Posted May 21, 2012
![nandesz00](https://images.gog.com/a3084bbd60f80d06bd15c414dc1ac923f8d2c44ac1315f62263237e286804c71_forum_avatar.jpg)
nandesz00
good vibes only
Registered: Dec 2009
From Hungary
![kalirion](https://images.gog.com/c321cfda9452f0875c9b3a63f56f90a1486f5e227a8e8da6ce0e9f4c3e2a7975_forum_avatar.jpg)
kalirion
Future HFIL King
Registered: Apr 2009
From United States
Posted May 21, 2012
Well played a few hours last night, got kinda far I thought before it was 2:30am..... I hope I am able to resume my game tonight - I exited not too far from a waypoint (just started on main plot quest you get after defending the guardian.)
Overall I gotta say, I'm not terribly impressed. Fun game, sure, and the overland travel is a definite improvement, but still nothing special. So far it seems Titan Quest was a better game.
Overall I gotta say, I'm not terribly impressed. Fun game, sure, and the overland travel is a definite improvement, but still nothing special. So far it seems Titan Quest was a better game.
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
Posted May 21, 2012
![avatar](/upload/avatars/2010/05/e8320b7e8a957251832c196fa955263144ff12d2_t.jpg)
Overall I gotta say, I'm not terribly impressed. Fun game, sure, and the overland travel is a definite improvement, but still nothing special. So far it seems Titan Quest was a better game.
![DodoGeo](https://images.gog.com/0b624e51eab49f3c8db75c27295c885ff76cb54bda1f9ec8d2ea6eb99c6660b6_forum_avatar.jpg)
DodoGeo
Looking@You Kid
Registered: Feb 2010
From Croatia
Posted May 21, 2012
I hoped to see more improvement on the loot system and the story.
The story might get better, but the loot system still drops a ton of stuff without anything of value or interest
Fortunately the core mechanics are great, it's fast paced and fun. They have announced a new skill tree system that isn't present currently, so it should be even more interesting to build your character.
The story might get better, but the loot system still drops a ton of stuff without anything of value or interest
Fortunately the core mechanics are great, it's fast paced and fun. They have announced a new skill tree system that isn't present currently, so it should be even more interesting to build your character.
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
Posted May 21, 2012
![avatar](/upload/avatars/2010/05/48a676bd6fd00be67d80e66b41a79db232866902_t.jpg)
The story might get better, but the loot system still drops a ton of stuff without anything of value or interest
Fortunately the core mechanics are great, it's fast paced and fun. They have announced a new skill tree system that isn't present currently, so it should be even more interesting to build your character.
![DodoGeo](https://images.gog.com/0b624e51eab49f3c8db75c27295c885ff76cb54bda1f9ec8d2ea6eb99c6660b6_forum_avatar.jpg)
DodoGeo
Looking@You Kid
Registered: Feb 2010
From Croatia
Posted May 21, 2012
![avatar](/upload/avatars/2010/05/48a676bd6fd00be67d80e66b41a79db232866902_t.jpg)
The story might get better, but the loot system still drops a ton of stuff without anything of value or interest
Fortunately the core mechanics are great, it's fast paced and fun. They have announced a new skill tree system that isn't present currently, so it should be even more interesting to build your character.
![avatar](/upload/avatars/2012/04/a2d2e6471048f1e1d208b0799a36a485967bd3c2_t.jpg)
Unique items really weren't any better then regular green or blue ones, also got 2 same set items with completely different attributes, none good.
So my take is that it's to randomized, I don't get why uniques and set items have randomized attributes. I would have more sense for them to be fixed with only the values slightly randomized.
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
Posted May 21, 2012
![avatar](/upload/avatars/2012/04/a2d2e6471048f1e1d208b0799a36a485967bd3c2_t.jpg)
![avatar](/upload/avatars/2010/05/48a676bd6fd00be67d80e66b41a79db232866902_t.jpg)
Unique items really weren't any better then regular green or blue ones, also got 2 same set items with completely different attributes, none good.
So my take is that it's to randomized, I don't get why uniques and set items have randomized attributes. I would have more sense for them to be fixed with only the values slightly randomized.
![Asturaetus](https://images.gog.com/3054055b6ec0c796378194243b3797cf8daab2fe1ae39d583810b71aea652cec_forum_avatar.jpg)
Asturaetus
Observer
Registered: Apr 2012
From Russian Federation
Posted May 21, 2012
![avatar](/upload/avatars/2010/05/48a676bd6fd00be67d80e66b41a79db232866902_t.jpg)
Unique items really weren't any better then regular green or blue ones, also got 2 same set items with completely different attributes, none good.
So my take is that it's to randomized, I don't get why uniques and set items have randomized attributes. I would have more sense for them to be fixed with only the values slightly randomized.
![avatar](/upload/avatars/2012/04/a2d2e6471048f1e1d208b0799a36a485967bd3c2_t.jpg)
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
![Gazoinks](https://images.gog.com/0b99645789351c6af0300239bd971c5712bf8ca97b801211fffd9d362c5ccf67_forum_avatar.jpg)
Gazoinks
Is an AI
Registered: Dec 2011
From United States
![Asturaetus](https://images.gog.com/3054055b6ec0c796378194243b3797cf8daab2fe1ae39d583810b71aea652cec_forum_avatar.jpg)
Asturaetus
Observer
Registered: Apr 2012
From Russian Federation
Posted May 21, 2012
Post edited May 21, 2012 by Asturaetus
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
Posted May 21, 2012
![avatar](/upload/avatars/2012/04/62df8d63b5d59baf14e1b85668a59f4087831e5b_t.jpg)
Can't speek for u - but I know who I expect to do more damage ^^
Sorry was only teasing. ^^
you deserve this for the tease :D
![Luisfius](https://images.gog.com/01caafefb225afbcf8dad3388fb7b4588b12debdeb67e4be8de90213027ce418_forum_avatar.jpg)
Luisfius
Blaghagh
Registered: Dec 2009
From Mexico
Posted May 21, 2012
Nevermind, I was wrong.
Post edited May 21, 2012 by Luisfius
![DarrkPhoenix](https://images.gog.com/df1be28147fdef315e936a88501e482749a073c91ac950fd02da6a77474fa202_forum_avatar.jpg)
DarrkPhoenix
A1 Antagonist
Registered: Nov 2008
From United States
Posted May 22, 2012
Finally got a key for the beta and spent the entire evening playing an embermage. This will definitely be a day-one purchase for me. They've made significant improvements to the mechanics compared to the first Torchlight, and it's a lot of fun to play. In the first Torchlight each class basically just had a few active skills that were really worthwhile, and the gameplay typically involved picking one or two skills then just spamming them at everything that came your way. With Torchlight 2 there seems to be a good balance of spammable skills, fire-and-forget skills, utility skills, and passive skills, and it looks like there will be many more viable builds and gameplay will be much more dynamic (I found myself making use of about 4-6 skills simultaneously in my battles, and I'm only up to level 18). Damage-dealing skills also either level damage with the player or have damage based on the player's weapons, which means they can still be effective without being maxed out, again allowing for a high degree of versatility. The areas are also much more open and varied- basically the change is similar to the change between Diablo and Diablo 2, and is quite welcome. Seems like I've got until Thursday to keep trying out the game, so I'll be getting in as much playing as I can during that time.
Oh, and the game was running for around 5 hours straight and not a single connection error. Suck it Blizzard.
Oh, and the game was running for around 5 hours straight and not a single connection error. Suck it Blizzard.