It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
keeveek: My biggest frustration came from the factions, because I really, really wanted to be a professional thief. I entered the faction and I felt like being a part of something cool.
avatar
Fenixp: You know what you do if you really, really want to be a professional thief? You join the thieve's guild and be a professional thief. The beauty of TES series is that they allow you to roleplay everything and anything you want to,
No, they don't. You can't really roleplay, if the world isn't reacting to anything you do.

It doesn't feel like I'm roleplaying, it feels like I'm doing self-contained quests in a sandbox. It's just as far from roleplaying as it can be.

It looks like "mommy, mommy, look, I'm a thief!"

"no, you're not, you're just playing silly"

this is how Oblivion feels.

It is impossible to make the world react to your decisions properly, because every reaction would go against someone's image of what he is playing - and implementing all the reactions possible is just not doable.
You're missing the point entirely. If I am told by thieves guild, they have eyes and ears everywhere and they watch my every step and if I murder someone - I'm done, I want to feel like it. I don't want to be said one thing and then being let to do whatever the hell I want without any consequences whatsoever.

If I decide to break the rules, I need to be punished. Roleplaying is not just "doing my thing". It's suffering the consequences, the most important thing.

Somehow, they managed to implement that in New Vegas. If you join the legion - you're scum, nobody likes you, almost everybody wants you dead. If I decided not to, and then attacked Legion patrol - they were hunting me down. From time to time they ambushed my in my sleep. I felt like I'm not safe anywhere. It was very immersive. Is it THAT hard? Hell, they even managed to do that in Fallout 2! You could do anything! You wanted to be a ruthless slaver-kiddie-killer-rapist? You could! And you felt like it was something real.

I can't just be told "you don't do this, or you're finished and then discover even if I do it right in front of guild master's eyes - nothing happens.

If anything, I would like Oblivion to have a smaller world, but much more lively and lifelike. Don't get me wrong - I like how the game gives you a lot of options, but none of them is executed well.
Post edited June 05, 2013 by keeveek
if you are talking about the new movie, then i understand
but if you are talking about the game, well dude different people have different taste, for me running in that world , staring at a mountain or city from a mountain is immersive enough
avatar
djranis: if you are talking about the new movie, then i understand
but if you are talking about the game, well dude different people have different taste, for me running in that world , staring at a mountain or city from a mountain is immersive enough
I expect something more than pretty pictures from a roleplaying game...
Post edited June 05, 2013 by keeveek
Holy shit keeveek, why are you able to express exactly what I was trying to say in a much more straight-forward manner :/
avatar
Crosmando: Holy shit keeveek, why are you able to express exactly what I was trying to say in a much more straight-forward manner :/
Because my English sucks and I know very few words in it? ;P
avatar
Fenixp: You know what you do if you really, really want to be a professional thief? You join the thieve's guild and be a professional thief. The beauty of TES series is that they allow you to roleplay everything and anything you want to,
avatar
keeveek: No, they don't. You can't really roleplay, if the world isn't reacting to anything you do.

It doesn't feel like I'm roleplaying, it feels like I'm doing self-contained quests in a sandbox. It's just as far from roleplaying as it can be.

It looks like "mommy, mommy, look, I'm a thief!"

"no, you're not, you're just playing silly"

this is how Oblivion feels.

It is impossible to make the world react to your decisions properly, because every reaction would go against someone's image of what he is playing - and implementing all the reactions possible is just not doable.
avatar
keeveek: You're missing the point entirely. If I am told by thieves guild, they have eyes and ears everywhere and they watch my every step and if I murder someone - I'm done, I want to feel like it. I don't want to be said one thing and then being let to do whatever the hell I want without any consequences whatsoever.

If I decide to break the rules, I need to be punished. Roleplaying is not just "doing my thing". It's suffering the consequences, the most important thing.

Somehow, they managed to implement that in New Vegas. If you join the legion - you're scum, nobody likes you, almost everybody wants you dead. If I decided not to, and then attacked Legion patrol - they were hunting me down. From time to time they ambushed my in my sleep. I felt like I'm not safe anywhere. It was very immersive. Is it THAT hard? Hell, they even managed to do that in Fallout 2! You could do anything! You wanted to be a ruthless slaver-kiddie-killer-rapist? You could! And you felt like it was something real.

