Posted December 20, 2013

Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other

Potzato
Village Resident
Registered: Sep 2008
From Spain

Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other

Potzato
Village Resident
Registered: Sep 2008
From Spain

LoboBlanco
Blue saber Jedi
Registered: Jun 2012
From Uruguay
Posted December 20, 2013

But I would like to ask, who invented the WASD controls for FPS games? Was it Half-Life, Quake, or an other game/game developer?
But I guess it´s up to each one´s preference, I know people that can´t play without WASD.

ChaunceyK
https://bit.ly/2kvQ45K
Registered: Jun 2009
From United States
Posted December 20, 2013
Thank you, thank you! I'm here all week! Try the veal!

Psyringe
Vagabond
Registered: Sep 2011
From Germany
Posted December 21, 2013


The speed of either operation depends highly on training, of course, and there are differences between individuals, but I know from experience that I wouldn't be able to perform the operation that you are describing as fast as the one that I'm using.

(Side note: The three access categories may need further explanation, as they emerged from my experimenting and nobody else knows how I define them. "Easy Access" means keys that can be used without impacting the mobility of the other fingers at all. "Extended access" means keys that I can't use without reducing the mobility of at least one other finger, and "Far access" means keys that I can only use without using any other fingers, but that I can still find blindly and return to my starting position afterwards. I found those categories helpful while doing my analyses.)

Parameters on part of the game are a) how many other keys are used and need to be in reach, and b) how important the "down/backwards" move is. While putting the index finger on the homerow makes pressing "up/forward" more convenient, it makes it more difficult to press "down/backwards". For some games that doesn't matter much since the "down" key is rarely used. For others (e.g. shmups, or racing games that require precise braking) it can become an issue. But I usually remap the "down" function to the space bar for those games - this means that all four directions can be accessed quickly without having to move any fingers, and it also works well with giving the pinky access to lots of keys, so that the four other fingers can rest on the movement keys whenever possible.
Anyway. I _did_ warn you that I am quite mad with regard to input efficiency. ;)
Post edited December 21, 2013 by Psyringe

StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted December 21, 2013
WASD is better for me because keys like tab, shift, ctrl and space are easier to press quickly than those around the arrow keys. Also fast access to numbers one through five or so.

LesterKnight99
OBEY
Registered: Nov 2013
From United States
Posted December 21, 2013
sort-of related: the first email was written with the first letters on the keyboard.

F4LL0UT
Get Showgunners!
Registered: Jun 2011
From Poland
Posted December 21, 2013

Also I originally played with inverted vertical aiming (which IIRC in the early days used to be the default setting usually) but then games by some dumbass developers came along where I was either stuck with "non-inverted" controls or switching to inverted controls did not cover all situations in the game or also included those that shouldn't be covered by it. I think one of the games that made me switch was some FPS with vehicles where inverting on-foot aiming would fuck up the plane controls (which were hard coded to always be the opposite of aiming when on foot - which is fucking stupid).
Oh yeah, I know these people. Man, I hate people who "simply can't" play with an uncommon control layout because of some imaginary wall or something.

Dischord
Musing Aurelius
Registered: Dec 2010
From United States
Posted December 21, 2013
Probably a WASP.

DRM_free_fan
New User
Registered: Feb 2013
From Australia
Posted December 21, 2013



babark
Pirate Mullah
Registered: Dec 2010
From Pakistan
Posted December 21, 2013
I remember a number of early early games didn't even use the arrow keys. I remember "Fire & Ice" had some confusing layout that I couldn't change, with the movement keys being in the middle of the keyboard (YUIO maybe?).

VABlitz
Desert Ranger
Registered: Jul 2012
From United States
Posted December 21, 2013
I'm sure he's a billionaire by now with all the royalties from the patent.

amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom