fablefox: While you may voice your opinion, sadly, you are wrong on all point.
geminidomino: That's rather arrogant of you. Looking at the API documentation for each of them, I've got to agree with HeadClot. Yeah, Game Maker offers the "click and drool" interface, so if all you're after is making the next Android/iOS shovelware, then go ahead and fork over too-many-hundred bucks for it. If you don't understand (or even worse, can't even
see the how the backend coding works, you're just going to run up against the limitations of the system when you try to do anything really innovative.
This require development and they have the right to charge for it to pay developer salary.
geminidomino: And we have the right to consider it an overpriced toy and not worth the money.
I'm not being arrogant. I'm pointing out the obvious. Game Maker specialty IS click and create enviroment with a lot of game functions built in. Marketed as such and targeted as such. To compare open source programming libraries with it is misleading.
If you think the export pricing is expensive, then say it so, to accuse them of nickle and dime just like HeadClot is wrong.
In the end of the day, you must download the demo, test it and see if it worth the price, and also if it fit your need.
What people failed to realize is that now you are able to make games for the main platfrom for free (without export).
If you plan to develop game that require serious programming and require the tool that support that, more power to you. But for a lot of people, Game Make good enough.
https://www.yoyogames.com/showcase My last post for this topic, since someone already went through character attack by accusing me of arrogant.
edit:
all engine have limitations. Which is why even UDK have source code licensing - so you can extend it as needed. but not everyone require source code licensing.