Posted April 21, 2014
Certain über-weapons in some RTS games, towards which there is no other defense than reloading an earlier save game.
To give two examples (I'm sure there are many more):
- Dune 2: Harkonnen's nuclear missile. It is coming, coming, coming... did it hit anything important in my base? Yes? Oh well, reload the game from just before it was launched, maybe this time it will miss the mark and blow up on the empty desert instead.
- Total Annihilation: those long range supercannons, like Big Bertha. Pretty much the same as above, sometimes you just suddenly see your whole base starting to get completely wiped out from across the whole map, with no way of fighting back. I am not fully sure what exactly triggers that, but when that starts happening, all I can really do is to reload the game before that cannon frenzy started, and usually that time I don't have as much problem from the enemy cannons.
I feel those superweapons give the gameplay a kind of "bad luck"-card that I think has no place in a tactical strategy game. If half of my base gets suddenly wiped out, I want it to be to due to my bad tactical skills, and not some bad stroke of luck. This is not a slot machine I am playing.
Just remembered that I feel Starcraft did the same thing right. Terran's had those ghost soldiers which would point a place for a nuclear missile, causing lots of damage... but you could always blame yourself for not being ready for the ghost soldier. Be proactive, try to catch them before they reach their target, or get them to use their nuclear load on some secondary target.
To give two examples (I'm sure there are many more):
- Dune 2: Harkonnen's nuclear missile. It is coming, coming, coming... did it hit anything important in my base? Yes? Oh well, reload the game from just before it was launched, maybe this time it will miss the mark and blow up on the empty desert instead.
- Total Annihilation: those long range supercannons, like Big Bertha. Pretty much the same as above, sometimes you just suddenly see your whole base starting to get completely wiped out from across the whole map, with no way of fighting back. I am not fully sure what exactly triggers that, but when that starts happening, all I can really do is to reload the game before that cannon frenzy started, and usually that time I don't have as much problem from the enemy cannons.
I feel those superweapons give the gameplay a kind of "bad luck"-card that I think has no place in a tactical strategy game. If half of my base gets suddenly wiped out, I want it to be to due to my bad tactical skills, and not some bad stroke of luck. This is not a slot machine I am playing.
Just remembered that I feel Starcraft did the same thing right. Terran's had those ghost soldiers which would point a place for a nuclear missile, causing lots of damage... but you could always blame yourself for not being ready for the ghost soldier. Be proactive, try to catch them before they reach their target, or get them to use their nuclear load on some secondary target.
Post edited April 22, 2014 by timppu