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TheEnigmaticT: It seems to me that the issue with patching is not an issue with DRM; rather, it's an issue with content delivery. GOG.com provides the game without DRM to everyone. Once we've given you that, it's out of our hands how the rest of the games' content is delivered.
It's all semantics really but DRM free to me means "here is the thing, download it, now it is yours forever." That is how GOG handles releases, that is how amazon MP3 for instance handles releases, and that is how I see DRM free. Restricting access is not DRM free. If I buy the game on GOG the patches and DLC are not there for me to download and backup at me leisure, they are restricted within a client.

As someone said previously he does not have internet at home, he downloads games and patches at work and then takes them home on a USB. For him your patching method makes patching The Witcher 2 impossible. Even if that is not DRM by your definition how it is in keeping with GOG principles? You are restricting a paying customer's access to the patches and DLC. Meanwhile a pirate can just download the patch on a torrent and back it up however he wants.

I thought GOG was about the paying customer not being artificially hindered. The way Witcher 2 is being done, regardless of whether you want to call it DRM or not, the paying customer has less access and control over his game than a pirate does. This sort of thing is what infuriates many of us when it comes to DRM... why do I have less control over my game and experience than someone who stole it? If it truly about your bandwith then just offer the patches to external hosts, should they want to post it. It's not about your bandwith though, it's about trying to limit pirates' access to the patch, as you yourself said. The problem with this is the same as the problem with all DRM: it doesn't work on pirates, and it actually does work on paying customers like the man with internet only at work.
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TheEnigmaticT: It seems to me that the issue with patching is not an issue with DRM; rather, it's an issue with content delivery. GOG.com provides the game without DRM to everyone. Once we've given you that, it's out of our hands how the rest of the games' content is delivered.
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StingingVelvet: It's all semantics really but DRM free to me means "here is the thing, download it, now it is yours forever." That is how GOG handles releases, that is how amazon MP3 for instance handles releases, and that is how I see DRM free. Restricting access is not DRM free. If I buy the game on GOG the patches and DLC are not there for me to download and backup at me leisure, they are restricted within a client.

As someone said previously he does not have internet at home, he downloads games and patches at work and then takes them home on a USB. For him your patching method makes patching The Witcher 2 impossible. Even if that is not DRM by your definition how it is in keeping with GOG principles? You are restricting a paying customer's access to the patches and DLC. Meanwhile a pirate can just download the patch on a torrent and back it up however he wants.

I thought GOG was about the paying customer not being artificially hindered. The way Witcher 2 is being done, regardless of whether you want to call it DRM or not, the paying customer has less access and control over his game than a pirate does. This sort of thing is what infuriates many of us when it comes to DRM... why do I have less control over my game and experience than someone who stole it? If it truly about your bandwith then just offer the patches to external hosts, should they want to post it. It's not about your bandwith though, it's about trying to limit pirates' access to the patch, as you yourself said. The problem with this is the same as the problem with all DRM: it doesn't work on pirates, and it actually does work on paying customers like the man with internet only at work.
1. He has also verified that the patcher doesn't check hardware and the patches will most likely auto dump into a temp folder one can copy before it begins to patch the game. This means one can copy those files on another computer and apply them on their own computer....there is a workaround.

Also, he has stated Gog will update the installer from time to time so users will most likely have access to the versions as they come out. They'll just have to install all over again each time is all.

2. Just because you and others are jealous that ILLEGAL downloaders have something easy is no reason to complain this much imo.
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GameRager: 1. He has also verified that the patcher doesn't check hardware and the patches will most likely auto dump into a temp folder one can copy before it begins to patch the game. This means one can copy those files on another computer and apply them on their own computer....there is a workaround.
Unless that guy is installing The Witcher 2 on his work computer I fail to see how that helps him.

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GameRager: 2. Just because you and others are jealous that ILLEGAL downloaders have something easy is no reason to complain this much imo.
Yes, actually, that is exactly why I am complaining. If I pay $50 for a game I should not get a lesser version than the person who steals it. Why should I have limited activations, tie my game to an account which can be banned, be forced to use a client, not be able to easily backup patches, not be able to play all the pre-order bonuses, not be able to save my game without making an account, not be able to backup my disc, not be able to etc. etc. etc..

