It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
StingingVelvet: Anyway, game looks alright. It seems more open world than I thought it was, which is good. I'm worried it will be too dumbed down but the last Deus Ex was really good and I read you can turn the assistance crap off in this game. We shall see.
They always seem more open-world in these demos. Then, when you get to play it, you decide to turn left where they turned right and hit an invisible wall. You're trying to leave the combat area ;)

For my money, I was actually pleased with what I saw, right up until he started judo-chopping guards and then running through a Michael Bay movie. Bleh.
Why is Garrett inexplicably spewing fog when he grabs the wallets from those guards? Is he smoking a cigar? EDIT: oh, I see now, the wallets vanish instantly, with the smoke effect covering up their laziness while pretending to be stylistic. I'd say it made sense to save on animation complexity if it wasn't for this same trailer showing him grabbing much more complex objects and moving them off-screen instead of them vanishing in smoke, so why not animate the simple theft as well?

I still hate the loss of the bow reticle and his hands always being on the screen like he's a zombie or something. The glaucoma effect that takes the place of the light gem is also still as terrible as ever.

Garrett also seems to talk far too much. In the original games he only gave monologues during the mission briefings, with everything during gameplay being short and emphasising self-amusement rather than self-narration ("Well, well. Housebreakers. How quaint.")
Post edited October 09, 2013 by Arkose
avatar
Crosmando: Yes I think you are a moron, and that kind of ultra-personal "Well this particular thing doesn't bother ME so it's fine" is ridiculous because you're unable to see the bigger picture.
I know the difference between free jumping and context-mantling, you twit. I just disagree with you it is important. Your elitist bullshit causes you to instantly judge and jump up others' assholes over every little thing.
trailer has more scripting then gameplay, but i have already seen e3 video of gameplay and its not awesome but its not bad either, it needs a good story if its going to match up with dishonored
Well, I'm excited. Will it be quite a bit different from the previous games? Probably, but I don't see that as a bad thing. The third game was quite a bit different from the (excellent) first and second games, but it was still good. I trust the developers will deliver a good game, even if it is different from the previous games in the series.
avatar
FantasyNightmare: I must be the only person who is excited for it.
You're definitely not the only one. Yes sure it will be different than the previous games but from what I've seen so far I'm really excited about the new game. Different strokes for different folks, some people will love it and some will hate it.
Could we hope the PC version would be anything better at least gameplay wise? Am tired of gamepad oriented controls limiting the freedom possibility of gameplay itself... press x to jump, press y to kill, watch mini-cutscene, rinse-repeat...
OK people stop discussing this thing and get playing the Dark Mod. If any of you didn't know already, it's out, and it's awesome. :)
They furked up Deus Ex and now doing same with Thief, but I'm not buttmad - I'll just keep playing the originals forever.
avatar
Crosmando: Yes I think you are a moron, and that kind of ultra-personal "Well this particular thing doesn't bother ME so it's fine" is ridiculous because you're unable to see the bigger picture.
avatar
StingingVelvet: I know the difference between free jumping and context-mantling, you twit. I just disagree with you it is important. Your elitist bullshit causes you to instantly judge and jump up others' assholes over every little thing.
Leave him be, he is just upset to see one of his favorite series end up like this and now has to only to hope for a "spiritual successor" of the series from indies.

But I sometimes hate "Spiritual Successors" because I have to say good bye to everything I loved about the originals.

No more Garret.
No more industrial middle ages
etc.

Its like Bioshock, forcing me to miss out on whatever happen to SHODAN at the end of System Shock 2 and its really unexplained how the woman got "possessed" by her.
Spiritual successors, reboots and prequels are rarely anything more than lazy ways of cashing in on the previous games as part of an excessively expensive marketing campaign without being tied to the original continuity or risking some new players feeling like they might be missing out on the full picture. This is the same reasoning behind using subtitles instead of numerals, or, more recently, using just the base name for the reboot as if the original game never existed.

I think Deus Ex: Human Revolution was about the best that could be expected for a modern entry in a classic series (even with nonsense like QTE takedowns and forced boss battles) but it doesn't look like Thief 4 is going to be that good. The trailer shows even more of an emphasis on making gameplay feel cinematic rather than immersive.

