Posted September 12, 2009
DarrkPhoenix: So just how does it end up working in practice for these cases? Is Impulse only required for the initial download and activation, after which you have the self-contained executable that you can reinstall from any time and anywhere without any kind of activation? Or is the Impulse client still going to be required in some way any time the game is installed (whether for installation itself or for patches)? And if the Impulse client is still required for games with GOO sold through Impulse, and Impulse is currently pretty much the only place where titles that use GOO are sold, then just what difference is there between games that use GOO and games that just use Impulse? It strikes me as a distinction without a difference.
For games purchased from Impulse, you only need to open the client for installation and updates. If you so choose, you can never update your games, which means you would only need to run Impulse for downloading and installation.
Think of Impulse as a more robust GOG Downloader (the Adobe AIR app), or a hybrid of Steam and the GOG Downloader.
As for some of your other concerns, I can't speak for Stardock on some of the technical details. I encourage you to visit the Impulse forums (impulsedriven.com) and ask the Stardock devs. Better yet, you can find them in #stardock on irc.stardock.com, usually during work hours (9-5 CST). Zoomba, Yarlen, and Shirley are members of the Impulse team who will often respond on IRC.