Posted December 02, 2011

Poulscath
Goglodyte
Registered: Aug 2009
From United Kingdom

Arkose
sunglasses at night
Registered: Dec 2008
From New Zealand
Posted December 02, 2011
Steam Workshop sounds like it is just going to be a one-click installer (a capability some mod managers have previously offered). It is highly unlikely that it will incorporate dependency/conflict checks. It also probably doesn't simplify installation of mods from external sources such as Skyrim Nexus, so anything that doesn't make it onto the Workshop will need to be installed the old way anyway.

LusoGamer
Gold Guy
Registered: Sep 2011
From Portugal
Posted December 02, 2011
I haven't bought this because it's tied to Steamworks. I really don't see anything useful that can come from it.

StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted December 02, 2011
You guys seem to be confusing yourselves with the majority of the population. The majority never even bothered patching their games before auto-patching came around, because even that was too much hassle. Mods are a few steps beyond that. Whether you think the nexus is "fine" or "the same thing" or not, the average joe does not, I promise you.
This is a big deal.
This is a big deal.

Siannah
what?
Registered: Sep 2008
From Switzerland
Posted December 02, 2011

(example: an extremely limited selection of marriage partners instead of a truly open system of scripted checks and assignments)
Which is the point: instead of embracing what has been put in (which isn't little), you demand what no other game would offer, too - why? Because it's Skyrim.

It's about criticizing Skyrim for all that was / still is acceptable on other games.
Not to mention that you HAVE an option to change almost everything towards your liking within a year or so with mods, if you bought it for PC. I know you didn't took that road, which was / is your decision (and I won't question it).
But once again, no other games (outside of Bethesda) offers so much flexibility on changing how it works / reacts / behaves down to the core of it. Yet you demand it all, right off the bat, what no other new release offers, because it's Skyrim.
Basically you demand the additional work of a year and a few thousand modders, on release. Which no other game offers. Because. it's. Skyrim.

SeduceMePlz
Foolish Mortal
Registered: Mar 2011
From United States
Posted December 02, 2011

(example: an extremely limited selection of marriage partners instead of a truly open system of scripted checks and assignments)

Which is the point: instead of embracing what has been put in (which isn't little), you demand what no other game would offer, too - why? Because it's Skyrim.
The issue is that most of the would-be neat extras added to the game are worthless because Bethesda half-assed them.
Marriage:
There are two methods of doing this right: The first is to provide a limited selection of available partners but to fully develop each partner's personality and write quests specific to each character. The second is to allow for open selection of any available partner (that could be married without impacting plot) but assign generic quests and dialogue (perhaps tailored to profession or other characteristics, but non-specific nonetheless).
Bethesda chose a half-assed implementation of the first method, lacking the strengths of either system yet having the weaknesses of both.
Simple NPC properties for marital status (0 = character married or not available/interested, 1 = character can be married) and profession (for quest/store/etc assignments) and a few extra lines of dialogue for each voice actor would have rendered scripting for open partner selection an easy task. (If not familiar with TES scripting, just trust me on this; it isn't as complex as it might seem to you, and it wouldn't require a separate script for each character.)
Instead, we have a system of preselected partners that is just as generic as would result from the above but fails to satisfy many players because of its limited range of choices (made worse by the fact that some races and character types are either not represented or underrepresented). Rather than a neat extra, it becomes an irritation that interesting prospective partners cannot be married despite seeming availability.
Companions and Horses:
First and foremost, companions are scaled to player level when first entering the area in which the companion is found and do not increase level with the player. There is NO excuse for this as the mechanics for generic leveling of NPCs exists in the engine and could be applied to companions with minimal effort (a few minutes of scripting).
Second, piss-poor AI results in companions and horses that gleefully charge to their deaths at every available opportunity and pursue enemies halfway across the world map. This could be addressed with a simple control such as a shouted command (or a reaction to the player sheating his or her weapon) to cancel combat or pursuit of a distant enemy and return to the player (ala Resident Evil 5), or the ability to adjust companion tactics to player style (sneak-when-I-sneak & prefer-ranged-attacks for stealth mode, non-combat mode for horses, etc). The lazy but still acceptable alternative would be to mark companions essential (not able to be permanently killed) to negate the irritation of poor AI and lack of tactical controls causing companions to die. Bethesda failed to do either, resulting in companions and horses that are annoying burdens best avoided rather than neat or useful extras.
Seriously: Being given a horse during a certain quest has been more an irritation than a boon. Whenever I fast travel, the horse travels with me. I can no longer use stealth outdoors because the horse charges into combat and alerts all nearby enemies, resulting in a f***ing battle royale that could have been avoided with a few tactical kills using either stealth or terrain. I also tire of chasing and protecting the damn thing when it pursues a retreating or distant enemy and inevitably stumbles onto another pack of enemies. I already killed my Spectral Assassin companion for similar reasons, and now I'm considering killing the horse because it is so irritating, which is just sad.