On the plus side The Dark Mod has just gone standalone (you no longer need Doom 3); the official site seems to be down with all the attention but it's also available on Mod DB.
Post edited October 10, 2013 by Arkose
avatar
Arkose: Spiritual successors, reboots and prequels are rarely anything more than lazy ways of cashing in on the previous games as part of an excessively expensive marketing campaign without being tied to the original continuity or risking some new players feeling like they might be missing out on the full picture. This is the same reasoning behind omitting numbering in favour of subtitles, or, more recently, restarting numbering with the base name as if the first game never existed.

I think Deus Ex: Human Revolution was about the best that could be expected for a modern entry in a classic series (even with nonsense like QTE takedowns and forced boss battles) but it doesn't look like Thief 4 is going to be that good. The trailer shows even more of an emphasis on making gameplay feel cinematic rather than immersive.

On the plus side The Dark Mod has just gone standalone (you no longer need Doom 3); the official site seems to be down with all the attention but it's also available on Mod DB.
Cool I only have Doom 3 BFG edition and I don't know if its compatible or not. Anyother Doom 3 mods you recommend?
avatar
Elmofongo: Cool I only have Doom 3 BFG edition and I don't know if its compatible or not. Anyother Doom 3 mods you recommend?
You misread; I'm saying The Dark Mod doesn't require Doom 3. I don't have either version of Doom 3 so I don't know about mods for them.
Every time I see a develper say "modern audience" or "today's market" I cry a little on the inside. What they mean is just "we couldn't be arse to pull our hands out of our butts and keep up with games older than a decade". All the flaws are obvious when one stops to think for a second: Garret is not a ninja, assasin or a wizard, he's a thief. he does thief stuff, his special skill is hat he can move silently and pick locks, not some bullet time magic or detective vision. Of course we know why those elements are in the game: because all the other cool games have them, and the devs want to be with the cool kids too. Experience points make zero sense in Thief; experience points are used to indicate how your character progresses from someone who can baraly hold a sword to a badass. In Thied however you already are a master thief, so there is no reason to have experience points.

All this is pointing at the ongoing incestual rot in video games. Everything is converging into a 3D action monogenre where you have elements from all storts of games and nothing fits together. For instance, almost every game these days has RPG elements, experience points, unlockables and skills to pick.

avatar
Arkose: On the plus side The Dark Mod has just gone standalone (you no longer need Doom 3); the official site seems to be down with all the attention but it's also available on Mod DB.
Speakign of The Dark Mod, is there any information on the system requirement? I have an Nvidia 9400M and I don't know it that's enough to run the game.
Post edited October 10, 2013 by HiPhish
avatar
Elmofongo: Cool I only have Doom 3 BFG edition and I don't know if its compatible or not. Anyother Doom 3 mods you recommend?
avatar
Arkose: You misread; I'm saying The Dark Mod doesn't require Doom 3.
I know that, I am just before the 2.0 upgrade I only have Doom 3 BFG so I did not know if they were compatible, but now I don't need to worry because the Dark Mod is now Stand Alone.
avatar
HiPhish: Every time I see a develper say "modern audience" or "today's market" I cry a little on the inside. What they mean is just "we couldn't be arse to pull our hands out of our butts and keep up with games older than a decade". All the flaws are obvious when one stops to think for a second: Garret is not a ninja, assasin or a wizard, he's a thief. he does thief stuff, his special skill is hat he can move silently and pick locks, not some bullet time magic or detective vision. Of course we know why those elements are in the game: because all the other cool games have them, and the devs want to be with the cool kids too. Experience points make zero sense in Thief; experience points are used to indicate how your character progresses from someone who can baraly hold a sword to a badass. In Thied however you already are a master thief, so there is no reason to have experience points.

All this is pointing at the ongoing incestual rot in video games. Everything is converging into a 3D action monogenre where you have elements from all storts of games and nothing fits together. For instance, almost every game these days has RPG elements, experience points, unlockables and skills to pick.
"Because we want to increase da replay valuez" so says every developers meeting gamer demand the games are too short these days, I blame Call of Duty 4: Modern Warfare since they added "RPG" elements in their multiplayer everyones been doing it, I was jaded when they added RPG elements in GTA 5.

And not only that its also screwing with the real RPGs, remember these articles:

http://www.escapistmagazine.com/forums/read/7.308591-BioWare-Co-Founder-RPGs-Are-Becoming-Less-Relevant

http://www.computerandvideogames.com/310871/bethesda-we-dont-need-to-dumb-down-skyrim/

Which simply is just another way of saying:

http://www.nowgamer.com/news/919569/bioware_we_want_call_of_dutys_audience.html
Post edited October 10, 2013 by Elmofongo