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stonebro: Seriously, this is damn near unbeatable.
I did it on FUBAR it is not unbeatable. And I suck at action games. First of, stay in cover all the time, never pop out to shoot unless you are full health. Depending on the difficulty a single HMG shot will kill you unless you are full health.

When the mortar is taken out, use the advertisment board as cover and take out the enemies to your left until they are done. I recommend taking out the two close to the HMMV at 10 o'clock as they will trouble you later. Then quickly step over into this cover. Advance to the back of the car. Go left around the car to the sand bags. Further left into the little nook. Use this spot to take out the next wave of enemies apart from the gun turrets.

From there you have a single line of swapable cover across the battlefield. Follow it through until you are close to the left bunker. Beware as some of the cover will degrade under fire. Either grenade the gunner or have your partner distract him (will do so automatically) and shot him in the flank. Once he is dead and no more enemies between you and the left bunker advance into the bunker and checkpoint. In that bunker (after another turret section) is also a grenade launcher which you should keep until you know when.

I started this section with two guns and full sets of ammo, as the area immediately before has loads and loads of this. Ditch the RPG and go for a proper gun. Pick your enemies one by one and let the healing do its work. There is no point in killing the turrent gunners until you reached the last spot, because there are more enemies than you have grenades or RPGs. And any enemy will always go for an unmanned turret if close by.
Post edited July 22, 2012 by SimonG
I think "A Line: Held" is the best achievement I've ever gotten. The situation leading up to it felt so chaotic and desperate, and I just didn't know what to do. Then I did the right thing. It was a huge relief. It felt genuinely good, maybe because it was one of the only points in the game where I actually felt good about anything.

Stonebro: Yes, annoying sequence. I had to do it many times, and it got very frustrating by the end. But I think it's basically the last really hard sequence in the game, so hang in there.
Well, I fucking beat it, after damn near two hours of rage.

Aaaand ... Lugo !?!
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stonebro: Aaaand ... Lugo !?!
Probably not.
Finished it.
For me the most annoying sequence is taking the chopper round the building, or even more specifically the first highlighted gunner. I swear, every time I tried I either died on him or saw stuff fall on him already in black 'n 'white vision.
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grviper: For me the most annoying sequence is taking the chopper round the building, or even more specifically the first highlighted gunner. I swear, every time I tried I either died on him or saw stuff fall on him already in black 'n 'white vision.
Yeah, I think that gunner was bugged some how.

Mine was when you encounter the damned for the first time on FUBAR. No cover, two shots kill you and the they start throwing grenades imminently. It wasn't until I discovered there was a cover right next after you leap into the open (after 30+ tries), from then on this section was a peace of cake.
Fuck this shit. Not going to dredge through a one-hit kill difficulty.
BIG SPOILER
BIG SPOILER




Holy fuck, only now I noticed all the civilians near the last mortar target on the Ch8 mortar sequence.

So that's what killed them ... eeek
Post edited July 22, 2012 by stonebro
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stonebro: ****big spoiler****
You might want to preface that with a warning:)

Yeah, that's a big portion of the downward spiral right there.

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grviper: Pro tip: shotgun drops heavies like flies.
Yeah, that shotgun started to be my goto, there's actually two in the game and I'll be damned if I know which is better, I wanted to carry both all the time:)

I also never realized alt fire of one of the guns you get frequently end game had grenades in it (supposedly, never did get to use them).
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stonebro: I'm at the spot in Ch 13 outside the downed plane trying to kill everything. Been here for two fucking hours without getting anywhere. All I have is a fucking handgun with 10 ammo in it, fuck off with that crap.
There's like 3 automatic weapons all over the ground right after the first teeny bit of that.
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SimonG: And I suck at action games.
Says the guy with perfect Batman cheevos:)

You can't be that terrible at reflex gaming and still ring up perfect scores in those games. I know what you're saying, I sometimes claim to "suck" at those games too, just because others can do it with way less work than I can, but compared to the actual unfortunate/uncoordinated I don't actually suck.
Post edited July 22, 2012 by orcishgamer
Extra Credits is doing a 2 episode series on Spec Ops: The Line, here is the first
http://penny-arcade.com/patv/episode/spec-ops-the-line-part-1

It's good, this week contains no big spoilers, all spoilers will be in next week's episode.

