Posted March 23, 2012
So what do you think will remain? Both, only one? Which of them?
I see potential in both, but due to Unity 3D needing Flash it will depend on many factors, including if license fees will apply for either and how high they are.
Heck, I'd go with Torque if it wouldn't be so overly complicated. But I can see how this is great for teams where you have a modeller and a programmer and a graphics artist.
And then Torque 2D or standard Flash or HTML5 also let you do stuff in 2D. But I guess there Torque is the most powerful tool again. Or maybe some RPGMaker/GameMaker/WhateverMaker.
I have actually no clue what I write about, I only tried Torque so far, not the other both. But from a gamer point of view, all should somehow remain.
Anyway. Skip the text. TLDR: What is the best software to programme a game in? And what will ultimately survive as more than a niché?
I see potential in both, but due to Unity 3D needing Flash it will depend on many factors, including if license fees will apply for either and how high they are.
Heck, I'd go with Torque if it wouldn't be so overly complicated. But I can see how this is great for teams where you have a modeller and a programmer and a graphics artist.
And then Torque 2D or standard Flash or HTML5 also let you do stuff in 2D. But I guess there Torque is the most powerful tool again. Or maybe some RPGMaker/GameMaker/WhateverMaker.
I have actually no clue what I write about, I only tried Torque so far, not the other both. But from a gamer point of view, all should somehow remain.
Anyway. Skip the text. TLDR: What is the best software to programme a game in? And what will ultimately survive as more than a niché?
Post edited March 23, 2012 by Protoss