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tarasis: ...
My own habits are now that I won't buy a game on release as usually they are too buggy and cost too much. I'll happy wait till the GOTY /Ultimate / Deluxe edition comes out with all the DLC / patches. Unless I get a good word of mouth I am very weary of games that don't have demos...
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Trilarion: I like this strategy. If every pirate would do this instead, the world would be so much better. But that ain't happen to a large enough number of people. You'll always have the people who want to play a game now but do not want to pay for it and cannot under any circumstances wait.
What I don't get is what the difference is technically (not morally/legally/etc) between waiting for a game to go on sale for 10 bucks and then buying it & pirating it when it's 60 bucks(for whatever reason) and then buying it also when it's around 10 bucks.

The only difference I can see is you might add to the piracy numbers if you torrent the game, and this won't even matter if you direct download a copy.
Post edited January 02, 2012 by GameRager
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Trilarion: I like this strategy. If every pirate would do this instead, the world would be so much better. But that ain't happen to a large enough number of people. You'll always have the people who want to play a game now but do not want to pay for it and cannot under any circumstances wait.
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GameRager: What I don't get is what the difference is technically(not morally/legally/etc) between waiting for a game to go on sale for 10 bucks and then buying it and pirating it when it's 60 bucks(for whatever reason) and then buying it also when it's around 10 bucks.
Wow, you actually made a point. ;-P

I agree with this. But I also don't see much of a moral difference.
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GameRager: What I don't get is what the difference is technically(not morally/legally/etc) between waiting for a game to go on sale for 10 bucks and then buying it and pirating it when it's 60 bucks(for whatever reason) and then buying it also when it's around 10 bucks.
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SimonG: Wow, you actually made a point. ;-P

I agree with this. But I also don't see much of a moral difference.
I didn't want to bring up morals as everyone's morals differ on this particular issue/point......this is why I asked what difference there is TECHNICALLY to keep replies to that point focused on the technical aspect of it and not the moral/legal aspects of it.
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GameRager: What I don't get is what the difference is technically (not morally/legally/etc) between waiting for a game to go on sale for 10 bucks and then buying it & pirating it when it's 60 bucks(for whatever reason) and then buying it also when it's around 10 bucks.
Technically (from our point of view) there is no difference, beyond you get to bug test :) You are paying for what you played in the end. However I suspect many pirates wouldn't even consider doing this.
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HereForTheBeer: If that's the case, then nobody would pirate $6 GOGs, or songs available for $0.89 or less. No, it's more that some folks always feel entitled to something for nothing, regardless of price, and will pirate simply because they can, with almost no risk of being caught.
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I agree, however this argues against your first statement - if games are cheaper than ever, and if high prices are the driver of piracy, then illegal downloads should be decreasing. As you said later on, game piracy is not decreasing.

All that said, it's a complicated issue with the picture muddied by varying price points, varying degrees of DRM, varying laws throughout the world, the digital marketplace still trying to find its own way around the issue, and other factors.
1. SOME feel self entitled and download whatever they can without paying, but this isn't the case for all pirates, so please stop generalizing when you mention them. ;\

Some download to bypass the DRM on their PAID copy(because they dislike DRM or because it interferes with the game on thier system or their system suffers in some way.)

Some download to test a game out to see if it works on their system when no demo is available(and before you say watch a Playthrough video or something else remember that many PC configs are different enough to lead to a game working on one PC on your block and not the next.).

Not trying to justify here just showing my point that not all download because they feel self-entitled.

2. High prices are one driver of piracy......others include onerous DRM(people buy a legit copy and download a cracked one for varying reasons), no demos available to test the game out on one's system, being VERY poor, etc.


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GameRager: What I don't get is what the difference is technically (not morally/legally/etc) between waiting for a game to go on sale for 10 bucks and then buying it & pirating it when it's 60 bucks(for whatever reason) and then buying it also when it's around 10 bucks.
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tarasis: Technically (from our point of view) there is no difference, beyond you get to bug test :) You are paying for what you played in the end. However I suspect many pirates wouldn't even consider doing this.
You'd be surprised at how many advocate buying a copy if you play the game. Even cracking NFO files(Some) tell people to buy the games if they liked them to support the industry, and I believe many actually do buy legit copies after a certain amount of time. I was just trying mainly to illustrate that not all pirates tried and didn't buy like some here thought, not to illustarte that most pirates bought the games they pirated(which I couldn't prove even if I tried.).
Post edited January 02, 2012 by GameRager
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HereForTheBeer: If that's the case, then nobody would pirate $6 GOGs, or songs available for $0.89 or less. No, it's more that some folks always feel entitled to something for nothing, regardless of price, and will pirate simply because they can, with almost no risk of being caught.
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GameRager: 1. SOME feel self entitled and download whatever they can without paying, but this isn't the case for all pirates, so please stop generalizing when you mention them. ;\
When I said "some", and you said "SOME", how is my "some" generalizing and your "SOME" is not? Does the capitalization make the difference?
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GameRager: 1. SOME feel self entitled and download whatever they can without paying, but this isn't the case for all pirates, so please stop generalizing when you mention them. ;\
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HereForTheBeer: When I said "some", and you said "SOME", how is my "some" generalizing and your "SOME" is not? Does the capitalization make the difference?
The way you said it as "some folks" made me think you were saying that instead of the word pirates/etc.

