No. It's good gameplay for multiplayer since it balances easily and leaves just a little to luck, however as for a single-player experience it's heavily out-dated. I have played Starcraft recently and 'the little guys down there' weren't fighting. They were standing in lines until one of them fell over. It might have felt realistic and stuff back when SC was released, however I have no reason to NOT condemn it today, when Relic shows how to make atmospheric RTSes.
That doesn't really mean I do not understand the decision. It's better balanced that way, important stuff for atmosphere like sync-kills take control of units from you for a while... But, from replays I've been watching, I've noticed they haven't even bothered adding things like units taunting each other, or just them screaming in battle. Or at least changing what they say according to their health. Little things? Yeah. But important for me. There's no cover system, no at least semi-tactic movement of AI-units... Nothing.
As I said, I understand the decision of making the game 'hardcore' with as little shinies distracting from clickfest as possible. But I just don't give a rat's ass about multiplayer and I am sure SP experience would be so much better if Relic did the gameplay. Because I've played SC1 for story. I've basically suffered trough the most missions.