Posted February 25, 2012
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
![Tormentfan](https://images.gog.com/6c74a95f4e98e5dc9bd0cbf5d0ea2c64623cbd305b13d05a9980d9630a1fb3bf_forum_avatar.jpg)
Tormentfan
Sim Salla Bim
Registered: Nov 2010
From Other
Posted February 25, 2012
Congratulations.. I hope that's just the first big step taken and that it gets easier for you from now on. :)
Nice :D
Nice :D
Post edited February 25, 2012 by Tormentfan
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
Posted February 25, 2012
I'm really happy that one of the best Indie Mags online looked into the game. And their review is quite good. Hope our friend from Hungary keeps up the good work and make this game an official release soon :)
![adamzs](https://images.gog.com/af6073e485216126d0392a061c248350900f73509eb49b2644a2f4eb3794bda7_forum_avatar.jpg)
adamzs
Space Dog
Registered: Aug 2010
From Hungary
Posted February 25, 2012
You guys have certainly picked up on that post on IGM quick, we have just about finished cheering over here. :)
![Tormentfan](https://images.gog.com/6c74a95f4e98e5dc9bd0cbf5d0ea2c64623cbd305b13d05a9980d9630a1fb3bf_forum_avatar.jpg)
Tormentfan
Sim Salla Bim
Registered: Nov 2010
From Other
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
Posted February 25, 2012
![adamzs](https://images.gog.com/af6073e485216126d0392a061c248350900f73509eb49b2644a2f4eb3794bda7_forum_avatar.jpg)
adamzs
Space Dog
Registered: Aug 2010
From Hungary
Posted February 25, 2012
![avatar](/upload/avatars/2011/12/256387b6d8c82e67d61aea782954d28a9364198f_t.jpg)
Congrats and I really hope you'll make the game downloadable... like another good flash game: Trauma
Oh that much is already a given for me. :) You have a great weekend too, and thank you and everyone here for the tremendous support.
![adamzs](https://images.gog.com/af6073e485216126d0392a061c248350900f73509eb49b2644a2f4eb3794bda7_forum_avatar.jpg)
adamzs
Space Dog
Registered: Aug 2010
From Hungary
Posted February 25, 2012
Just a quick heads up - I've received reports that in some cases the game did not let people past the first screen on Mac computers, and that issue should be fixed now.
If anyone has that problem now (after refreshing the game page in their browser), please let me know.
If anyone has that problem now (after refreshing the game page in their browser), please let me know.
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
Posted February 25, 2012
![avatar](/upload/avatars/2011/12/8e623afc1dc53904520abb21952520195904bc0b_t.jpg)
If anyone has that problem now (after refreshing the game page in their browser), please let me know.
![adamzs](https://images.gog.com/af6073e485216126d0392a061c248350900f73509eb49b2644a2f4eb3794bda7_forum_avatar.jpg)
adamzs
Space Dog
Registered: Aug 2010
From Hungary
Posted February 25, 2012
![avatar](/upload/avatars/2011/12/256387b6d8c82e67d61aea782954d28a9364198f_t.jpg)
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
Posted February 25, 2012
![avatar](/upload/avatars/2011/12/256387b6d8c82e67d61aea782954d28a9364198f_t.jpg)
![avatar](/upload/avatars/2011/12/8e623afc1dc53904520abb21952520195904bc0b_t.jpg)
![Tormentfan](https://images.gog.com/6c74a95f4e98e5dc9bd0cbf5d0ea2c64623cbd305b13d05a9980d9630a1fb3bf_forum_avatar.jpg)
Tormentfan
Sim Salla Bim
Registered: Nov 2010
From Other
Posted February 25, 2012
![avatar](/upload/avatars/2011/12/8e623afc1dc53904520abb21952520195904bc0b_t.jpg)
![avatar](/upload/avatars/2011/12/256387b6d8c82e67d61aea782954d28a9364198f_t.jpg)
![spinefarm](https://images.gog.com/62bec7be3dcfb0298457810d78b0b5b4069a97474853e790b34712b45271d0f1_forum_avatar.jpg)
spinefarm
Old timer
Registered: Dec 2011
From United Kingdom
Posted February 25, 2012
We always need fresh breath of air in gaming scene... and I'm a sucker for games that look like Limbo :D
![Wishbone](https://images.gog.com/0955f36b801ddb313007a0b17fb322b8854562f12948c53db5b83bc890de168f_forum_avatar.jpg)
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted February 25, 2012
![avatar](/upload/avatars/2011/12/8e623afc1dc53904520abb21952520195904bc0b_t.jpg)
I'm impressed at the spontaneous PR machine that swung into action here. Good luck with everything :-)
![PyroGourmand](https://images.gog.com/8fd8ebce55d2afc7d53f2457a2d0ce65b437b3b451a395ba7ff6c7f4f7b48a1d_forum_avatar.jpg)
PyroGourmand
Good Luck Sir !
Registered: Sep 2008
From France
Posted February 25, 2012
I just played the game, it was really nice : simple, soft and atmospheric.
Having recently played the Samorosts and Machinarium, I felt The Old Tree was pretty close to that kind of experience (which is very good). It was closer to the Samorosts to be more precise, the environment is less detailed, more abstract, more about the atmosphere/ambient rather than the tiny little details.
Btw, I dunno if the palm tree next to the elevator trick is a hint at Machinarium or pure coincidence :)
I also noticed that the game is pretty dark (dark as in display contrast), maybe tweaking it slightly up, or lightening a little some rooms would make it even more immersive.
Now, with the current game, I wish it had a little more "strange" elements, something playing with the "realist" part of its universe, like some slightly improbable characters or physics : a weird creature moving around through weird ways (like growing ephemeral legs/roots) and/or made out of two smaller organisms, some sort of vibrations/sound shaking up the gravity field (liquids go into bubbles or various shapes, while your character's form is changing, creatures gets bigger/smaller/wider).
=> More funny crazy manipulations of the game's world, so the players would look around and try to guess what sort of weird thing would come on the screen, being really curious about the unknown.
(ps: I know it takes months to add a single feature, it's just what went through my mind after playing it)
Thanks a lot for sharing it with us :)
Having recently played the Samorosts and Machinarium, I felt The Old Tree was pretty close to that kind of experience (which is very good). It was closer to the Samorosts to be more precise, the environment is less detailed, more abstract, more about the atmosphere/ambient rather than the tiny little details.
Btw, I dunno if the palm tree next to the elevator trick is a hint at Machinarium or pure coincidence :)
I also noticed that the game is pretty dark (dark as in display contrast), maybe tweaking it slightly up, or lightening a little some rooms would make it even more immersive.
Now, with the current game, I wish it had a little more "strange" elements, something playing with the "realist" part of its universe, like some slightly improbable characters or physics : a weird creature moving around through weird ways (like growing ephemeral legs/roots) and/or made out of two smaller organisms, some sort of vibrations/sound shaking up the gravity field (liquids go into bubbles or various shapes, while your character's form is changing, creatures gets bigger/smaller/wider).
=> More funny crazy manipulations of the game's world, so the players would look around and try to guess what sort of weird thing would come on the screen, being really curious about the unknown.
(ps: I know it takes months to add a single feature, it's just what went through my mind after playing it)
Thanks a lot for sharing it with us :)
Post edited February 25, 2012 by Klem