Sorry if I misread that.

(I for one blame having to write up three long posts to my mafia game, adjusting said game's map to follow suit, and my just having woken up a half hour ago. :\...)
Post edited January 02, 2012 by GameRager
LOL - I figured it was something like that.

As I mentioned earlier, there are quite a few reasons (or are they causes?) for this to happen. For some it's simply, "I shouldn't have to pay." And for them, DRM, price, and other reasons are secondary since they'll pirate regardless. "One penny? Rip-off! Now where was that torrent site?"

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Not sure if there's a valid way to measure this "pure" piracy versus the "try before you buy" that happens in the absence of a demo (or a demo that reflects the release state of a title), along with archival downloading after obtaining a license, etc. Thus it's difficult to substantiate, with accuracy, any claim that piracy drives pricing or vice verse. We can try to apply traditional supply and demand models but how does that come into play when the supply, once the title is complete, is virtually infinite? How can we claim huge losses when nobody really knows how many try-before-you-buy torrents turn into retail sales? 10%? 90% What percentage of these downloads are actual pirating without a software license for the title and with no intent to buy whether or not the pirate enjoys the game?

Cause, reason, I don't care. It's all moot because nobody knows the number of illegal downloads, how many turn into sales, how many are treated like a demo without a sale and are subsequently deleted after a short bit of play time, how many are actual piracy, how many are archival backups of titles for which the license has been properly obtained. All we have are semi-educated guesses as to the cost to the industry, and thus we only have guesses on whether or not piracy harms or helps the industry.
I agree on the last bit.....no one knows the correct numbers. It irks me though when anti-piracy groups and publishers flaunt the number of illegal "game downloads" and say piracy is hurting them when A: Those numbers don't show if a person downloaded the whole game or just a crack, or if they bought a legit copy beforehand or not, B: If they finished the download or had to start it more than once for some reason, etc.
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SimonG: This discussion isn't really new, is it?.

The music industry didn't die, and they had a far bigger problem with piracy than games. Same with the movie industry.

I still think that piracy as an economical factor isn't bad for the industry as a whole. The problems people have with it are far more psychological than anything else. ("He got something for free, but I payed for it. You bastard!").

And the gaming industry is using pirates as a scapegoat to put DRMs in games. But the actual target of those is the used games market (which got huge with ebay, etc.). The whole purpose of Steam was to kill the used game market on the PC. I don't blame them, as I don't buy used games (other than as collectors items that is).
Oh man this is so funny.
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Trilarion: I like this strategy. If every pirate would do this instead, the world would be so much better. But that ain't happen to a large enough number of people. You'll always have the people who want to play a game now but do not want to pay for it and cannot under any circumstances wait.
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GameRager: What I don't get is what the difference is technically (not morally/legally/etc) between waiting for a game to go on sale for 10 bucks and then buying it & pirating it when it's 60 bucks(for whatever reason) and then buying it also when it's around 10 bucks.
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It might not make a big difference, but I doubt very much, that many people do it like this, i.e buying all of the games that they already downloaded.

For me the difference would be of using the market forces while waiting against just the law of the strongest, i.e. taking what you want.
Post edited January 02, 2012 by Trilarion
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GameRager: What I don't get is what the difference is technically (not morally/legally/etc) between waiting for a game to go on sale for 10 bucks and then buying it & pirating it when it's 60 bucks(for whatever reason) and then buying it also when it's around 10 bucks.
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Trilarion: It might not make a big difference, but I doubt very much, that many people do it like this, i.e buying all of the games that they already downloaded.

For me the difference would be of using the market forces while waiting against just the law of the strongest, i.e. taking what you want.
You're still using the market forces if you pay for it at the same price as everyone else.

To me it all boils down to what another gogger said in here......imo it's more an issue of people being mad others get something before them/for nothing than anything else in some cases.

Big stretch of an example: If gamers want to support the industry then why not pay full price and not take money away from the publishers?
Post edited January 02, 2012 by GameRager
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aluinie: No matter how you look at it the amount of pc downloads is bad over 3 million for the top 5 games each. Sadly this will just give games companies more ammunition for their sodding drm schemes and with those figures i can see their point although i hae drm.
You can't just take those number like that.
In July, Crysis 2 had already sold 3 million copies.
http://www.eurogamer.net/articles/2011-07-26-crysis-2-racks-up-three-million-sales

Also, piracy actually prove that DRM are useless.
Unless something is done to reduce the amount of people downloading games like this things wont change customers will get screwed (the ones who buy the games), companies will still lose money and not release good games on the pc thanks to these downloaders.
ok now: piracy doesn't cost anything to the game publisher or developer. You could consider it as an eventual lost of sale, but that doesn't make you lose any money.

