Posted April 17, 2017
Hello GOG, frist time posting here. Recently started playing HDN(really enjoying it so far, hoping that GOG gets even more games on here, after hearing it being region blocked in Japan, which I find sad, but understand that nothing can be done against the law shenanigans, I was quite surprised to see HDN Re;2 & 3 on here) and noticed some bugs.
Think it's best to post them here, if there's a different place or system to report those, please tell me. Not sure if the game still gets updated and all(I really hope it does through). The order I'm listing them in is how I encountered them/ordered by the game's story, this will have SPOILERS so you've been warned.
Main Story Bugs
1.) Nep's Hunter Sword has no sound when used during the overworld.
2.) The HDD tutorial screen uses PS buttons, every other screen doesn't use them through.
3.) Noire's introduction(as well as cutscenes a bit after, fixed at MAGES. through) has her mouth movement missing/a bit late(I'm using the japanese voices, so it's not that)
4.) Noire's "Mirror Mirror on the wall" line misses a line break
5.) The Word "Loochs" should be "Loohcs"(?) in the cutscene with MAGES..
6.) the Line "Huh? Now Compa Knows? Really? Compa?! Oh come on, just say it already!" has the line break after the Oh, because of that, you only see the "O" which is cut off, similar to the bug mentioned in 4.)
7.) The Line Oh, no, that's not it.. There's a monster righ..." is cutoff.
8.) Audio breaks at the beginning and end of the "the three" lines with Japanese voices in the "revive Neptune" cutscene.
9.) Vert's Spiral Break EXE move plays the "error" sound every time you aim it to the left/right.
DLC Specific Bugs
-
Game Engine Bugs
1.) Camera Angle can't be moved UP/DOWN in the Equipment Menu(see next bug)
2.) No Camera Adjustment possible during BATTLE ANIMATIONS at all.(also see previous bug)
Now those two were already mentioned in the Steam Forums(affects Re;2 as well, something I found out with a quick google search) and a few other places, but in the PS Vita version, this is possible
Of course it's done with the Touchscreen there, but since you can adjust the camera angle here everywhere outside of battle animations, I doubt it's that, seems more like this was done as a way to avoid panty shots and all that kind of stuff.
I do find this change nonsensical, because for one:
-It's still done in the other games/the Vita version
-HDN Re;3 apparently even has a ingame item that allows you to have more free camera angles(something I found out when I did a quick google search after reading a DLC review of Re;1 here on GOG)
-Apparently a few of the outfits you get from the first DLC look exactly like the usual Nep outfit minus having those changed(so why the heck would you have THAT changed, yet not allow such things in the PC version?)
As well as am not a fan of censoring, not because the pantyshots(quite the opposite actually, while playing as Noire in the dungeons I do have the Camera angle positioned higher because there were a bit too many frames of visible panty for me) but because I want to avoid such things in games in general(why should one version have content that the other version doesn't have/be more limited than one version?)
Don't know if the normal camera got gimped as well or if it was only that.
3.) GOG version is possibly missing content? Now I've heard that the Steam Version got Japanese text support(which GOG doesn't have) then again people have said that there are different Steam Versions for Japan and the version used everywhere else, so I'd need one Steam user to confirm what's going on here.
4.) All items in the Plan -> Accessory section miss line breaks, making it impossible to see the full line.
5.) The ! Symbol which appears when enemies notice the player has a black box around it if overlapping over certain light effects(Mechatro Factory and that one Lean Tuna enemy near the end of it show this well) most likely has to do with how drawing on 2D surfaces works and I wouldn't be surprised if this bug was in the console as well, very minor thing.
6.) The Guard Break flashing text for the Crazy Buff Shampuru is bugged, it shows that the Guard is broken even if the enemy restored it.
7.) The Defense Animation for Child Wales has them jump up/down.
The List isn't that big so far, but I'll update it as I progress in the game.
Todo:
Collect more bugs as I play through the game
Rewrite the introduction.
Think it's best to post them here, if there's a different place or system to report those, please tell me. Not sure if the game still gets updated and all(I really hope it does through). The order I'm listing them in is how I encountered them/ordered by the game's story, this will have SPOILERS so you've been warned.
Main Story Bugs
1.) Nep's Hunter Sword has no sound when used during the overworld.
2.) The HDD tutorial screen uses PS buttons, every other screen doesn't use them through.
3.) Noire's introduction(as well as cutscenes a bit after, fixed at MAGES. through) has her mouth movement missing/a bit late(I'm using the japanese voices, so it's not that)
4.) Noire's "Mirror Mirror on the wall" line misses a line break
5.) The Word "Loochs" should be "Loohcs"(?) in the cutscene with MAGES..
6.) the Line "Huh? Now Compa Knows? Really? Compa?! Oh come on, just say it already!" has the line break after the Oh, because of that, you only see the "O" which is cut off, similar to the bug mentioned in 4.)
7.) The Line Oh, no, that's not it.. There's a monster righ..." is cutoff.
8.) Audio breaks at the beginning and end of the "the three" lines with Japanese voices in the "revive Neptune" cutscene.
9.) Vert's Spiral Break EXE move plays the "error" sound every time you aim it to the left/right.
DLC Specific Bugs
-
Game Engine Bugs
1.) Camera Angle can't be moved UP/DOWN in the Equipment Menu(see next bug)
2.) No Camera Adjustment possible during BATTLE ANIMATIONS at all.(also see previous bug)
Now those two were already mentioned in the Steam Forums(affects Re;2 as well, something I found out with a quick google search) and a few other places, but in the PS Vita version, this is possible
Of course it's done with the Touchscreen there, but since you can adjust the camera angle here everywhere outside of battle animations, I doubt it's that, seems more like this was done as a way to avoid panty shots and all that kind of stuff.
I do find this change nonsensical, because for one:
-It's still done in the other games/the Vita version
-HDN Re;3 apparently even has a ingame item that allows you to have more free camera angles(something I found out when I did a quick google search after reading a DLC review of Re;1 here on GOG)
-Apparently a few of the outfits you get from the first DLC look exactly like the usual Nep outfit minus having those changed(so why the heck would you have THAT changed, yet not allow such things in the PC version?)
As well as am not a fan of censoring, not because the pantyshots(quite the opposite actually, while playing as Noire in the dungeons I do have the Camera angle positioned higher because there were a bit too many frames of visible panty for me) but because I want to avoid such things in games in general(why should one version have content that the other version doesn't have/be more limited than one version?)
Don't know if the normal camera got gimped as well or if it was only that.
3.) GOG version is possibly missing content? Now I've heard that the Steam Version got Japanese text support(which GOG doesn't have) then again people have said that there are different Steam Versions for Japan and the version used everywhere else, so I'd need one Steam user to confirm what's going on here.
4.) All items in the Plan -> Accessory section miss line breaks, making it impossible to see the full line.
5.) The ! Symbol which appears when enemies notice the player has a black box around it if overlapping over certain light effects(Mechatro Factory and that one Lean Tuna enemy near the end of it show this well) most likely has to do with how drawing on 2D surfaces works and I wouldn't be surprised if this bug was in the console as well, very minor thing.
6.) The Guard Break flashing text for the Crazy Buff Shampuru is bugged, it shows that the Guard is broken even if the enemy restored it.
7.) The Defense Animation for Child Wales has them jump up/down.
The List isn't that big so far, but I'll update it as I progress in the game.
Todo:
Collect more bugs as I play through the game
Rewrite the introduction.
Post edited June 19, 2017 by r543
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