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Fictionvision: If a publisher that has games already on Steam is willing to back a game it should be able to get on. It's their reputation on the line if they push out crap and become like a modern day version of LJN or whatever. The quality control excuse isn't really valid when something like The War Z got on while Wadjet Eye had to do Greenlight themselves.
Would it not be a valid argument that just because of games like War Z games should be controlled and not automatically be included?
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amok: Would it not be a valid argument that just because of games like War Z games should be controlled and not automatically be included?
Either way, that isn't why they rejected Paranautical Activity.
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amok: Would it not be a valid argument that just because of games like War Z games should be controlled and not automatically be included?
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johnki: Either way, that isn't why they rejected Paranautical Activity.
You can try to answer this :)

http://www.gog.com/forum/general/well_that_does_it_for_greenlight/post10

Also, if all what is needed to get on steam is a publisher, then it is a big dent for indie gaming, and it makes it very difficult to self-publish.
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amok: Would it not be a valid argument that just because of games like War Z games should be controlled and not automatically be included?
If the policy was changed so stuff like The War Z had to be checked first that would be fine. It is their service and they can decide what to sell on it. The problem I see is it seems for small publishers they aren't given consistent status for having to do greenlight or not. If they have games on there already and are willing to take the risk putting money behind a product, they should be allowed on. Be it Bethesda, Wadjet Eye, or whoever. A game getting exposure to possible publishers from having a Greenlight page that want to sell their game shouldn't disqualify them either. If one of the purposes of Greenlight is to get games exposure to a larger audience, publishers willing to pick them up should be included too.
Well we really can't have people turning to publishers. I mean anyone can get a publisher right? It's so easy one has to wonder why there are any indies at all, and now that they all know everyone gets to skip to the front of the line. It's a very sad state of affairs if everyone has to start waiting in line at the front of the line.

In the survival of the fittest mayhem that is Greenlight, and the nigh impossible vertical climb that is getting published, how dare someone try to invest in both highly unlikely scenarios in order to have a slightly less slim chance of being relevant.

At least he was able to go somewhere else, and this isn't one of those things where the promoter takes ownership of the IP just for giving someone a shot. There are places where the world works that way.
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amok: Would it not be a valid argument that just because of games like War Z games should be controlled and not automatically be included?
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Fictionvision: If the policy was changed so stuff like The War Z had to be checked first that would be fine. It is their service and they can decide what to sell on it. The problem I see is it seems for small publishers they aren't given consistent status for having to do greenlight or not. If they have games on there already and are willing to take the risk putting money behind a product, they should be allowed on. Be it Bethesda, Wadjet Eye, or whoever. A game getting exposure to possible publishers from having a Greenlight page that want to sell their game shouldn't disqualify them either. If one of the purposes of Greenlight is to get games exposure to a larger audience, publishers willing to pick them up should be included too.
They may still do so, nothing stops them. However, I still fail to see that getting a publisher should be an automatic pass on Steam.Getting a publisher may be good for them in all other regards, marketing and sales and so on. However, it should still be Valves prerogative if they want to let the game in, or what rules they have on letting them in.

Many indies do not want a publisher, they want to stay independent. I have no problem seeing that a game should be judged on its own merit, and not whether the developers have business sense / interest enough to bag a publisher. If I were an indie developer and had a game in Greenlight, I would be miffed by seeing games fast-tracking by "selling out" (yes, it is in quotation marks).
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johnki: ...That's bullshit! ...
That was just a queer way of Steam to say they don't want the game on Steam in the present form. It's their shop, they can set the rules. If the publisher is not big as EA or so, probably that will be done what Valve says.

Now the question is if the game is really good and if it may come to GOG.
So how exactly does Steam define a game to be "indie"? Because clearly having a publisher is not relevant to the discussion.
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amok: Do you mean to say that if you are self-publishing it should be harder to get on Steam than if you found a publisher? Does this not negates the whole point of Greenlight? Is this not a sign that it is in fact working as intended?
Self-publishing should always be harder but it can ultimately come out more rewarding. Publishers have connections and a recognizable name. By self-publishing, you are going without that. Of course it should be harder.

And in reference to your other post, people on Greenlight getting publishers aren't "fast tracking". Frankly, if you're interested in looking for a publisher and aren't actively trying to get a publisher during your Greenlight campaign, I'd say you're wasting time. If you're not interested in looking for a publisher, that's your choice.

However, the issue here is that Valve rejected Paranautical Activity SOLELY on the fact that they had a Greenlight page. Had they never been on Greenlight, they may have been accepted - Adult Swim gets a decent amount of indies on Steam.
I guess I don't really see the problem here. Do you really want Indie games all over to start knocking on Publisher's doors to get a deal that allows them to circumvent having to get their game Greenlighted? If Steam allowed that they'd be indrectly pushing all Indie developers into publisher deals they may not really want to be a part of, and possibly don't have to at all if they manage to get greenlighted.
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granny: All joking, ranting, and biases aside... am I the only one that finds it somewhat disconcerting that getting on Steam isn't merely a (very) nice boost, but has seemingly become a necessity?
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johnki: It's a necessity because it's the largest solid market and many gamers have developed a complex where they only use Steam as it's a one-stop destination for buying, downloading, updating, playing, and modding games. It's a market with an average of 3.5 million people on at any one time. Can you blame them for wanting to get there? Just getting your game released gets it on the front page where it's seen by millions.
I don't blame them. That wasn't my question.

That Steam has become a necessity is not in question. That indie developers seem to be clamouring for Steam's approval is also not in question.

The question was simply: am I the only one who finds it somewhat disconcerting?

To expand the point a little: people have (often justly) complained about publishers using their power to dick over developers in some manner or another. The popularity of Steam was (I believe) seen as a good counter balance to this. Now, Steam's power puts it in a position to dick over developers, as highlighted in the linked video in the OP.

And I can't help but find that somewhat disconcerting.
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amok: Many indies do not want a publisher, they want to stay independent. I have no problem seeing that a game should be judged on its own merit, and not whether the developers have business sense / interest enough to bag a publisher. If I were an indie developer and had a game in Greenlight, I would be miffed by seeing games fast-tracking by "selling out" (yes, it is in quotation marks).
Wanting to self-publish is fine, and anyone doing so I wish the best of luck. However with the current state of PC gaming, if your game doesn't manage to get the attention of someone at Valve, or appeal to the Steam core demographic enough to get through Greenlight, your sales are pathetic. Sales data that developers have revealed shows this over and over. GOG does good sales if your game gets on there, but still it is around 1/5th of steam. Places like Desura and Impulse get little sales. In that situation, between hoping for the best with Greenlight or taking a deal with a publisher that will give them a cut, but at least get you sales, most people will pick that.

It would be great if every game was measured on it's own quality, but sadly it isn't. As is I doubt many people would hold it against a game for going with a publisher if it meant them getting a chance to at least be on steam to make some money.
Didn't the Expedition: Conquistador guys have a Greenlight campaign going when they signed up with bitComposser?
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johnki: However, the issue here is that Valve rejected Paranautical Activity SOLELY on the fact that they had a Greenlight page. Had they never been on Greenlight, they may have been accepted - Adult Swim gets a decent amount of indies on Steam.
we don't know that. they may have just started by getting an application, putting the name in google and greenlight comes up - "ah, it is the process already" and then the process stops there. saying it is SOLELY, we do not know, but it was where the process stopped, probably before it really started.

re. the rest - well, i feel that games should have equal chance and not depend on publisher or not, for me this is a sign that greenlight is working as intended.
They signed with a publisher and now they CAN'T get on Steam due to doing that? Is that a good thing?