thekingcasper: its not just about graphics.. if we wasnt forced due to consoles the environments could be much larger,the multiplayer could be much larger there could be alot more content..
so much stuff can be accomplished thanks to new technology.. old technology cripples games unless there arcade games or other small indie games that dont go for what im talkin about
dr.zli: this.
IMHO, with such big budgets, what keeps them from making console versions suited for consoles and PC versions suited for PCs? Or is it more cost effective to port less demanding console version to pc and save yourself the development cost. That's lazy and combined with money grabbing urge to satisfy every person on this planet from 9 to 99 years old is some of the reasons PC gaming is getting more and more simple games. If only some developer would have the balls to develop only for pc and develop for RPG players, not for my mom or wife who enjoy their farmville and angry birds but couldn't care less for a proper RPG with an epic story and complex game mechanics.
As for the witcher series, I'm currently playing part one and IMHO my overall experience is awesome. It has everything I want in a game and I hope it lasts me for a couple of weeks before I sink my teeth into witcher 2.
But, does such a thing even need 3d graphics or any of the advance technology of the last ten years? To make a game the size of let's say Arcanum with as much nonlinear and content would cost a ridiculous amount in a game made for contemporary computers and there probably wouldn't be enough people buying the game to make up for the cost.
What I would personally like is if Bioware, Obsidan, CDproject or whoever else would have a smaller team work on some huge 2d games that could be played on any pc made in the last 10 years. Only have voice in specific sections like in Planescape: Torment or Arcanum. The games would probably cost way less than making some game with advanced 3d graphics but yet with computers from the last decade would probably be easier to make than they were back in the 90s I'm guessing. The costs would be less, people who care less about graphics and more about gameplay/story would be happy to be able to play an RPG like the old ones which seems there probably still a decent amount of people wanting to play these kind of games. (Which seems to be the case considering a site like GOG even exists)
Well, maybe not the size of arcanum but it seems form watching an interview with Tim Cain not that many people worked on the first fallout and it seemed relatively cheap to make compared to let's say Falloout 3. Why can't there be more games being made like the first fallout in other words still today?
I got this idea from how it seems like big movie companies sometimes make movies that have smaller budgets but may still make money because they don't need to be seen by as many people. I'm not expert about any of this, just going by very little information that I have scattered in my head but it seems like a good idea to me....
addendum- maybe wrong about fallout one seems like it had some prominent voice actors... but it seemed from this one interview it was mostly what a few people did left by themselves. also, maybe it was just the early stages of the designing of fallout one only a few people were working on it. oh wellz.