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My #1 pet peeve: FPS games with long, contrived, involved stories. I just want to get in there and mindlessly blast away at stuff, which is why I liked the original UT so doggone much!
BJ
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BJWanlund: My #1 pet peeve: FPS games with long, contrived, involved stories. I just want to get in there and mindlessly blast away at stuff, which is why I liked the original UT so doggone much!
BJ

You might enjoy painkiller, if you haven't already. I admit the opening cutscene is long and pointless but from there on you're good to go.
You really don't understand, UT was the game I played the most, because the basic gist of the story was... There is no story. All you do is play DM, CTF, Assault, and Domination against bots.
BJ
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BJWanlund: You really don't understand, UT was the game I played the most, because the basic gist of the story was... There is no story. All you do is play DM, CTF, Assault, and Domination against bots.
BJ

You still might enjoy painkiller, as far as I'm aware the storyline is very much tacked on, you will spend hours shooting and maybe 2 minutes at the intro movie. that's about it, check up on painkiller here.
What happens is, enemies materialize in your vicinity, some heavy metal music starts playing, and you start shooting--often while desperately trying to run away from your savage foes. Once the coast is clear, you can catch your breath, cross the next checkpoint, automatically regain all your health (at the default difficulty), and then repeat the process. This isn't complicated stuff--but that's not a bad thing at all.
Post edited November 13, 2008 by Weclock
Well, aside from some of the stuff I normally gripe...
(DRM, lack of customer support, and the Jack Thompson's of the world trying to lay societies downfall at the doorstep of the kind of games I like to play)
...ya know what REALLY annoys me in a game?
Having a character that, even though can carry 300 lbs of gear all day while running and can get shot in the face point blank with a bazooka and not die, can not jump or climb over a little wall or fence that in real life would be about 2 1/2 foot tall. WHAT'S UP WITH THAT?!?!?!
Even when it's in an area that you could get to by going around it, so it's not used as a barrier to keep you on track, I can't hop that little fence.
That just chaps my hide.
How about almost every first person game where you're basically a hovering disembodied head with a gun glued to your chin.
For contrast, look at Mirror's Edge. You actually have feet! Isn't that awesome?
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Barefoot_Monkey: How about almost every first person game where you're basically a hovering disembodied head with a gun glued to your chin.
For contrast, look at Mirror's Edge. You actually have feet! Isn't that awesome?

you have feet in halo, but that doesn't change a lick of things.
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Barefoot_Monkey: How about almost every first person game where you're basically a hovering disembodied head with a gun glued to your chin.
For contrast, look at Mirror's Edge. You actually have feet! Isn't that awesome?
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Weclock: you have feet in halo, but that doesn't change a lick of things.

True, but that's a good point. Very seldom is the player in an FPS ever given the opportunity to see themselves. One of the latter Quake games had several instances where you could see your reflection in mirrors and such. And with 'mouse look' being more prevalent, it would be refreshing to look down and see...myself.
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Weclock: you have feet in halo, but that doesn't change a lick of things.
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SkullCowboy: True, but that's a good point. Very seldom is the player in an FPS ever given the opportunity to see themselves. One of the latter Quake games had several instances where you could see your reflection in mirrors and such. And with 'mouse look' being more prevalent, it would be refreshing to look down and see...myself.

A lot of games do offer third-person view although, truth be told, it hinders more than it helps at times. Thief 3, Morrowind/Oblivion, and Fallout 3 are some examples of 3rd person views that don't help much. Myself, I use 3rd person view as vanity-mode especially in Morrowind or Oblivion just so I can check the brighter-than-London glow of all the awesome gear he has scored throughout his adventures. Then it's back to 1st person for more stealing, extortion, accidental murder, more stealing, prying nails from things that are nailed down and stealing those too....
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SkullCowboy: Well, aside from some of the stuff I normally gripe...
(DRM, lack of customer support, and the Jack Thompson's of the world trying to lay societies downfall at the doorstep of the kind of games I like to play)
...ya know what REALLY annoys me in a game?
Having a character that, even though can carry 300 lbs of gear all day while running and can get shot in the face point blank with a bazooka and not die, can not jump or climb over a little wall or fence that in real life would be about 2 1/2 foot tall. WHAT'S UP WITH THAT?!?!?!
Even when it's in an area that you could get to by going around it, so it's not used as a barrier to keep you on track, I can't hop that little fence.
That just chaps my hide.

That is not only dead on correct, it is also funny as Hell. :)
Oh I forgot to mention that i also deslike the (in my personal view) excessive price tag of most of today's games have.
Post edited November 13, 2008 by Ghostfromthepast
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Ghostfromthepast: Oh I forgot to mention that i also deslike the (in my personal view) excessive price tag of most of today's games hae.

Yeah I agree with you
The biggest problem is people dont see where their money goes.
Most gamers dont realize that when they buy a game, almost all the money goes to the shop, distribution, and publisher...very little as a % goes back to the actual developers.
If every buyer could see clearly, say, a Piechart, showing where their money goes, I'm sure more people would choose to buy from sources that give developers a better deal (which will almost always be download distribution).
You see, its not that games are too expensive is the real problem.
The problem that underlies that is the system is inefficiant.
Most of the money we spend *does not go* into making new games, and even less goes back to the people that made the game we are buying.
We have many choices as consumers now...we can buy first or second hand physicaly, we can buy stuff from sites like this, Steam, or sometimes direct from the creators. (like, say, Darwinia and such from www.introversion.co.uk.)
I think if people knew where their money went, developers would get more money.
And the more developers can self-fianace and publisher online, the cheaper games can be overall.
Post edited November 14, 2008 by Darkflame
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Darkflame: The biggest problem is people dont see where their money goes.
Most gamers dont realize that when they buy a game, almost all the money goes to the shop, distribution, and publisher...very little as a % goes back to the actual developers.
If every buyer could see clearly, say, a Piechart, showing where their money goes, I'm sure more people would choose to buy from sources that give developers a better deal (which will almost always be download distribution).
You see, its not that games are too expensive is the real problem.
The problem that underlies that is the system is inefficiant.
Most of the money we spend *does not go* into making new games, and even less goes back to the people that made the game we are buying.
We have many choices as consumers now...we can buy first or second hand physicaly, we can buy stuff from sites like this, Steam, or sometimes direct from the creators. (like, say, Darwinia and such from www.introversion.co.uk.)
I think if people knew where their money went, developers would get more money.
And the more developers can self-fianace and publisher online, the cheaper games can be overall.

Kind of like the wonderful music industry where a band can have a million seller CD and not only make no money from it but end up owing the label for distribution and advertising.
the current trend of blaming poorly selling software on piracy and whining about used game sales.
I mean...Bungie complained about used copies of Halo 3 taking away sales.
cause they didn't sale enough? Isn't that like a major rock band trying to take down a P2P music serving software cause they think they are loosing money after making millions off of people?
....
Anyway.