I used to love traditional adventure games, but I'm tired of them. I don't want to play them anymore, probably because the click-random-items-on-everything puzzle mechanics just feel so dated to me. Actually, I think the problem is moreso that it's usually the entirety of the gameplay. I actually love to see adventure-style puzzles and riddles added to games of other genres (Wizardry VI, for example), but when there's nothing else but that, I tend to get tired of it quickly. I think about wandering around picking up crap to combine with other crap until I get stuck, and I just think "ugghh... I don't want to play something like that anymore." Quest for Glory and Alone in the Dark are good examples of adventures with something more to offer than just inventory puzzles.
There's also the fact that a lot of my old favorite adventures were comedy games. The jokes aren't funny anymore after you've heard them ten times (and heard them quoted on internet gaming forums ten thousand times).
I really enjoyed Penumbra and Digital last year, though, and I consider both of those to be adventure games. I felt that they both did something fresh with the formula; Penumbra with its monster-dodging and intense horror trappings, and Digital with its twist on traditional adventure puzzling and its extremely unusual setting and story.
The last traditional point-and-click adventure I played was Sam and Max season 1, which I did not find very impressive. I tried to play Syberia a while back, and I just couldn't get into it at all. Maybe I'm just playing the wrong games.
Post edited April 29, 2011 by Mentalepsy