Posted March 28, 2014
![avatar](/upload/avatars/2014/03/4b5e9fc2d37018fbb019587ffc63aec593af6bd1_t.jpg)
The old Serious Sam games, where encounters consist of being attacked by many dozens of enemies and simply (ab)using the quicksave function won't get you anywhere. These fights demand copious amounts of skill, and require you to manage them well from the moment on you hear the screams of the onrushing monsters.
The classic Doom games, for I wager similar reasons and also because they somehow manage to get away with absolutely everything.
I'm also a believer in the maxim that if replaying a section of a game is so abhorrent, playing it for the first time can't have been all that much fun either. I play games to play them, not to finish them. I don't mind replaying a 30 minutes battle against the tactics version of Irenicus at all. That's fun, it doesn't magically cease to be that way after one try. Quite the opposite: I love having to adapt my tactics.