Posted August 19, 2013
Soccorro: Nah it's not that bad. I actually like exploring. I can develop some patience and love biology. so i don't think it will be that hard to get into the game. It's just my orientation. Maps are something i need plenty of time for. but if the world is diverse and has a wildlife, i would actually love it i guess.
Funny thing is that biology is, in this game, a way to extend the exploration. It's the most meaningful way in which it can implement items, and so it does - in a very immersive and fun fashion. But don't expect much depth to it, altho flavour text is nice. And that applies to everything, really - the bits and pieces of story you find here and there create a very nice picture of a fairly dark and interesting world that you have escaped, and a very interesting story of those who were on the island before you. If slowly uncovering the secrets of the island and the disease is something you'd find exciting, then this game is quite amazing. It's precisely what I was looking for in Miasmata and I got that in abundance.
But it's really not hard, nor is it very complex - when it comes to survival aspect, you only have to manage your 'fever' which basically works as health in the game and you have to drink - no hunting or any more advanced means of food acquisition.
As for the monster, it's not very well realized - you will feel threatened a couple of times when you encounter it, but then you will learn to outsmart it and it more or less stops being a threat. Not completely, but enough to get more annoying than interesting.
You're also talking about diverse world with a lot of wildlife - sadly, that's not really the case either. Well, the world is diverse enough, but wildlife is more or less non-existent. This kind of stuff is why I'm hoping the devs will do something similar with bigger budget now that they've made money on the project