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Narwhal: Minecraft : 3 Million Sales

In any case, many games "for the masses", "unoriginal" were very original when first out : Mass Effet (yes !), Sands of Time, or even more : the Sims.
They are obviously exception.
I think without piracy games would be (slightly) MORE expensive (no more "competition") but also BETTER (or more accurately, there would be more game availables, and those games would be more original).
I don't see why there would more games without piracy. Piracy doesn't prevent developers to develop.
When you take an alternative out, you increase demand for your product. When there is an increase in demand, producers tend to increase their production (here, in the number of different games offered) and to increase their price.
That could be true, if piracy was an "alternative".


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Narwhal: The cost of game production and the perceived need for beautiful graphics has I believe, little impact in the success or lack thereof of a genre in particular.
Many peoples actually want a graphically great game. Just ask some random people (not on gog, obviously)
In my opinion, space sim are the closest to naval sim (a lots of emptiness which a few battle/spaceship and their "fighters/bombers" laying around), and those have not disappeared.
That's ridiculous.
Space sims are completly different from any other sims. Another market. Another way to do them. Other genre rules.$
Yes, those are not the most popular, but they still sell enough for the developpers to live.
Enough for them to live, yes, but not to maximize an investment.
Similarly, flight sim can still be found regularly. One of the reason might be that for obvious reason ("realistic" nature of those games), flight and naval sims would tend to be less pirated that shooters or sci-fi titles (in a ratio of total number of players of those games).
Fly sims also are a WHOLE different genre. With it's own market also.
And from where do you get that they are less piracy in those genre?
No piracy => More sales
1 pirated copy isn't a lost sale.


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HereForTheBeer: If that's the case, then nobody would pirate $6 GOGs, or songs available for $0.89 or less.
IMHO, 0.89$/€ is actually expensive for a song.
Also, music is different. Study shows that the money people save through piracy, end up spent in gigs/merch, which are at an all time high.
The Swiss government recently made a study to see if they should legislate or not:
http://www.ejpd.admin.ch/content/ejpd/fr/home/dokumentation/mi/2011/2011-11-30.html (FR|DE|IT)
Gaming has never been cheaper than now.
I agree, however this argues against your first statement - if games are cheaper than ever, and if high prices are the driver of piracy, then illegal downloads should be decreasing. As you said later on, game piracy is not decreasing.
New releases still are 60$/€. Even in digital distribution, where costs are lower.

edit: damn fuckin bad quoting system.
Post edited January 02, 2012 by dksone
Some new releases are $60 here. Those are the exception, not the rule. Likewise, today the price drops are happening much sooner than the days when I started gaming in the 80s / 90s.

The point about music (and GOGs offerings) is that it's cheap to buy a song (whatever the going price is these days - I still buy CDs) and you're no longer stuck buying a the entire CD for just the one or two songs that you want, and people will STILL pirate those files. In music, too, the try-before-you-buy pirate "market" should be almost nil since the major download sites tend to have at least a small clip of each song for the customer to sample before purchase. So there's more to it than price or DRM being the reasons to pirate music. What I was getting at is that some people are going to steal this stuff simply because they can get the product for free without repercussion, not because the price is high.
I don't pirate games, but I can understand why there are CERTAIN pirates who do download because of their issues with the industry (overpriced games, ridiculous DLC crap, etc.) I think these people have valid reasons to do so, even though it comes at the expense of the developers, I wouldn't say there are moral issues surrounding it.

If you look at the trademark/copyright rules in the USA, a creative person only gets to reap profits off their material during their lifetime plus 75 or 100 years, I can't remember. After that, open market. So all those copies of Shakespeare, all the Jane Austen stuff, Frankenstein, etc, none of the sales of those works of art are generating any income for the families of the people that made it. So in essence, since I own both Dracula and Frankenstein, I've pirated those works through a bookseller and publisher that is essentially stealing the material from the estate of those artists that made them. Yes, game developers are alive and well right now so it does sort of suck for them to have their stuff stolen, but then for every developer except for the Indie guys, they're all owned by the megolith corporations who are the real ones ripping the developers off with shitty pay (except for those at the top). I also think that with the way many games are being shortchanged now with terribly short campaigns or gameplay time save for DLC that people need to buy, more and more are simply going to pirate.

What I don't agree with is the black market business individuals that pirate and make a profit out of the pirating. It's one thing to have several hundred or thousands doing so to make a statement to the gaming companies, another thing for profiteers to do it.