The whole reason a lot of people hate DRM is because the paying customer is hassled where as the pirate gets a hassle-free experience. My official and legal copy of Call of Duty: Black Ops did not allow me to roll back patches, so when the third patch introduced a weird stutter bug in singleplayer I was screwed. The pirated version allows you to install only the patches you want, meaning it allowed pirates to play the game while I was sitting there waiting for a 4th patch and hoping it would fix my game. Only I did not do that, I downloaded the pirate version and installed only the first two pirate patches and then I played the fucking game. I should not be forced to do that as a legitimate purchaser.

So basically a "DRM free" GOG version of The Witcher 2 should not be more restricted and less functional than a pirated version on a torrent, end of story.
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StingingVelvet: Unless that guy is installing The Witcher 2 on his work computer I fail to see how that helps him.

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Yes, actually, that is exactly why I am complaining. If I pay $50 for a game I should not get a lesser version than the person who steals it. Why should I have limited activations, tie my game to an account which can be banned, be forced to use a client, not be able to easily backup patches, not be able to play all the pre-order bonuses, not be able to save my game without making an account, not be able to backup my disc, not be able to etc. etc. etc..

The whole reason a lot of people hate DRM is because the paying customer is hassled where as the pirate gets a hassle-free experience. My official and legal copy of Call of Duty: Black Ops did not allow me to roll back patches, so when the third patch introduced a weird stutter bug in singleplayer I was screwed. The pirated version allows you to install only the patches you want, meaning it allowed pirates to play the game while I was sitting there waiting for a 4th patch and hoping it would fix my game. Only I did not do that, I downloaded the pirate version and installed only the first two pirate patches and then I played the fucking game. I should not be forced to do that as a legitimate purchaser.

So basically a "DRM free" GOG version of The Witcher 2 should not be more restricted and less functional than a pirated version on a torrent, end of story.
You start the patcher on another pc and grab the patch files, then take them home and use them to patch your install....duh.


Add to this that Enigmatic has stated that the installer will get updated from time to time, and the whole "patcher is drm/limiting access" argument goes out the window.

2. Again, you're complaining that a game company is taking steps to protect their product? Regardless of whether or not it works, is besides the point......which is that you're MAD that CDPR is trying to limit it's losses in a seemingly fair fashion.

That's like being mad at stores for putting radio tags in their expensive products to prevent people from shoplifting because you have to get them deactivated before leaving the store while a shoplifter can cut them out with a boxcutter.

But again, continue to complain and nitpick. Buy it or don't. Just don't complain about it as much as you seem to be doing and not think people won't consider you badly for it.
Post edited May 09, 2011 by GameRager
You do realize The Witcher 2 patches prolly won't have any technical repairs, but most likely small fixes and dlc mostly?
The only reason first game needed so much patching was because they were using Aurora engine that was over-tweaked. I honestly doubt they will release The Witcher 2, with their own engine, full of bugs.
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tomba4: Anyway, will GOG offer refund when it happens that the version available for download is not playable without internet connection?
It kind of does require an internet connection. You have to download the game somehow, after all. After then, though? It won't require a connection, no.
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GameRager: You start the patcher on another pc and grab the patch files, then take them home and use them to patch your install....duh.
Unless I've missed something posted elsewhere, there's no guarantee this will work. You're assuming it will.


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GameRager: 2. Again, you're complaining that a game company is taking steps to protect their product? Regardless of whether or not it works, is besides the point......which is that you're MAD that CDPR is trying to limit it's losses in a seemingly fair fashion.
Actually, that's exactly the point. If DRM actually worked, people wouldn't be so upset about it. Butit's been demonstrated again and again and again that it does not work. So why is it constantly being added to games with the excuse that it's there to 'protect' the game? It protects absolutely nothing.

