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Whiteblade999: Here you go.
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Reveenka: ... Wow. They have a site for that, too??

Well, it's bookmarked now! As a college student who works on the side, knowing how long it will take to finish a game has become a very important factor in choosing what to play next, so this site should be useful. Thanks!
I don't know what I would do without it when trying to manage the backlog.
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nijuu: Just out of interest what made u stop watching it in Season 2?. I thought Season 1 was pretty good..Season 2 was too...can't explain it. Trying Season 3 now...
Oh yeah might look into getting the game ;)
I too stopped watching during season 2. However, I thought the entire series was complete garbage from episode 1 until the point where I stopped watching. I only kept watching for that long because I wanted to give it every possible chance to be good, but it never was. The list of stuff that annoyed me about the show is incredibly long, so I'll just stick to two main points:

*** Possible minor spoilers ***

1. They talk too much. I'm fairly sure this has been brought up in numerous reviews of the show all across the internet, and it's something that really annoyed me too. When the characters on a TV-show about zombies talk more about their feelings than people do in the real world, then something is just wrong. I don't expect "all action, all the time", but some episodes of The Walking Dead can truly be classified as "no action, none of the time".

2. Everyone dies. I know some people love when important characters die in movies and TV-shows. I don't. In fact I absolutely hate it. And unfortunately killing characters off has become a bit of a trend in TV series in the last 5 years or so. From what I can see, it seems to be an attempt to "prove" that your TV-show is a serious drama show or whatever... But it really annoys me. And it's especially bad when it's done for no reason, other than to "prove" how serious you are. A show like Game of Thrones for example, has a fairly important character who dies in the first season - but that is a vital point in the plot. None of the things that happen in season 2 of that show could have happened if they hadn't killed that one guy off. And even though I hated that when I watched the particular episode where he dies, I grew to understand it and eventually thought it was okay. The Walking Dead on the other hand kills people off left and right for no apparent reason. And it's lame and I hate it.
When the characters on a TV-show about zombies talk more about their feelings than people do in the real world
It's not a show about the zombies. Even its title isn't about the zombies.
Post edited December 18, 2012 by keeveek
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Luisfius: The ending is always the same, but your choices change everything. In TWD it is not the end what matters at all, but what choices you make, and what you say. It is all about the journey. It is second in reactivity to Alpha Protocol, even if the end result won't change.

And it totally is a gamew, it is the most arcadey point and click adventure game out there. Shame the walking speed is sloooow.
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keeveek: Umm... No. The outcome is always the same, and I don't mean ending. EVERYTHING. Your choices merely change the dialogues.

The story is as linear as ever, they didn't even make multiple endings, this is how cheap and lazy Telltale guys are.

You may build up your character, your trust, your friendships. It doesn't matter. Whoever has to die, dies anyway, whoever has to snap, he or she snaps in the exact same moment in exact same way, even if it seems riddiculous because of your choices.

My first huge disappointment was with the scene in 3rd episode. That near the RV with Lily.

Comparing this to the choices of Alpha Protocol is just wrong.

Another example - at the end of episode 4, I thought "wooow! that's something that is gonna have impact on entire game!". Nope, it doesn't. In the first 5 minutes of episode 5 everything is back to normal.
That the characters are going to die and you can't do anything to prevent it is more or less the point. Along with what you did. The story is linear in purpose for a purpose. The main thing is that Walking Dead is a game where EVERY single choice is the wrong choice, and you will fuck up just by making that choice. That is the point. You are powerless in the end, and whatever you do is just prolonging the inevitable. It is not a game or a setting where a happy ending can ever be reached, and that is the point of it.

Making multiple endings would've cheapened that point. It is not lazyness in this case. The end is the same, but the journey can be different.


Also, that event at the end of 4th did totally impact things. It paints everything and sets what happens in the fifth. It did have an enormous impact, and again, shows the main tone of the game, your actions, all of them, cannot ever give you a happy ending.
can't do anything to prevent it is more or less the point.
Very lazy point. Characters don't die in a way noone could prevent. Most of them die exactly in a way that could've been prevented easily by TALKING. But I won't elaborate, I don't want to spoil the story to anybody.
annot ever give you a happy ending.
I didn't say I want a happy ending.

