Posted July 22, 2012
I did it on FUBAR it is not unbeatable. And I suck at action games. First of, stay in cover all the time, never pop out to shoot unless you are full health. Depending on the difficulty a single HMG shot will kill you unless you are full health.
When the mortar is taken out, use the advertisment board as cover and take out the enemies to your left until they are done. I recommend taking out the two close to the HMMV at 10 o'clock as they will trouble you later. Then quickly step over into this cover. Advance to the back of the car. Go left around the car to the sand bags. Further left into the little nook. Use this spot to take out the next wave of enemies apart from the gun turrets.
From there you have a single line of swapable cover across the battlefield. Follow it through until you are close to the left bunker. Beware as some of the cover will degrade under fire. Either grenade the gunner or have your partner distract him (will do so automatically) and shot him in the flank. Once he is dead and no more enemies between you and the left bunker advance into the bunker and checkpoint. In that bunker (after another turret section) is also a grenade launcher which you should keep until you know when.
I started this section with two guns and full sets of ammo, as the area immediately before has loads and loads of this. Ditch the RPG and go for a proper gun. Pick your enemies one by one and let the healing do its work. There is no point in killing the turrent gunners until you reached the last spot, because there are more enemies than you have grenades or RPGs. And any enemy will always go for an unmanned turret if close by.
When the mortar is taken out, use the advertisment board as cover and take out the enemies to your left until they are done. I recommend taking out the two close to the HMMV at 10 o'clock as they will trouble you later. Then quickly step over into this cover. Advance to the back of the car. Go left around the car to the sand bags. Further left into the little nook. Use this spot to take out the next wave of enemies apart from the gun turrets.
From there you have a single line of swapable cover across the battlefield. Follow it through until you are close to the left bunker. Beware as some of the cover will degrade under fire. Either grenade the gunner or have your partner distract him (will do so automatically) and shot him in the flank. Once he is dead and no more enemies between you and the left bunker advance into the bunker and checkpoint. In that bunker (after another turret section) is also a grenade launcher which you should keep until you know when.
I started this section with two guns and full sets of ammo, as the area immediately before has loads and loads of this. Ditch the RPG and go for a proper gun. Pick your enemies one by one and let the healing do its work. There is no point in killing the turrent gunners until you reached the last spot, because there are more enemies than you have grenades or RPGs. And any enemy will always go for an unmanned turret if close by.
Post edited July 22, 2012 by SimonG