Disclaimer: I fucking love Extra Credits, but I don't think I'm being a fanboy when I say this is one of the most insightful commentaries on one of the, if not THE, greatest games of 2012.

Finally, if you have not bought Spec Ops: The Line, they just released free co-op DLC. IT'S FREE AND NEW STORY. I can't think of too many games that deserve your money more than this one.
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orcishgamer: Extra Credits is doing a 2 episode series on Spec Ops: The Line, here is the first
http://penny-arcade.com/patv/episode/spec-ops-the-line-part-1

It's good, this week contains no big spoilers, all spoilers will be in next week's episode.

Disclaimer: I fucking love Extra Credits, but I don't think I'm being a fanboy when I say this is one of the most insightful commentaries on one of the, if not THE, greatest games of 2012.

Finally, if you have not bought Spec Ops: The Line, they just released free co-op DLC. IT'S FREE AND NEW STORY. I can't think of too many games that deserve your money more than this one.
Bumped for great righteousness!

Spec Ops: The Line is probably the most important videogame since the release of CoD 4.

It stands amongst the ranks of Planescape: Torment, Kotor 2 and Arcanum (and I think Conkers Bad Fur day, but I have never played that).
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orcishgamer: snip
You know if my piece of shit laptop could it, I would buy it.
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orcishgamer: Extra Credits is doing a 2 episode series on Spec Ops: The Line, here is the first
http://penny-arcade.com/patv/episode/spec-ops-the-line-part-1

It's good, this week contains no big spoilers, all spoilers will be in next week's episode.

Disclaimer: I fucking love Extra Credits, but I don't think I'm being a fanboy when I say this is one of the most insightful commentaries on one of the, if not THE, greatest games of 2012.

Finally, if you have not bought Spec Ops: The Line, they just released free co-op DLC. IT'S FREE AND NEW STORY. I can't think of too many games that deserve your money more than this one.
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SimonG: Bumped for great righteousness!

Spec Ops: The Line is probably the most important videogame since the release of CoD 4.

It stands amongst the ranks of Planescape: Torment, Kotor 2 and Arcanum (and I think Conkers Bad Fur day, but I have never played that).
There's almost no game I would put on the level of Arcanum... yet I find that you are correct. I was trying to explain to my brother tonight, made him watch the Extra Credits, and explain why Spec Ops is so unique, he was actually a little shocked. Spec Ops is more important than it's easy to communicate.

It asks questions about shooters, about you, and about why you play games. And while you play an inherently ever more uncomfortable and unfun experience, manages to compel you to play it. I cannot express the amazingness of that fact. You are literally playing something that makes you sicker and more uncomfortable by the moment and yet compels you to finish it and understand it every moment much as your avatar has no choice but to meet his eventual fate.
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Zeewolf: I think "A Line: Held" is the best achievement I've ever gotten. The situation leading up to it felt so chaotic and desperate, and I just didn't know what to do. Then I did the right thing. It was a huge relief. It felt genuinely good, maybe because it was one of the only points in the game where I actually felt good about anything.
Yeah! I was scared the game wouldn't recognize what I was trying to do... for a on-rails shooter I was impressed for the many instances you can make actual choices.

I think what I loved most was how the characters degrade through the course of the game, physically, and psychologicaly. They start good looking and professional, but by the end their bodies are ragged and they cursing like mad. And its so ghradual, I only realized towards the end when Adams replied "yeah, whatever" to my orders.

Also, [url=http://www.shamusyoung.com/twentysidedtale/?p=16869]be interesting.