Luisfius: The ending is always the same, but your choices change everything. In TWD it is not the end what matters at all, but what choices you make, and what you say. It is all about the journey. It is second in reactivity to Alpha Protocol, even if the end result won't change.
And it totally is a gamew, it is the most arcadey point and click adventure game out there. Shame the walking speed is sloooow.
keeveek: Umm... No. The outcome is always the same, and I don't mean ending. EVERYTHING. Your choices merely change the dialogues.
The story is as linear as ever, they didn't even make multiple endings, this is how cheap and lazy Telltale guys are.
You may build up your character, your trust, your friendships. It doesn't matter. Whoever has to die, dies anyway, whoever has to snap, he or she snaps in the exact same moment in exact same way, even if it seems riddiculous because of your choices.
My first huge disappointment was with the scene in 3rd episode. That near the RV with Lily.
Comparing this to the choices of Alpha Protocol is just wrong.
Another example - at the end of episode 4, I thought "wooow! that's something that is gonna have impact on entire game!". Nope, it doesn't. In the first 5 minutes of episode 5 everything is back to normal.
That the characters are going to die and you can't do anything to prevent it is more or less the point. Along with what you did. The story is linear in purpose for a purpose. The main thing is that Walking Dead is a game where EVERY single choice is the wrong choice, and you will fuck up just by making that choice. That is the point. You are powerless in the end, and whatever you do is just prolonging the inevitable. It is not a game or a setting where a happy ending can ever be reached, and that is the point of it.
Making multiple endings would've cheapened that point. It is not lazyness in this case. The end is the same, but the journey can be different.
Also, that event at the end of 4th did totally impact things. It paints everything and sets what happens in the fifth. It did have an enormous impact, and again, shows the main tone of the game, your actions, all of them, cannot ever give you a happy ending.