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GameRager: That's like being mad at stores for putting radio tags in their expensive products to prevent people from shoplifting because you have to get them deactivated before leaving the store while a shoplifter can cut them out with a boxcutter.
No, it's like complaining that you buy a product and put it in your living room, then finding out you have to phone the manufacturer for permission to move it into your den or bedroom. DRM is a 'protective' measure that goes home with you after purchasing the product. It's not removed once the sale is made like a radio tag is.

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GameRager: But again, continue to complain and nitpick. Buy it or don't. Just don't complain about it as much as you seem to be doing and not think people won't consider you badly for it.
You know what? If people complain, things may not change. But if they don't complain, things damned well won't change.
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GameRager: But again, continue to complain and nitpick. Buy it or don't. Just don't complain about it as much as you seem to be doing and not think people won't consider you badly for it.
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Coelocanth: Unless I've missed something posted elsewhere, there's no guarantee this will work. You're assuming it will.
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Actually, that's exactly the point. If DRM actually worked, people wouldn't be so upset about it. Butit's been demonstrated again and again and again that it does not work. So why is it constantly being added to games with the excuse that it's there to 'protect' the game? It protects absolutely nothing.
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No, it's like complaining that you buy a product and put it in your living room, then finding out you have to phone the manufacturer for permission to move it into your den or bedroom. DRM is a 'protective' measure that goes home with you after purchasing the product. It's not removed once the sale is made like a radio tag is.
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You know what? If people complain, things may not change. But if they don't complain, things damned well won't change.
1. Regardless, staff have said it should work & it's also a viable solution for those who may need it.

2. Again regardless of if it doesn't or not it doesn't make it more or less "fair" for companies to use it....within reason.

3. I still think my comparison fits, regardless if one example is before sale and one after, both can be removed by criminals easily yet both are still used by companies.

4. I don't care if people complain, and in the right channels, but complaining over and over again just gets frustrating to those that have to read it over and over again. Also, Gog/CDPR are trying to work with us on this and to keep complaining after what we've accomplished seems very whiney to me and possibly others as well. Even Xyem is placated and agrees with what has been worked out with CDPR/etc since we found out about the auto-patcher, and he was very hard to swing around.
Post edited May 09, 2011 by GameRager
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StingingVelvet: It's all semantics really but DRM free to me means "here is the thing, download it, now it is yours forever."
It seems to me that's what we're doing. We're giving you a game with no serial code checks to play, no install limits, nothing preventing you from backing up the game, or really anything that attempts to limit how you choose to use the software. If that's DRM to you, well, sorry. We've done all we can on the distributor's end to make this DRM-free.

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StingingVelvet: You are restricting a paying customer's access to the patches and DLC. Meanwhile a pirate can just download the patch on a torrent and back it up however he wants.
You're also conflating "GOG.com" with "CD Projekt RED". While it is true for some users that this may not be the most convenient way for them to receive patches, for the overwhelming majority of people, this is the most convenient manner to patch a game. GOG.com has no say over how CD Projekt handles patches, but we've gone the extra mile for you guys and already secured a promise that we'll be providing you guys with an updated master build of the game once the patching cycle has slowed down.

That is realistically all we can do, and it's the same thing that we do for all of our games. As far as I can see, this is a similar case to needing a CD Key from Bioware to play NWN online or having to wait a few weeks for the GOG installer to be updated to the newest version of Sturmovik.
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TheEnigmaticT: It kind of does require an internet connection. You have to download the game somehow, after all. After then, though? It won't require a connection, no.
I have a computer without internet connection (I hope that's not a crime), on which I would like to install properly working (i.e. patched) version of TW2. I do *not* have another machine on which I could temporarily install the game and run the auto-updater. So in my case, the DRM mechanism prevents me from playing the game, unless I play it with known bugs, or I just download a standalone patch from elsewhere.

Regarding second part of your sentence: I don't understand what you're saying. Of course the game requires internet connection after you install it - you have to authorize against CDPR servers in order to get bug fixes. At least at the beginning of course, but I'm one of the people who made the pre-order; I guess it won't be a problem for people buying the game a year or two later for half the price, as they'll probably get it fully patched.
Some people will never be happy Enigmatic.....they will moan & complain to get an extra inch after being given a foot. I say let's all just enjoy the game while they lose out & that's that.

