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kalirion: Not if the game swaps in ultra-high res textures up close :)
They should start using 3200 by 3200 px textures for small pebbles; you'll only see them in full resolution when you get them in your eye, and by then you probably have more serious problems (such as being blind and not seeing anything).
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kalirion: That's exactly what I was talking about - use the drivers to scale, and the the monitor will only see the 1680x1050 signal. And it should not be an especially complicated process.

Do you have an NVIDIA card? If so, something is wrong, because that's exactly what the "fixed aspect ration scaling" option in the NVIDIA control panel is supposed to do! It should scale the 1024x768 image to 1680x1050 and send that to the monitor. Can you post a screenshot of the driver settings you're using?
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cogadh: You don't seem to be understanding, so I guess I'll have to explain it in detail.

My monitor, regardless of the video card make or model or resolution settings, is capable of doing its own scaling. That function cannot be turned off. It does not matter what resolution the desktop or game is set at, the monitor will always scale it up to 1680X1050.

*snippage*
Gah, it's the Kids in The Hall Citizen Kane sketch all over again! Seriosudly Codagh, people keep trying to help you and you keep reiterating that everyone's ideas are no good because YOU think you know what you know and no one can be right with a differing idea because YOU "KNOW SO" about your system. Just give everyone the information they want and allow them to help you if they can, and at least pretend to consider their ideas if they sound even somewhat plausible.......GAHHHHH! :\
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pops117: You're connected through DVI? And am I right in thinking Centered Timings(no scaling) also gets ignored by the LCD?
It's kinda weird to hear to Flat panel scaling would be enforced no matter what, normally the drivers override such a behaviour. Maybe there's something off with the EDID informations? Did the Panel come with a driver? I know that for some special resolutions some EDID tweaking can give very good results and opens up the accepted limits.
I've done it for some higher than native resolutions (I achieved a highest 5k something x res on a 1680x1050 native LCD although it would only work with a reduced frequency), you don't need AA anymore :P
5k resolutions? I call bullshit mang......I mean maybe it'd work but wouldn't the image be shit in some way(tiny/etc) as a result?

Also what frequency was that 5k mythical res running at?
Post edited January 21, 2011 by GameRager
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GameRager: 5k resolutions? I call bullshit mang......I mean maybe it'd work but wouldn't the image be shit in some way(tiny/etc) as a result?

Also what frequency was that 5k mythical res running at?
The process is called downsampling. I let the LCD scale the high res image but aspect ratio scaling works aswell to get a clean, almost jaggies-free image. It's similar to Full Image Super Sampling.
First you'd need to modify the EDID informations of your LCD to open up the supported limits. Then you proceed with adding custom resolutions: make sure the native res is correct then in the timings sections you set the default to "Manual"(although for higher resolutions you'll have to experiment with the different settings). Now you set your desired resolutions, again you'll have to tinker around with the various settings (total pixels value and refresh rate are the important ones, active pixels should always be set to the native res).
The process is pictured and the thread on how to do this can be found [url=http://www.forum-3dcenter.org/vbulletin/showthread.php?t=454129]here (in German! there are some short videos describing the process but the most helpful hints are given in the replies unfortunately).
I'm not on the comp I tried this on right now but I think the refresh rate was around 25-30Hz, operating the desktop gets a bit tiresome in that res but games look pretty awesome! You have the Aliasing almost gone without even having AA set, a good GFX card is recommended since rendering at those high res puts much strain on it.
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GameRager: 5k resolutions? I call bullshit mang......I mean maybe it'd work but wouldn't the image be shit in some way(tiny/etc) as a result?

