StingingVelvet: Lack of "sanity" and hunting for matches means I might actually enjoy it, honestly. The original was too tense for me.
More linear sucks though.
I really can't see it benefitting from reduced gameplay elements. It's a horror-themed game, therefore it lives or dies on the maintaining of tension.
The idea that was first evident in Penumbra; having to avoid looking at the stalking creatures in order to remain hidden, which developed into Amnesia's fear-of-the-dark mechanic; was absolutely instrumental to creating that tension. Judging by what we're hearing, it's been taken out without anything really to replace it.
Amnesia was kind of minimal on gameplay in the first place, making it more minimal seems...odd.