Posted June 05, 2013
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It doesn't feel like I'm roleplaying, it feels like I'm doing self-contained quests in a sandbox. It's just as far from roleplaying as it can be.
It looks like "mommy, mommy, look, I'm a thief!"
"no, you're not, you're just playing silly"
this is how Oblivion feels.
It is impossible to make the world react to your decisions properly, because every reaction would go against someone's image of what he is playing - and implementing all the reactions possible is just not doable.
If I decide to break the rules, I need to be punished. Roleplaying is not just "doing my thing". It's suffering the consequences, the most important thing.
Somehow, they managed to implement that in New Vegas. If you join the legion - you're scum, nobody likes you, almost everybody wants you dead. If I decided not to, and then attacked Legion patrol - they were hunting me down. From time to time they ambushed my in my sleep. I felt like I'm not safe anywhere. It was very immersive. Is it THAT hard? Hell, they even managed to do that in Fallout 2! You could do anything! You wanted to be a ruthless slaver-kiddie-killer-rapist? You could! And you felt like it was something real.
I can't just be told "you don't do this, or you're finished and then discover even if I do it right in front of guild master's eyes - nothing happens.
If anything, I would like Oblivion to have a smaller world, but much more lively and lifelike. Don't get me wrong - I like how the game gives you a lot of options, but none of them is executed well.
Post edited June 05, 2013 by keeveek