I, for one, think you guys are doing an awesome job handling this on your end.
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TheEnigmaticT: It kind of does require an internet connection. You have to download the game somehow, after all. After then, though? It won't require a connection, no.
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tomba4: I have a computer without internet connection (I hope that's not a crime), on which I would like to install properly working (i.e. patched) version of TW2. I do *not* have another machine on which I could temporarily install the game and run the auto-updater. So in my case, the DRM mechanism prevents me from playing the game, unless I play it with known bugs, or I just download a standalone patch from elsewhere.

Regarding second part of your sentence: I don't understand what you're saying. Of course the game requires internet connection after you install it - you have to authorize against CDPR servers in order to get bug fixes. At least at the beginning of course, but I'm one of the people who made the pre-order; I guess it won't be a problem for people buying the game a year or two later for half the price, as they'll probably get it fully patched.
Dude even if you have an offline PC you'd need an online PC you could access, regardless of whether you downloaded standalone patches, updated installers, or autopatcher files to update your game with.

Also Enigmatic is right.....as in the game doesn't need to verify to start the game up or play.
Post edited May 09, 2011 by GameRager
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GameRager: Dude even if you have an offline PC you'd need an online PC you could access, regardless of whether you downloaded standalone patches, updated installers, or autopatcher files to update your game with.
Once again you ignore uncomfortable arguments and you just repeat the same stuff over and over again. As I said, I cannot install the game on the machine connected to the internet. If you cannot understand that, then, well... I don't know.
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GameRager: Dude even if you have an offline PC you'd need an online PC you could access, regardless of whether you downloaded standalone patches, updated installers, or autopatcher files to update your game with.
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tomba4: Once again you ignore uncomfortable arguments and you just repeat the same stuff over and over again. As I said, I cannot install the game on the machine connected to the internet. If you cannot understand that, then, well... I don't know.
Yes, but the installer CAN be downloaded on a PC connected to the internet onto a thumb drive or onto DVDs, so there is a way.

Also, I HAVE to repeat some of the same stuff over and over again because some people seem to like acting like self-entitled "twats"(from what i've read and from my POV) after being given so much by Gog and having their complaints heard.
Post edited May 09, 2011 by GameRager
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tomba4: Regarding second part of your sentence: I don't understand what you're saying. Of course the game requires internet connection after you install it - you have to authorize against CDPR servers in order to get bug fixes. At least at the beginning of course, but I'm one of the people who made the pre-order; I guess it won't be a problem for people buying the game a year or two later for half the price, as they'll probably get it fully patched.
If your concern is that the game is utterly broken without subsequent patches, well, you have until the 31st of the month to complete your purchase of your preorder. Wait a few days and see what the forums say, If the game is farked, then you probably want to wait a while until downloading and playing the game anyway. If it's in pretty good shape, complete your purchase, download the game on removable media, and go along your merry way.

If the game doesn't work at all at launch (I find this unlikely, given the efforts that CDP RED is putting into it. But it's an infinite universe and anything can happen) your best bet is to trust that GOG.com cares about our customer base and will update our master build as soon as is practicable so that people who are in situations like you can get and play their game in any fashion that they see fit. I think GOG has done a lot of work over the years to show our customer base that we aren't trying to screw you guys over, and I don't think that we're going to change now.

It's up to you if you find this an acceptable choice, but we're doing all we can as a digital distribution channel to make this game as easy to get and play as we can.
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TheEnigmaticT: It's up to you if you find this an acceptable choice, but we're doing all we can as a digital distribution channel to make this game as easy to get and play as we can.
You cannot see that from my complaints, but I assure you I really understand your standpoint, I know my options and I appreciate what you're doing. What I don't understand is why you cannot acknowledge that there IS (or MAY BE) a problem and the game is NOT 100% DRM free under special circumstances.