I can't just be told "you don't do this, or you're finished and then discover even if I do it right in front of guild master's eyes - nothing happens.

If anything, I would like Oblivion to have a smaller world, but much more lively and lifelike. Don't get me wrong - I like how the game gives you a lot of options, but none of them is executed well.
Dude, mods can fix this. I agree, Oblivion is like a giant lifeless shitbox but with mods, it becomes 1000 times more alive.
Post edited June 05, 2013 by langurmonkey
avatar
langurmonkey: Dude, mods can fix this.
I have many games.

And I like to complain :P

By the way, I have another comparison.

In Mass Effect you chose blue to get good consequences and chose red to have bad.

In Oblivion you choose either and get nothing.

TADAM! :P
avatar
langurmonkey: Dude, mods can fix this.
avatar
keeveek: I have many games.

And I like to complain :P

By the way, I have another comparison.

In Mass Effect you chose blue to get good consequences and chose red to have bad.

In Oblivion you choose either and get nothing.

TADAM! :P
Skyrim also suffers the same problem. So lifeless...
avatar
langurmonkey: Skyrim also suffers the same problem. So lifeless...
They manage to do some things right. I like how patrolling guards fight bandits if they come across them, I like how foresters are hunting the game etc etc.

I even started to like a character in this game, which was pretty strange, because almost every Oblivion character is flat like a sheet of paper.

But I liked Mazoga the Orc. But she was killed by the bandits the first day she was nominated a Knight. Mostly due to her horribly stupid AI. But still, my character felt quite sad.
Post edited June 05, 2013 by keeveek
Oblivion is probably the worst possible way to be introduced to the Elder Scrolls series. No doubt about that. However, don't let it put you off from Skyrim or Morrowind as both of these are really incredible RPGs, especially Skyrim with all its mods that enhance pretty much every aspect of the game.
avatar
sydneyroo: Oblivion is probably the worst possible way to be introduced to the Elder Scrolls series. No doubt about that. However, don't let it put you off from Skyrim or Morrowind as both of these are really incredible RPGs, especially Skyrim with all its mods that enhance pretty much every aspect of the game.
I still need to get around Morrowind. I was always put away from it by the dialogue system. But I will give it another shot, most definitely!

Especially because I have it with all expansions on a disc...
Post edited June 05, 2013 by keeveek
avatar
sydneyroo: Oblivion is probably the worst possible way to be introduced to the Elder Scrolls series. No doubt about that. However, don't let it put you off from Skyrim or Morrowind as both of these are really incredible RPGs, especially Skyrim with all its mods that enhance pretty much every aspect of the game.
Skyrim Legendary Edition + some mods is the best way to be introduced to the Elder Scroll series.
Post edited June 05, 2013 by langurmonkey
avatar
keeveek: Oh, and another "amusing" thing! During my explioration I found "Unmarked cave".

I entered it, found a locked door. Couldn't find a key anywhere, so I am searching the el=der scrolls wiki.

The cave was supposed to be related to a quest that was finally not implemented in the game so the cave was never finished.

WHAT THE ACTCUAL FUCK. They implemented in a game an unfinished cave that can't be explored?!

Why does every Bethesda RPG I come across has to be so bad and totally anti climatic?
Whatever you do, never play KoTOR 2.
avatar
Wishbone: Whatever you do, never play KoTOR 2.
If I ever do, I will do it only with restoration patch or whatever it's called.

I've read how much shit wasn't finished in this game. And they wanted money for it. Thankfully, I paid pennies.

Anyway, it needs another emphasisis - Oblivion works great as a dungeon crawler One of the better ones I played. The caves, the dungeons, they usually have far better stories than any quest in this game, and they do it so without using a single word.
Post edited June 05, 2013 by keeveek
avatar
keeveek: I have many games.

And I like to complain :P

By the way, I have another comparison.

In Mass Effect you chose blue to get good consequences and chose red to have bad.

In Oblivion you choose either and get nothing.
You have tried the Divinity games? if not, they sound more like your cup of tea. Make a choice then... deal with it! no forgiveness, no second tries.

You will often get quests that completely contradict each other and there is rarely a way to appease both sides. You have multiple ways of solving things, but the consequences will be permanent.