Just got done playing Max Payne 1 & 2.
First off, about the look of the character some people are harping on: Max's facial model was different between Max Payne 1 and 2, first modeled after series writer
Sam Lake and then after actor
Timothy Gibbs. Now, he is modeled after
James McCaffrey. The Max Payne series is establishing a tradition of using different facial models. From an early
GamesRadar review I've read, it seems he isn't bald the entire time either, but shaves his head midway through the story. My question is, who the hell cares? It seems a lot of people miss the finer points of his facial features, see the bald head and start screaming "ughh he's broos willitsss!"
Second, I've heard a criticism levied against Max Payne 3 that people are afraid it will be a "generic shooting gallery," as if it needs to do something more to prove itself. Go back and play the first two games and tell me, besides Bullet Time and the noir presentation, what isn't standard about Max Payne's shooting? It's shooting is polished and honed to a metal shine, yes, and really fucking great. But the entirety of the two games revolves around bullet-time presses and head shots, which is probably what we will get in this new entry. How is that a problem?