Dajjer: I too remember getting owned early and often. But for some reason it didn't seem unfair. But when I got a little stronger, some better armor and a better weapon I was able to win some of those battles.
A good point, and I really can't put my finger on it either, but not being able to just run around and kill everything from the start didn't make you want to quit the game in frustration, instead, somehow the game made you WANT to get better and come back and kick butt.
I think part of it that may have helped is, when you got your butt kicked in Gothic, you'd lay there semi-conscious and watch the guys who beat you up insult you and steal your stuff.
Then you had no choice but to get stronger, kick their asses and take your stuff back.
Dajjer: I also liked that it took my a long time to be able to beat a skeleton. Skeleton??? Your typycial level up fodder in most RPGs. But the first time I met ONE sketeton in Gothic, I think he two hit me.
LOL!! No kidding! I think a "kill some skeletons" quest in most CRPGs came right after the "Kill all the rats that are in the basement of the Inn" quest.
Dajjer: Even when it was released the graphics were just a tad behind the times. But the gameplay was eons beyond anything else on the market. And IMO, it still is . . .
Well said, and that is why, one of my All Time Favorite games are the very first "3D" RPGs I ever played called "Dungeon Master", its sequel "Chaos Strikes Back" by a company called FTL (Faster than Light) and in (1998 IIRC, once FTL faded to the wayside, Interplay came out with "Dungeon Master II" yet another game I'd like to see on GOG.
Those games were unforgiving, all of the games took place inside a dungeon, the second game being more difficult than the first due to you having to teleport (and learn which teleports brought you where) all over the place, and traps, traps traps all over the place and NO AUTOMAPPING