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chautemoc: Could go either way. Would like to see a definitive test.

A person playing the game then saying "this is how it works" isn't definitive enough?
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chautemoc: Could go either way. Would like to see a definitive test.
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DarrkPhoenix: A person playing the game then saying "this is how it works" isn't definitive enough?

It has an MS paint picture and everything!!
but don't worry, I'm sure they'll release an offline "patch" later - like last time:
http://www.vtoreality.com/2008/ubisoft-releases-pirated-crack-as-fix-to-rainbow-six-vegas-2/1865/
Post edited February 18, 2010 by soulgrindr
Ahh pirate piracy, a particularly pleasing paradox
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soulgrindr: but don't worry, I'm sure they'll release an offline "patch" later - like last time:
http://www.vtoreality.com/2008/ubisoft-releases-pirated-crack-as-fix-to-rainbow-six-vegas-2/1865/

Yea always bet on ubisoft.
It's on the RPS thread, but I thought the picture was funny enough to upload it here.
Attachments:
When they announced the game would be played online with their servers I always assumed it mean it was online all the time... why would it not? I don't think any of this information is new.
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StingingVelvet: When they announced the game would be played online with their servers I always assumed it mean it was online all the time... why would it not? I don't think any of this information is new.

Someone outside of Ubisoft has a first-hand experience on the DRM; Now we know how it truly works instead of just relying on Ubi's own FAQ. That's news enough for me.
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StingingVelvet: When they announced the game would be played online with their servers I always assumed it mean it was online all the time... why would it not? I don't think any of this information is new.
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Catshade: Someone outside of Ubisoft has a first-hand experience on the DRM; Now we know how it truly works instead of just relying on Ubi's own FAQ. That's news enough for me.

True, and I am not bashing the article, it just seems like everyone is surprised it works just like an MMO when the whole point of it from the begining was it's a singleplayer game that works like an MMO to avoid piracy. It is the same thing we knew about before, yet everyone seems to think it is different. They never said it activates everytime, they said you play it on their servers... different animals.
Anyway, I will repeat what I did before, which is basically that I do not like it, I do not agree with it, but if they patch it out when the servers are going down so I can play it in 20 years then I do not consider it a huge issue.
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soulgrindr: It's on the RPS thread, but I thought the picture was funny enough to upload it here.

That's different from the one I saw ???
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ub_still.jpg (95 Kb)
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StingingVelvet: When they announced the game would be played online with their servers I always assumed it mean it was online all the time... why would it not? I don't think any of this information is new.

because no-one thought they'd actually be dumb enough to go through with it?
Even with MMOs, if your connection drops you don't lose your recent progress, do you?
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chautemoc: only that you lose unsaved progress.

Here's the beef. I expected that when you go offline, the game is paused and you're prompted to reconnect. Instead, if my internet connection dies, I get booted back to where I last saved. Bravo, Ubisoft, you just failed epically.
Post edited February 18, 2010 by DelusionsBeta
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lowyhong: This just in from RPS:
http://www.rockpapershotgun.com/2010/02/17/you-maniacs
Fuck you Ubisoft.

I'm wondering how this will work, exactly. The reason I wonder is because they've gotten the EA DLC situation with regards to ME2 and DA:O wrong. You CAN play your games with DLC when the servers are down (I know, because I did it). So in light of that error in the article, I wonder how accurate their assessment of the Ubi DRM is.
Note that I'm still going to avoid Ubi's games like the plague until I find out exactly how this DRM scheme works, but so far it's still not clear to me.
Confirmed, requires constant connection:
"We reached out to Ubisoft to see how accurate this account was. "As long as you do not quit the game, the game will continue to try to reconnect for an unlimited time. Once the game is able to reconnect, you will immediately be returned to your game," Ars was told. What about your progress?
"Where exactly you are reconnected in the game may differ from title to title. Settlers 7 reconnects at the exact point where the connection was lost, AC2 reconnects you at the last checkpoint (and not the last auto save, as indicated in the CVG article). There are many checkpoints so you're back to the point where you got disconnected in no time."
We were assured that only happens if the disconnection is lengthy. If you're cut off for just a second or two, the game simply pauses and continues on. Ars was also told that nothing will happen if your connection slows down. "Our online services platform will require a maximum of 50kbps of available bandwidth, so even with the slowest connection, gameplay won’t be affected."
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StingingVelvet: When they announced the game would be played online with their servers I always assumed it mean it was online all the time... why would it not? I don't think any of this information is new.
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soulgrindr: because no-one thought they'd actually be dumb enough to go through with it?
Even with MMOs, if your connection drops you don't lose your recent progress, do you?

Yes, actually. If you lose connection in the middle of a battle in an MMO you do not pop right back in mid-sword-swing. It saves your stats as you get them and marks the area you are in and any quest progression... but saving up-to-the-second status info? Not really.
Given how often AC1 auto-saved (whenever you did ANYTHING) I would guess it will feel much the same.
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chautemoc: Confirmed, requires constant connection

I love the smell of piracy in the morning!
DRM has long been claimed to turn disgruntled customers into pirates, but this system will be by far the best at doing so.
I expect sales for this and other affected games to be dismal unless Ubisoft quickly takes a step back and makes their system less abusive.