Seriously, instead of Dragonborn the player should be called Deliveryborn.
"Deliver this object to that town for me because I'd rather pay 500 gold to you than hire one of those carriages for 50 gold."
Yeah, that's quality writing. (dripping sarcasm)
And don't get me started on the near complete lack of real options during faction quests. For example, the Dark Brotherhood storyline builds an interesting conflict between two views of the nature of the faction and its future but ultimately allows for only a single resolution. Just like Oblivion: One side is "right", and that's the side you play.
No. I criticize other games for some of these same things. Also, there are games that do some of these things better, but I'm not interested in debating game X versus Skyrim.
You are the one giving Skyrim preferential treatment by overlooking its flaws because it can be modded.

Other things I ask for would have simply required better development priorities or decisions (for example, 100 interesting quests instead of 200 fetch/kill quests).
In addition, BECAUSE IT'S SKYRIM, because it follows hundreds of modders working on two previous TES games, Bethesda should have a distinct advantage of insight about what kinds of changes are desired by players and how such changes affect gameplay when implemented. Yet despite this advantage Bethesda still fails to deliver a polished product.
Post edited December 02, 2011 by ddmuse

jefequeso
New User
Registered: Dec 2010
From United States
Posted December 03, 2011


StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted December 03, 2011
NEGATIVITY NEGATIVITY NEGATIVITY NEGATIVITY

jefequeso
New User
Registered: Dec 2010
From United States

StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States

grynn
GET TO DA CHOPPA
Registered: Dec 2008
From Turkey
Posted December 03, 2011
Post edited December 03, 2011 by grynn

SeduceMePlz
Foolish Mortal
Registered: Mar 2011
From United States
Posted December 03, 2011

EDIT: Okay, so I probably wouldn't be placated, because the other problems I've mentioned REALLY annoy me, but I'd at least likely be more forgiving. ;-)
While there are some hand placed items, items in shops and most loot are still scaled to player level instead of restricted by price, rarity, chance, etc. Owning two homes and having 50,000+ gold, I couldn't purchase or commission better armor, but after reaching the next scaling threshold (Lv32), I plucked a suit of EBONY armor out of a chest in a Forsworn tent. WTF.
EDIT: To be clear, because the intention is mistaken later in this thread, let me clarify: I am not arguing against all level-scaling below. For unique quest items, I like level scaling of the sort found in the Quest Award Leveler mod for Oblivion, thus the two examples of cases where QAL scaling would have been preferable.
Some unique items are level-scaled, some aren't.
Get a level-scaled item too early and you'll be stuck with a crap version of what might have been one of the coolest items in the game if you hadn't dared play without a stategy guide handy to indicate the best time to complete a given quest.
This f***s you in reverse, too: After several tries (10+), I bested a powerful ghost warrior only to discover that the "treasure" was two useless weapons vastly inferior to what I was already packing.
Left me wondering if Bethesda has anything other than a cursory awareness of its modding community (Quest Award Leveler).
Discussed companion level-scaling before, see that post for details.
Creature scaling seems better but still f***ed up. Dragons are more of a nuisance than a threat and rarely give me pause (except when I pause the game to yawn during the hack-slashiness that is dragonslaying) but Sabre Cats were insta-death until recently.
Considered proposing an alliance with Alduin against the Sabre Cat menace but sadly wasn't given the option. ;-)
Post edited December 03, 2011 by ddmuse

grviper
Cat Confuser Lv6
Registered: Dec 2010
From Russian Federation
Posted December 03, 2011
See, in addition to exploring the game world you also get to explore the dark corners of developers' minds, where sucking things out of a thumb and wild uneducated guesses take place. It's a new dimension to gaming.
Post edited December 03, 2011 by grviper

Siannah
what?
Registered: Sep 2008
From Switzerland
Posted December 03, 2011

I laugh about how level-scaling gets bashed over and over again, just to see complains in the next sentence about a unique item that is crap (aka not lvl-scaled) or gets crap if you get it to early (aka lvl-scaled). Somebody's asking to square the circle here?
Only that this isn't true either. I just upgraded a daedric artifact (Peryite's shield), which is as unique as it gets, with smithing. Don't have smithing that high? Enchant a item with +smithing. Don't have that high either? Use an alchemic potion or start playing the role you took with your character?
Post edited December 03, 2011 by Siannah

Gersen
New User
Registered: Sep 2008
From Switzerland
Posted December 03, 2011
