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Certain über-weapons in some RTS games, towards which there is no other defense than reloading an earlier save game.

To give two examples (I'm sure there are many more):

- Dune 2: Harkonnen's nuclear missile. It is coming, coming, coming... did it hit anything important in my base? Yes? Oh well, reload the game from just before it was launched, maybe this time it will miss the mark and blow up on the empty desert instead.

- Total Annihilation: those long range supercannons, like Big Bertha. Pretty much the same as above, sometimes you just suddenly see your whole base starting to get completely wiped out from across the whole map, with no way of fighting back. I am not fully sure what exactly triggers that, but when that starts happening, all I can really do is to reload the game before that cannon frenzy started, and usually that time I don't have as much problem from the enemy cannons.

I feel those superweapons give the gameplay a kind of "bad luck"-card that I think has no place in a tactical strategy game. If half of my base gets suddenly wiped out, I want it to be to due to my bad tactical skills, and not some bad stroke of luck. This is not a slot machine I am playing.


Just remembered that I feel Starcraft did the same thing right. Terran's had those ghost soldiers which would point a place for a nuclear missile, causing lots of damage... but you could always blame yourself for not being ready for the ghost soldier. Be proactive, try to catch them before they reach their target, or get them to use their nuclear load on some secondary target.
Post edited April 22, 2014 by timppu
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Mentao: I don't know if this is a "Nope" moment, but I remember playing Farcry in the 2nd hardest difficulty level. It was a challenge and with a lot of restores but I finally made it to the last chapter... until I opened the door for that freaking volcano.

I think I restored more times there than in my entire campaign. I really hated having to cheat in the end to be able to see the end Boss who, BTW, was a piece of cake. The challenge was surviving that volcano. Years later I read a walkthrough on how to do it without cheating and I managed to do it, but had I know I would have to cheat in the end, I would have done it from the beginning.
OH, that volcano. I played on normal because i already knew how hard Farcry was (especially without quicksaves) and i still had to repeat that volcano section many times before finally finishing the game.

The last race in NFS Carbon was a huge NOPE for me. Even with the fastest car in the game i still couldn't get even close to beating the final boss. I had to cheat to finish it. In fact, most NFS games suffer from this issue. The last races become IMPOSSIBLE, even if you do a perfect run.

I couldn't beat the final boss in Jaws Unleashed for the PC. Had to cheat to finish the game.

In the last stage of Viewtiful Joe you have to fight EVERY boss in the game again without healing, saving or anything. If you die, it's back to the first boss. NOPE, just NOPE. I still haven't finished that game.

The last fight in Knights of the Temple is impossible.
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Couchtr26: I did play F-19. Though a bit later we had F117 before F19. I remember playing it very mission based but I sucked at landing and would end up flying the plane. Then last bit get shot as much as possible eject near base. Complete mission and get purple heart. I think I was awarded the purple heart 47 times by the end of it. I never even considered hitting a target with the plane in a heroic attempt or the fury of the superiors. I always thought it completed the mission they are happy. Though I must confess I played F-15 more found it more fun just because it had more fighter intercept in it. I always disliked bombing runs because I would run maveicks mostly and the limited number you could carry. I also remember Chuck Yeagers Air Combat and beating my brother in a FW 190 and he was in a F-4 Phantom was very proud of that moment.
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s23021536: I remember that so well. On my way back I'd get hit by a missile or two disabling some of my systems. If the gear went out I knew I would have to eject, but the absolute worst was when the fuel lines were cut and you started leaking fuel. Then I'd hope and pray I can make it to friendly territory before I had to eject. Unfortunately I missed most great flight sims after that :P In fact, apart from demos, I only really got into two other flight sims. The one was a helicopter combat flight sim, (of approx the same era) which was surprisingly good, and the other was F-16 Fighting Falcon by Novalogic. The latter was an awesome title. They made two more with the same engine : F29 Fighting Fulcrum, and F22 Raptor.