And Telltale said "the game adapts to your choices" also "strong replayability value", and I say it's a lie. As I've said the story is good, but it's just as linear as ever and it's not even an adventure game, because there are hardly any riddles, it's almost like "press A to win" game.

It's an interactive comic (a good one), nothing more, nothing less.

Ps. You can't bring Alpha Protocol in one sentence and then say "everything is the same, because it has to be the same"
Post edited December 18, 2012 by keeveek
I said that it was second only to Alpha Protocol in reactivity. Also, the conversation system is similar, in the way it is presented.

The game will keep track of your choices, just like AP, only that it will not have enormous changes. The way it handles it is more restrained, but it is still there, and your choices do matter. Just that the end result won't be different.
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Luisfius: The way it handles it is more restrained, but it is still there, and your choices do matter. Just that the end result won't be different.
And I'm asking again - in what way? In a way "is Kenny gonna shout at me or be polite to me?" way? Because I didn't see anything more than that.

And even that was made lazy. The game code is like "if you helped Kenny less than X times he's not your friend" -> it doesn't mean if you helped him in times he needed your help the most. What only matters is the number of times you helped him. Lazy writing.

Lazy writing is visible everywherein that game. "You chose to save person X? Doesn't matter, he dies in the first 5 minutes of the next episode anyway"

I must admit one thing. Authors created a great illusion that many people believe. But they are usually people who never played any visual novel anytime before.

It's one of the rare examples of a game that playing again ruins the whole experience and all suspension of disbelief is gone to hell.
Post edited December 18, 2012 by keeveek
I watched Hannah from yogscast play through most of the 5 games. I wasn't intending on buying it until it was drm free and figured that wouldn't happen for a while. It was very entertaining but given its content and the style of gameplay it almost felt like watching it on youtube was piracy.

Its probably the only game I have never played that I can honestly, totally, whole heartedly, recommend to anyone who might be thinking about buying it.
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nijuu: Just out of interest what made u stop watching it in Season 2?. I thought Season 1 was pretty good..Season 2 was too...can't explain it. Trying Season 3 now...
Oh yeah might look into getting the game ;)
Too much "cheap drama". I've read the comics, which were infinitely better. Also, the Lorey (or whatever the wife was called) really bugged me. In general, I really didn't like any of the actors.

The game did everything so much better. Especially a mention goes out towards the main character. Who is "a black protagonist cast into a white role". You don't even see that often in cinema, let alone games. Telltale really outdid themselves.

The game is a brilliant experience, I cannot recommend it enough.


Side note, is Jurrasic Park similar? I heard the game got a lot of flak due to "not being an adventure game". But same can be said for TWD, which only helped the game.
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SimonG: Side note, is Jurrasic Park similar? I heard the game got a lot of flak due to "not being an adventure game". But same can be said for TWD, which only helped the game.
Actually it got a lot of flak for being hopelessly riddled with quicktime events.

Remember the bit in episode 1 where you talk to hershels son as you saw that plank? had that been done like jurassic park you'd have had to press QEQEQEQEQEQEQEQEQEQEQEQEQEQEQE at precisely the right timing through the entire conversation or risk Lee lopping his pinky finger off.

The characters aren't as well fleshed out in it, the telltale art styles don't really lend themselves to the jurassic park IP and the stiff animation doesn't really make for very good action scenes (not that you get to see them since you've got to concentrate on the QTE's any time anything even remotely interesting happens).
QEQEQEQEQEQEQEQEQEQEQEQEQEQEQE at precisely the right timing through the entire conversation or risk Lee lopping his pinky finger off.
That sounds like Fahrenheit! (Indigo Prophecy) or Heavy Rain :D
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SimonG: Side note, is Jurrasic Park similar? I heard the game got a lot of flak due to "not being an adventure game". But same can be said for TWD, which only helped the game.
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Cormoran: Actually it got a lot of flak for being hopelessly riddled with quicktime events.
I thought the QTE in TWD were well done and fitting. Generally, the "time bar" for conversations should be in every game. It never felt weird and gave the game a good pacing.

But from what you said about JP.... damn, that doesn't sound good. Mabye I'll check it out once it hits a deep discount.
When the characters on a TV-show about zombies talk more about their feelings than people do in the real world
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keeveek: It's not a show about the zombies. Even its title isn't about the zombies.
So? The point I'm getting at in that sentence is that they're characters on a TV-show. Not that the show is about zombies. Read the context.