DarrkPhoenix: If there's ever a game on Impulse that I'm particularly interested in and isn't below my $20 cut-off price for games I consider rentals then I probably will see if they can offer further insight into the matter, but for the moment trying to wring answers out of them isn't really worth my time. My hope was that since you seem to be of the honest opinion that GOO is significantly different from other DRM systems to date that you could explain just what makes it so different, to a greater extent than the "It's different. Really. Trust us!" ambiguities that have composed all of Stardock's press releases on the matter.
I've linked you to articles and provided insight into how the system is different from other DRM on the market. What else would you have me do?
Here is another comparison of GOO vs. SecuROM & Steam:
Program Architecture
SecuROM: Installs an application on your system that is used for activation and remains after a game is removed; may interfere with system processes and cause technical problems
GOO: Exists as a wrapper for the game executable, and therefore does not install anything on your system, nor does it remain following an uninstall; does not break the system or the game
Steam: Requires a separate client that runs in the background
Activation Limits
SecuROM: Activation limits optional
GOO: Activation tied to an account, so there are no limits
Steam: [same as GOO]
License
SecuROM: Non-transferrable
GOO: Transfers optional
Steam: Non-transferrable
Legacy
SecuROM: If the activation servers go offline, the game cannot be installed
GOO: Activation services can be transferred to other providers, such as a digital store or a game's publisher
Steam: If Steam goes offline, the game cannot be installed
Client
SecuROM: None
GOO: None, but integrates well with Impulse
Steam: Steam client must be running to download, install, update, and play games
Game Updates
SecuROM: Optional
GOO: Optional
Steam: Forced unless user toggles offline mode
***Please keep in mind that GOO is not Impulse. This is a key difference between Steam and Impulse: any game purchased on Steam has DRM (Steam itself), but not every game purchased on Impulse has DRM. Stardock does not place DRM on top of existing DRM, nor does it place DRM on titles that publishers greenlight as DRM-free.
If you still think that GOO is like any other DRM system, I can't help you. The contrast between GOO and its competitors is strong.