Posted May 26, 2019
Hi Everyone,
I’m a bit late the Icewind Dale EE party, but am happy to finally get here. I’ve read a bit on the different forums about multi-classing and party planning, and realized I'd forgotten just how involved party creation could be. I’ve been trying to factor in experience as well, based on 2.5 million exp per character, for a 6-man party. I’m planning on a single run in normal mode.
Based on the information that I’ve seen I decided to start with something like this:
Paladin
melee/priest
melee dps
ranged dps
Thief/Mage
Bard
I’m not that familiar with wizard spells, but there didn’t seem to be a lot of difference between a straight 16 mage and multi-class level 13 mage. This is based on 2.5 million exp per character. Am I missing something?
With this setup, will the party have enough healing throughout the different stages of the game? It seems that healing could be tricky in the early part of the game.
If more healing is needed, I could add a second melee/priest and drop one of the dps characters. Which would be the best form of dps to keep, ranged or melee?
Thanks for any input.
I’m a bit late the Icewind Dale EE party, but am happy to finally get here. I’ve read a bit on the different forums about multi-classing and party planning, and realized I'd forgotten just how involved party creation could be. I’ve been trying to factor in experience as well, based on 2.5 million exp per character, for a 6-man party. I’m planning on a single run in normal mode.
Based on the information that I’ve seen I decided to start with something like this:
Paladin
melee/priest
melee dps
ranged dps
Thief/Mage
Bard
I’m not that familiar with wizard spells, but there didn’t seem to be a lot of difference between a straight 16 mage and multi-class level 13 mage. This is based on 2.5 million exp per character. Am I missing something?
With this setup, will the party have enough healing throughout the different stages of the game? It seems that healing could be tricky in the early part of the game.
If more healing is needed, I could add a second melee/priest and drop one of the dps characters. Which would be the best form of dps to keep, ranged or melee?
Thanks for any input.