Also what frequency was that 5k mythical res running at?
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pops117: The process is called downsampling. I let the LCD scale the high res image but aspect ratio scaling works aswell to get a clean, almost jaggies-free image. It's similar to Full Image Super Sampling.
First you'd need to modify the EDID informations of your LCD to open up the supported limits. Then you proceed with adding custom resolutions: make sure the native res is correct then in the timings sections you set the default to "Manual"(although for higher resolutions you'll have to experiment with the different settings). Now you set your desired resolutions, again you'll have to tinker around with the various settings (total pixels value and refresh rate are the important ones, active pixels should always be set to the native res).
The process is pictured and the thread on how to do this can be found [url=http://www.forum-3dcenter.org/vbulletin/showthread.php?t=454129]here (in German! there are some short videos describing the process but the most helpful hints are given in the replies unfortunately).
I'm not on the comp I tried this on right now but I think the refresh rate was around 25-30Hz, operating the desktop gets a bit tiresome in that res but games look pretty awesome! You have the Aliasing almost gone without even having AA set, a good GFX card is recommended since rendering at those high res puts much strain on it.
Will this slow down the frame rate(fps) in games much when doing this? Just curious. I have a 5770 and maybe would like to tinker with this and maybe deus ex to see what can be done to that game with this method.
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GameRager: Will this slow down the frame rate(fps) in games much when doing this? Just curious. I have a 5770 and maybe would like to tinker with this and maybe deus ex to see what can be done to that game with this method.
Of course it will, imagine it like you're creating a virtual Screen with a 5k something x res. The GFX card will need to render the images at that 5k something resolution. The pictures get sent as is to the "low res" LCD which are then scaled to native res. So you get quite a performance hit with rendering at such a high resolution.
Here are a couple of shots I really like using that technique:
Crysis at 6,400 x 4,000
Stalker
Stalker COP (German)
Post edited January 21, 2011 by pops117
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GameRager: Will this slow down the frame rate(fps) in games much when doing this? Just curious. I have a 5770 and maybe would like to tinker with this and maybe deus ex to see what can be done to that game with this method.
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pops117: Of course it will, imagine it like you're creating a virtual Screen with a 5k something x res. The GFX card will need to render the images at that 5k something resolution. The pictures get sent as is to the "low res" LCD which are then scaled to native res. So you get quite a performance hit with rendering at such a high resolution.
Here are a couple of shots I really like using that technique:
Crysis at 6,400 x 4,000
Stalker
Stalker COP (German)
Damn....those first Crysis shots are fantastic......and btw it says you can downsample in that game by just changing the r_width and r_height via the console when you play....does this mean that game doesn't need any monitor/etc settings editing beyond the console commands?
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GameRager: Damn....those first Crysis shots are fantastic......and btw it says you can downsample in that game by just changing the r_width and r_height via the console when you play....does this mean that game doesn't need any monitor/etc settings editing beyond the console commands?
No, you still need to set your custom resolution. Ingame via the console you can then force the game to run at your specified resolution but I think it will also get displayed in the settings menu? I'm not sure. If you enter a res in the console you haven't created in your GFX card control panel, then the game will deny it anyway.
BTW Crysis has a tiledshot command that works similar to the one in UE3, problem are annoying lines on the picture if you have a specific postprocess feature enabled. I fyou do photoshooting in Crysis I recommend doing it with the Editor, it's faster and better in some way (I need to get into these things again because I don't remember half of it anymore. I know though that i switched to the editor because it was more comfortable to get your holiday shots)
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GameRager: Damn....those first Crysis shots are fantastic......and btw it says you can downsample in that game by just changing the r_width and r_height via the console when you play....does this mean that game doesn't need any monitor/etc settings editing beyond the console commands?
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pops117: No, you still need to set your custom resolution. Ingame via the console you can then force the game to run at your specified resolution but I think it will also get displayed in the settings menu? I'm not sure. If you enter a res in the console you haven't created in your GFX card control panel, then the game will deny it anyway.
BTW Crysis has a tiledshot command that works similar to the one in UE3, problem are annoying lines on the picture if you have a specific postprocess feature enabled. I fyou do photoshooting in Crysis I recommend doing it with the Editor, it's faster and better in some way (I need to get into these things again because I don't remember half of it anymore. I know though that i switched to the editor because it was more comfortable to get your holiday shots)
Damn, I really wish I knew what I was doing with this sort of thing then. All those instructions look complicated ta me.
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GameRager: Damn, I really wish I knew what I was doing with this sort of thing then. All those instructions look complicated ta me.
And it being in German doesn't help much either :/
Once I have some time I might look into making a tutorial about it on here.
Speaking of tutorial, I once made one about the music in Empire Earth but couldn't find it on the subforum anymore :( Anyone knows what happened? I wanted to check it out for the links and stuff...

EDIT:
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GameRager: and btw it says you can downsample in that game by just changing the r_width and r_height via the console when you play....does this mean that game doesn't need any monitor/etc settings editing beyond the console commands?
I pondered your question some more and now I'm not sure anymore. I think in windowed mode you can enter any resolution you like, therefore you don't need to do the downsampling hacks. This would obviously only be useful for taking screenshots, for actualy gameplay you'd need the downsampling approach.
Post edited January 21, 2011 by pops117
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GameRager: Gah, it's the Kids in The Hall Citizen Kane sketch all over again! Seriosudly Codagh, people keep trying to help you and you keep reiterating that everyone's ideas are no good because YOU think you know what you know and no one can be right with a differing idea because YOU "KNOW SO" about your system. Just give everyone the information they want and allow them to help you if they can, and at least pretend to consider their ideas if they sound even somewhat plausible.......GAHHHHH! :\
First of all, I never asked for help. Secondly, I don't think I know, I do know of what I speak, more so than anyone else who has not had to deal with this hardware setup for as long as I have. I have tried every possible variation on this and I have found the only method that works for me and my hardware and I am happy with it. I did not post this thread to find solutions to a problem that I have already solved to my satisfaction, I started it to get people's thoughts and opinions on widescreen gaming with old games, no more, no less.
I always wonder, are widescreen monitors with 3:4 support that rare? In my case, if I want to play 3:4 game, i just push the button on my widescreen monitor and voilá, i have 3:4 no stretching.

The other thing is, I am actually so used to 3:4, that I don't even like widescreen, the display seems a bit stretched near the edges in some games, it is kind of unpleasant for me.