aluinie: No matter how you look at it the amount of pc downloads is bad over 3 million for the top 5 games each. Sadly this will just give games companies more ammunition for their sodding drm schemes and with those figures i can see their point although i hae drm.
You can't just take those number like that.
In July, Crysis 2 had already sold 3 million copies.
http://www.eurogamer.net/articles/2011-07-26-crysis-2-racks-up-three-million-sales Also, piracy actually prove that DRM are useless.
Unless something is done to reduce the amount of people downloading games like this things wont change customers will get screwed (the ones who buy the games), companies will still lose money and not release good games on the pc thanks to these downloaders.
ok now: piracy doesn't cost anything to the game publisher or developer. You could consider it as an eventual lost of sale, but that doesn't make you lose any money.
Narwhal: Minecraft : 3 Million Sales
In any case, many games "for the masses", "unoriginal" were very original when first out : Mass Effet (yes !), Sands of Time, or even more : the Sims.
They are obviously exception.
I think without piracy games would be (slightly) MORE expensive (no more "competition") but also BETTER (or more accurately, there would be more game availables, and those games would be more original).
I don't see why there would more games without piracy. Piracy doesn't prevent developers to develop.
When you take an alternative out, you increase demand for your product. When there is an increase in demand, producers tend to increase their production (here, in the number of different games offered) and to increase their price.
That could be true, if piracy was an "alternative".
Narwhal: The cost of game production and the perceived need for beautiful graphics has I believe, little impact in the success or lack thereof of a genre in particular.
Many peoples actually want a graphically great game. Just ask some random people (not on gog, obviously)
In my opinion, space sim are the closest to naval sim (a lots of emptiness which a few battle/spaceship and their "fighters/bombers" laying around), and those have not disappeared.
That's ridiculous.
Space sims are completly different from any other sims. Another market. Another way to do them. Other genre rules.$
Yes, those are not the most popular, but they still sell enough for the developpers to live.
Enough for them to live, yes, but not to maximize an investment.
Similarly, flight sim can still be found regularly. One of the reason might be that for obvious reason ("realistic" nature of those games), flight and naval sims would tend to be less pirated that shooters or sci-fi titles (in a ratio of total number of players of those games).
Fly sims also are a WHOLE different genre. With it's own market also.
And from where do you get that they are less piracy in those genre?
No piracy => More sales
1 pirated copy isn't a lost sale.
HereForTheBeer: If that's the case, then nobody would pirate $6 GOGs, or songs available for $0.89 or less.
IMHO, 0.89$/€ is actually expensive for a song.
Also, music is different. Study shows that the money people save through piracy, end up spent in gigs/merch, which are at an all time high.
The Swiss government recently made a study to see if they should legislate or not:
http://www.ejpd.admin.ch/content/ejpd/fr/home/dokumentation/mi/2011/2011-11-30.html (FR|DE|IT)
Gaming has never been cheaper than now.
I agree, however this argues against your first statement - if games are cheaper than ever, and if high prices are the driver of piracy, then illegal downloads should be decreasing. As you said later on, game piracy is
not decreasing.
New releases still are 60$/€. Even in digital distribution, where costs are lower.
edit: damn fuckin bad quoting system.