Oh yes, and another thing I remember distinctly from F19 and F117 : The questions at startup where you had to identify aircraft from top-down diagrams. That is where I first starting learning aircraft types :)
Ahhh, I myself got out of flight sims around the time of Commanche. There is an attached copy of Commanche for a screen shot to see if that is the one you are thinking of for the heli sim. It is from Novalogic. I remember it because you would be dependent on Hellfires quite often and you got a decent number but they would have missions with just dozens of tanks and they of course don't lock. By that point I then had started moving on to Warcraft and Strategy games more. Then around '99 didn't have a functional pc for awhile and was only about 3 years ago I got one good enough to run PC games. Though I do have Rise of Flight and IL-2 here from GOG. Been wanting to get back in on some but need a flight stick, preferably flight stick throttle combo.

Also, true on the id of jet. I remember also looking through and reading specs on many of them. I had an uncle that was big on jets and remember looking at numerous books on various fighters and learning about Nato Fighters and sadly Soviet. Not that it was bad just remember the whole cold war as I grew up in it. Find it funny sometimes as I have spoken to people that lived their entire lives without the Soviet Union.
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GaminggUy45: No its not hard just very creepy the sounds and the way it walks.
I see what you mean. I do believe, though, that their voices are creepier than their looks.
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Couchtr26: Ahhh, I myself got out of flight sims around the time of Commanche. There is an attached copy of Commanche for a screen shot to see if that is the one you are thinking of for the heli sim. It is from Novalogic. I remember it because you would be dependent on Hellfires quite often and you got a decent number but they would have missions with just dozens of tanks and they of course don't lock. By that point I then had started moving on to Warcraft and Strategy games more. Then around '99 didn't have a functional pc for awhile and was only about 3 years ago I got one good enough to run PC games. Though I do have Rise of Flight and IL-2 here from GOG. Been wanting to get back in on some but need a flight stick, preferably flight stick throttle combo.

Also, true on the id of jet. I remember also looking through and reading specs on many of them. I had an uncle that was big on jets and remember looking at numerous books on various fighters and learning about Nato Fighters and sadly Soviet. Not that it was bad just remember the whole cold war as I grew up in it. Find it funny sometimes as I have spoken to people that lived their entire lives without the Soviet Union.
I think it might have been gunship 2000 : http://www.mobygames.com/game/gunship-2000/screenshots
Nevertheless thanks for reminding me off the Commanche series! I played a demo of the 4th one but they removed a lot of the flight sim aspects. I think I have to try and get my hands on Commanche 2/3 which look absolutely brilliant! I think I played a demo of IL-2 a while back but I agree, it needs a joystick. I've been meaning to get a good one for ages now :P

I was a toddler when the wall came down so I couldn't really appreciate it :P Unfortunately 2014 is off to an incredibly bad start from this (peace and reconciliation) point of view...
First time meeting a Schattenläufer in Gothic 1.
(Shadowbeast in the English version, although it means "shadow walker")

I just strolled through the woods and... well you all know what happens then. No chance to run from these.

Much later in the game when I was a mighty warrior, I hunted down and slaughtered every single one of them in the game, tore their horn out, skinned them etc.. and sold their parts for a good price. :D
Post edited April 22, 2014 by Klumpen0815
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Ghorpm: I still like this game, especially new features like those you've mentioned but this "dynamic difficulty" is a terrible thing IMHO. It kills the joy of being pro because you actually can't be a pro here ;) And if you try you'll get massacred within one hour
Yeah. I guess if I encountered the finest scenario schemes of dynamic difficulty I wouldn't be so enthusiastic to continue.
I was frustrated for that very reason with Icewind Dales and Baldur's Gates (a couple of hours in and you still struggle to beat a rat) and eventually dropped all of them. It probably didn't have same system implemented but the sense you are not moving from a starting place it did share.
Another one.

American McGee's Alice, the Insane Children. The twitching, the laughing. . .they creeped me right out.

I remember coming across a room of them, and I didn't just go "nope!" I went "OH HELL NO!" and ran.
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Klumpen0815: First time meeting a Schattenläufer in Gothic 1.
(Shadowbeast in the English version, although it means "shadow walker")

I just strolled through the woods and... well you all know what happens then. No chance to run from these.

Much later in the game when I was a mighty warrior, I hunted down and slaughtered every single one of them in the game, tore their horn out, skinned them etc.. and sold their parts for a good price. :D
One does not just stroll through the woods in ANY Gothic game...

