Darkflame: The biggest problem is people dont see where their money goes.
Most gamers dont realize that when they buy a game, almost all the money goes to the shop, distribution, and publisher...very little as a % goes back to the actual developers.
If every buyer could see clearly, say, a Piechart, showing where their money goes, I'm sure more people would choose to buy from sources that give developers a better deal (which will almost always be download distribution).
You see, its not that games are too expensive is the real problem.
The problem that underlies that is the system is inefficiant.
Most of the money we spend *does not go* into making new games, and even less goes back to the people that made the game we are buying.
We have many choices as consumers now...we can buy first or second hand physicaly, we can buy stuff from sites like this, Steam, or sometimes direct from the creators. (like, say, Darwinia and such from www.introversion.co.uk.)
I think if people knew where their money went, developers would get more money.
And the more developers can self-fianace and publisher online, the cheaper games can be overall.
Kind of like the wonderful music industry where a band can have a million seller CD and not only make no money from it but end up owing the label for distribution and advertising.