s23021536: Oh boy yeah, deathclaws were terrifying in Fallout 1. Remember that I got a combat shotgun especially for that first encounter, and I still only barely killed it.
*************** Fallout 1 spoilers (but seriously who hasn't already played this masterpiece? Seriously?!
Exactly! Back then, I was terrified everytime I went into the Wasteland near cities in the south of Fallout 1, just because of random deathclaws encounters (even though they are very few), I'd like to deal more with a horde of stealthy supermutants with lasergatling than with deathclaws! They were really frightening! I also liked the introduction of those: a misty urban legend only really known by true wanderers veterans.
Before 1997, when I played videogames, especially RPG, or played tabletop games, I didn't make or choose characters designed to be very oriented (in their perks, skills, etc), I wasn't a hardcore gamer, so no min-maxing. I liked "swiss army characters" able to try something in every way even if they weren't mastering any skill. That was before Fallout 1. And THE Deathclaw. And MY error. :-)
After that (failed) encouter, I used to make very specialized characters, especially long range shooter-type. If you can slay a monster at long range, he won't knock you out with his big arms :p
That's why I erased my saves, made another run with the big rifle in Fallout 1, tried to make another sharpshooter in Fallout 2, used to play High-Elves and Sharpshooters in HoMM3, elvish archer or mage in table top Warhammer and AD&D, Tremere vampire or Hunter - sharpshooter obviously - in VtM, a sniper technologist in Arcanum, a mage in Planescape Torment - I didn't know that class was OP, I was just afraid to encouter a "fantasy deathclaw" - and so on... So many examples where I played a long range shooter in video and table top games. No more bad surprises! :D
I had a friend who played Fallout 3 before the first 2 and before tactics. Everytime we used to discuss about why the Fallout franchise is so great, he always talked about supermutants and deathclaws how they were trophy monsters "easy to slay" for him. /facepalm
He won't probably never understand why Fallout 1 was so intense, the deathclaw encounter was just another example. I believe that many people who have played Fallout 3 or New Vegas before the early Fallout feel the same. :-/