DaCostaBR: Apparently you are able to slow down time and issue orders to your teammates, and I saw a preview in which the person playing it seemed to spend most of its time doing that, so it's not turn-based but it looks like they are still trying to incorporate some strategy into it.
To answer your question then: yes, I do intend to buy it, but not at launch.
Pheace: I'm hoping it works out well. I've also seen extensive use of the strategic menu in the video's. My worry there though is whether the game will actually require use of it. I really hope so, because there were moments in the video where the guy simply went on his own for a bit and just running in and killing appeared really effective compared to the squad play he used throughout most of the rest of the video.
That and replayability are my concerns.
Yeah, I also got the same impression from some of the videos I have seen over time as well. It's very hard to tell what *exactly* the game itself will truly be like. On one hand, I feel pretty encouraged that it appears, on the fly planning and careful strategic use of your men is required to accomplish a mission with your team intact (or at least mostly), and the fact that you may be able to slow time down (always, or perhaps only sometimes based on some game element or requirement? who knows?) while issuing orders looks nice. Like you though, if it's just as easy to loan wolf it, and run and gun/spray to accomplish the same ends, that would totally suck, and take away any appeal I might have for it. And of course, replayability without gross repetition is always nice. Concerns like these are why I won't rush into buying it at launch, but I am ever hopeful they have come up with another enjoyable XCOM game, that while it may be differernt, will still be a challenge and hell of a lot of fun to play. Time will surely tell...