer much vacations given the high number of lethal political intrigues there. A change in the balance of powers put an end to his employment, which allowed Muse to hire him as her personal bodyguard. As long as someone gives orders to him, he seems satisfied. Ferak is by no means an intellectual, but he certainly mastered the most important skill of all : survival.
Heart-of-Thorn
Neutral evil elven druid.
When asked about her past, Thorn answers back in the most haughty manner she can manage. The antiquated accents of her language make clear that she belongs to the most backward, remote elven tribes of Faerun. Given her behavior, and her hot temper -- that often contradicts her supposed druidic discipline -- you suspect that she might be, on elven standards, a young girl. Even if her motives are uncertain, her deep hatred against everything civilized makes no doubt. To her, joining a band of mercenaries seems a good way to express such hate. People foolish enough to cross her path will soon discover that nature isn't always a loving mother. Nature can also be a teenager with identity crisis. And really painful.
l'Arsouille
Chaotic evil halfling thief.
When asked about his past, l'Arsouille starts one of his irrelevant ramblings again. Everything in him seems slimy. He practices the "noble profession" of grave digger and battlefield plunderer. In this line of work, travelling with Muse and Darkclaw is without doubt a good way to ensure a steady income. He's not battle hardy at all, since he usually starts to work after the fight is over. However, when cornered, he will defend himself like an rabid weasel, using the many knives he always carries with him. Trusting him would be absurd but, as long as there are enough corpses to pickpocket, he will follow.
Darkclaw
Lawful evil tiefling monk.
When asked about her past, Darkclaw answers without hesitation that she belongs to the Order of the Dark Moon and worships Shar, the dark godess. She's currently undertaking her initiatory journey which consists, simply said, in spreading rampage. Oddly enough, she explains it with lots of complicated arcane and mystical theories. Since nobody will start a theological controversy with her (not while still breathing for long, actually), her preaches are often longwinded. Her demonic heritage reveals itself on the battlefield, where she is a swift and silent killing machine. The softness of her voice is even more chilling when you realize that she is, by all conceivable standards, a dangerous fanatic.
(these five usually do the job, but I might add a sixth, err, "merry" companion later)
Muse
Neutral evil human bard.
When asked about her past, Muse reveals that she ignores her real name, since she was abducted as a child, and then trained as a slave in a family of perverted aristocrats. She soon became a sex slave. However, her master realized that having such a cunning slave wasn't the best idea of all when, one night, his "muse", as he called her, poisoned him. Since then, Muse is free, and promised herself never to be a slave again. That doesn't make her any nicer, though, since she'll do anything to keep her independance and the means to fund it. She thinks fighting is beneath her, and leaves all the physical action to her followers, prefering to use her arts and magic to "convince" opponents. Is she really that attractive, or only enticing you by magic ? In any case, if you dream about a night with her, this night will probably be your last.
Ferak
Lawful neutral human fighter.
When asked about his past, Ferak grumbles that there isn't much to say about it. Now a tall, burly man in his forties, he once was a soldier in one of the many Luskan private armies. He then became the city executioner, a job that doesn't offer much vacations given the high number of lethal political intrigues there. A change in the balance of powers put an end to his employment, which allowed Muse to hire him as her personal bodyguard. As long as someone gives orders to him, he seems satisfied. Ferak is by no means an intellectual, but he certainly mastered the most important skill of all : survival.
Heart-of-Thorn
Neutral evil elven druid.
When asked about her past, Thorn answers back in the most haughty manner she can manage. The antiquated accents of her language make clear that she belongs to the most backward, remote elven tribes of Faerun. Given her behavior, and her hot temper -- that often contradicts her supposed druidic discipline -- you suspect that she might be, on elven standards, a young girl. Even if her motives are uncertain, her deep hatred against everything civilized makes no doubt. To her, joining a band of mercenaries seems a good way to express such hate. People foolish enough to cross her path will soon discover that nature isn't always a loving mother. Nature can also be a teenager with identity crisis. And really painful.
l'Arsouille
Chaotic evil halfling thief.
When asked about his past, l'Arsouille starts one of his irrelevant ramblings again. Everything in him seems slimy. He practices the "noble profession" of grave digger and battlefield plunderer. In this line of work, travelling with Muse and Darkclaw is without doubt a good way to ensure a steady income. He's not battle hardy at all, since he usually starts to work after the fight is over. However, when cornered, he will defend himself like an rabid weasel, using the many knives he always carries with him. Trusting him would be absurd but, as long as there are enough corpses to pickpocket, he will follow.
Darkclaw
Lawful evil tiefling monk.
When asked about her past, Darkclaw answers without hesitation that she belongs to the Order of the Dark Moon and worships Shar, the dark godess. She's currently undertaking her initiatory journey which consists, simply said, in spreading rampage. Oddly enough, she explains it with lots of complicated arcane and mystical theories. Since nobody will start a theological controversy with her (not while still breathing for long, actually), her preaches are often longwinded. Her demonic heritage reveals itself on the battlefield, where she is a swift and silent killing machine. The softness of her voice is even more chilling when you realize that she is, by all conceivable standards, a dangerous fanatic.
(these five usually do the job, but I might add a sixth, err, "merry" companion later)
Post edited October 07, 2010 by PH