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tinyE: I wouldn't be surprised if someone up here had trouble placing John Lennon.
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F4LL0UT: What?! There's people who don't know the Rolling Stones?!
You have learned the ways of the smart ass well my young grasshopper.
I only know ZQSD, I don't what you guys are talking about ( you foreigners, unbeleivable ! )
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Potzato: I only know ZQSD, I don't what you guys are talking about ( you foreigners, unbeleivable ! )
I think what you meant to say is "I only know ZARDOZ".
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tinyE: I think what you meant to say is "I only know ZARDOZ".
I don't think it is possible to know ONLY zardoz and be able to live. Modern humans can't survive a pure dose of 70's :p
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DennisLaursen89: In the 90's, FPS games used the arrow keys to navigate. But around the new millennium, WASD begins to take over the arrow keys, and a few year after, every FPS game use WASD for navigation. Today the WASD-keys are also in use in other game genres, such as some platformers - and even beyond games, the WASD-keys are in use for navigation, as you also can use WASD to navigate in Google Earth!

But I would like to ask, who invented the WASD controls for FPS games? Was it Half-Life, Quake, or an other game/game developer?
Probably some right-handed individual. 99% of the time I play I do so with arrow keys, I have even played with the numeric pad keys (Freespace) but WASD?! O_O! No thanks unless the games doesn´t let you change it.

But I guess it´s up to each one´s preference, I know people that can´t play without WASD.
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ChaunceyK: I believe Blackie Lawless invented WASD.

No, wait...that was WASP.
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tinyE: +1!
I'm not a WASP fan but that is one hell of a reference to pull out of thin air! I'll bet most of the folks round these parts have never heard that name. Color me VERY impressed!
Thank you, thank you! I'm here all week! Try the veal!
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Psyringe: From a pure usability perspective, WASD was a suboptimal choice though. You can't find the keys blindly since none of your fingers rests on a nubbed key, you can't use your pinky for additional commands (at least only very few), and for many games and gamers it feels more ergonomic to have index, middle, and ring finger all on the same row.
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Snickersnack: This is not my experience. I can blindly find wasd very quickly by putting my pinky on the bottom leftmost key (ctrl) and moving my other fingers up until they all hit normal sized keys.
I don't think that would be fast enough for me. I'd first have to feel around with my pinky, then make sure I really found the Ctrl key, then move my other fingers. Doing this while under heavy fire, when every split second counts, does not sound comfortable to me. When my fingers lose orientation, then I simply lay them flat on the keys, which immediately tells me where the F key is due to the nub. I then move my index finger to the nub and am back in action.

The speed of either operation depends highly on training, of course, and there are differences between individuals, but I know from experience that I wouldn't be able to perform the operation that you are describing as fast as the one that I'm using.

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Snickersnack: I also find I can hit tab, caps, shift, and ctrl without disturbing my other 4 fingers by bringing my arm+elbow out slightly. More keys can be reached if I lift my ring finger.
Yes, but that's still a limited selection of keys. One reason why I settled on FDCG (after experimenting systematically with every alternative imaginable) was that it gave my pinky easy access to 4 keys, extended access to 6 more keys, and far access to 6 more keys (including the Esc key, which many games don't allow to remap, so it was important to keep that key in reach). The pinky is the only finger that is not involved in movement (apart from the thumb, but the thumb has extremely limited access to keys), so it's very useful to give it access to many keys, it makes it easier to perform time-critical actions while moving.

(Side note: The three access categories may need further explanation, as they emerged from my experimenting and nobody else knows how I define them. "Easy Access" means keys that can be used without impacting the mobility of the other fingers at all. "Extended access" means keys that I can't use without reducing the mobility of at least one other finger, and "Far access" means keys that I can only use without using any other fingers, but that I can still find blindly and return to my starting position afterwards. I found those categories helpful while doing my analyses.)

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Snickersnack: I am unsure of the ergonomic benefits of having all fingers on the same row if you have to use multiple fingers on the same hand at the same time.
I think it depends on the game and the gamer, as said above. Parameters on part of the gamer could be the difference in length between the three longest fingers (which varies a lot among people, especially the length of the index finger), the angle at which the gamer puts his hand to the keyboard, and personal preferences of which hand posture feels more comfortable. I know that my middle finger feels "spread out" when using WASD for an extended amount of time, and having it on the home row allows me to use it extensively for movement without having to stretch it, which is much less tiresome in long sessions.

Parameters on part of the game are a) how many other keys are used and need to be in reach, and b) how important the "down/backwards" move is. While putting the index finger on the homerow makes pressing "up/forward" more convenient, it makes it more difficult to press "down/backwards". For some games that doesn't matter much since the "down" key is rarely used. For others (e.g. shmups, or racing games that require precise braking) it can become an issue. But I usually remap the "down" function to the space bar for those games - this means that all four directions can be accessed quickly without having to move any fingers, and it also works well with giving the pinky access to lots of keys, so that the four other fingers can rest on the movement keys whenever possible.

Anyway. I _did_ warn you that I am quite mad with regard to input efficiency. ;)
Post edited December 21, 2013 by Psyringe
WASD is better for me because keys like tab, shift, ctrl and space are easier to press quickly than those around the arrow keys. Also fast access to numbers one through five or so.
sort-of related: the first email was written with the first letters on the keyboard.
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LoboBlanco: Probably some right-handed individual. 99% of the time I play I do so with arrow keys, I have even played with the numeric pad keys (Freespace) but WASD?! O_O! No thanks unless the games doesn´t let you change it.
Haha, yeah, I've always wondered what lefties do. I switched over to WASD because some games just needed too many buttons in the vicinity of the movement keys (like Operation Flashpoint, that may be the one that actually made me switch) but maybe more importantly the optimal distance between mouse and keyboard is absurdly high for right-handed people when using cursor keys. Only makes sense that lefties still preferably stick to cursor keys.

Also I originally played with inverted vertical aiming (which IIRC in the early days used to be the default setting usually) but then games by some dumbass developers came along where I was either stuck with "non-inverted" controls or switching to inverted controls did not cover all situations in the game or also included those that shouldn't be covered by it. I think one of the games that made me switch was some FPS with vehicles where inverting on-foot aiming would fuck up the plane controls (which were hard coded to always be the opposite of aiming when on foot - which is fucking stupid).

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LoboBlanco: But I guess it´s up to each one´s preference, I know people that can´t play without WASD.
Oh yeah, I know these people. Man, I hate people who "simply can't" play with an uncommon control layout because of some imaginary wall or something.
Probably a WASP.
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ydobemos: Back in the old days, before we used the arrow keys in games (and indeed before we used mice for almost anything), Z was left and X was right.
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sensui73: Ah, you young whippersnappers have it so easy these days. Back in my day, before the advent of monitors and whole boards full of keys, we only had one key and it was the space bar. There were no carebear options like turning both ways. When you hit space bar you always turned left. We didn't need to make an easy right. We knew that 3 lefts would get us there. It took skill and precision because you couldn't see what you were doing. I tell ya-that Z and X business ruined gaming for the modern age.
;) "A single joystick, and a single button is all that's needed to make good game play!" ;)
I remember a number of early early games didn't even use the arrow keys. I remember "Fire & Ice" had some confusing layout that I couldn't change, with the movement keys being in the middle of the keyboard (YUIO maybe?).
I'm sure he's a billionaire by now with all the royalties from the patent.
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jjsimp: I'm sure he's a billionaire by now with all the royalties from the patent.
I heard he is hanging out a lot with that "space to jump" guy lately.