You have to have eyes all around your head to ensure something doesn't eat you ....
Just about anytime Xandro Blooddrinker shows up.
The first time I played Robbing the Cradle in Thief Deadly Shadows I ended up having to finish during the day with the lights on. It very nearly was a NOPE moment for me! I don't do horror very well, but that level still tops my personal best designed level list because it was very well designed and did everything it set out to do!

The monster whatever they were things in Farcry were the end for me in that game. I've never finished it. They didn't freak me, I just couldn't be bothered working out how to deal with them.

In the new version of XCom I was doing nicely, and then lost a satellite and all went to hell, right up to ending up coming straight at a landed behemoth of a space ship crewed by the biggest baddass aliens possible and it was like the difficulty curve went from gradual to vertical. I haven't returned since. I want to go back in from the beginning, possibly with a gameplay rebalance mod and see how I go in future, because I really did like the remake (I also have a soft spot for the original. One of the first games I really got into and played right through).

Last, for the moment, Beyond Good and Evil. That fornicating invert mouse bug where inverting the mouse reverses the X axis as well as the Y axis. I'm an inverted mouse person. This is a common enough choice - enough so that all 1st and 3rd Person games have the option to flip the Y axis. I have met a couple of games that let me flip the X axis independantly, though I have never met anyone who wants to do that. But never have I seen a system besides BG&E where both axes are linked in that toggle. It all but made the game unplayable. This isn't the same kind of thing as coming into contact with the chryssalids or whatever, but it was a nope for me!
Post edited April 22, 2014 by anomaly
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anomaly: The first time I played Robbing the Cradle in Thief Deadly Shadows I ended up having to finish during the day with the lights on. It very nearly was a NOPE moment for me! I don't do horror very well, but that level still tops my personal best designed level list because it was very well designed and did everything it set out to do!

The monster whatever they were things in Farcry were the end for me in that game. I've never finished it. They didn't freak me, I just couldn't be bothered working out how to deal with them.

In the new version of XCom I was doing nicely, and then lost a satellite and all went to hell, right up to ending up coming straight at a landed behemoth of a space shift crewed by the biggest baddass aliens possible and it was like the difficulty curve went from gradual to vertical. I haven't returned since. I want to go back in from the beginning, possibly with a gameplay rebalance mod and see how I go in future, because I really did like the remake (I also have a soft spot for the original. One of the first games I really got into and played right through).

Last, for the moment, Beyond Good and Evil. That fornicating invert mouse bug where inverting the mouse reverses the X axis as well as the Y axis. I'm an inverted mouse person. This is a common enough choice - enough so that all 1st and 3rd Person games have the option to flip the Y axis. I have met a couple of games that let me flip the X axis independantly, though I have never met anyone who wants to do that. But never have I seen a system besides BG&E where both axes are linked in that toggle. It all but made the game unplayable. This isn't the same kind of thing as coming into contact with the chryssalids or whatever, but it was a nope for me!
With this thing : http://farcry.wikia.com/wiki/Jackhammer
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anomaly: The monster whatever they were things in Farcry were the end for me in that game. I've never finished it. They didn't freak me, I just couldn't be bothered working out how to deal with them.
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s23021536: With this thing : http://farcry.wikia.com/wiki/Jackhammer
Fair enough. It is still a ship that has sailed for me. I can't really say why I didn't like them. It was almost a genre changing twist encounter that I just didn't take to, even though I did play Crysis and loved it, and the alien encounters there were a similar "twist" part way through the game.
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s23021536: With this thing : http://farcry.wikia.com/wiki/Jackhammer
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anomaly: Fair enough. It is still a ship that has sailed for me. I can't really say why I didn't like them. It was almost a genre changing twist encounter that I just didn't take to, even though I did play Crysis and loved it, and the alien encounters there were a similar "twist" part way through the game.
Yeah the ship might also have sailed for me on that one unfortunately :P Pity though since I got quite far...
Lots, but one that sticks out is Silent Hill 2 when in the apartment complex and Pyramid Head is just standing there behind a gate...pulsating. Yeesh, then a little later he rapes (?) a pair of mannequin legs that are grafted on another pair of legs which is screeching. Oi. Fun times. Or something.