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Has anyone else seen this? It's basically the spiritual successor to freelancer and wing commander and it looks awesome.

http://www.robertsspaceindustries.com/

http://www.gamespot.com/shows/gamespot-live/?event=roberts_space_industries_gdc_panel20121010

They were having site difficulties the first few days and no one was able to pledge.

Anyway, Im really hyped for this, can't wait to play. I guess in the mean time I have still have freelancer.
I'm not a big fan of the MMO aspect.
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oasis789: I'm not a big fan of the MMO aspect.
The multiplayer is optional and you can make a private server if you don't want it to be 'massive'

it's pretty much like how Freelancer's multiplayer was, just on a bigger scale.
yea same not interested in mmo stuff, they way the are going they wont be much different from eve online , only you get to play fps with it. i want single player all the games they are using to hype this game had masterpiece of a single player gameplay.
No, this is completely different than eve online. This is a space simulator, not an rpg. and it doesn't have any fps element. Did you see the links I posted?
I like the description of the space flight implementation. Having proper physics while not forcing the player to make all the necessary thruster adjustments makes a lot of sense, since as he says we already have present-day aircraft that do this automatically. The description of being able to lose a part and have the controls crippled sounds great.
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djranis: yea same not interested in mmo stuff, they way the are going they wont be much different from eve online , only you get to play fps with it. i want single player all the games they are using to hype this game had masterpiece of a single player gameplay.
The intro video says there is a military campaign route to earn citizenship (hence the name), so presumably that has a mission structure resembling a single player game.

I'm not sold on the MMO aspect; hopefully running it as an offline/private server thing won't make it feel like it's missing something. I'm certainly willing to give it a chance, either way, since it's not like there are any traditional single player space sims on the horizon anyway. :(
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Arkose: I like the description of the space flight implementation. Having proper physics while not forcing the player to make all the necessary thruster adjustments makes a lot of sense, since as he says we already have present-day aircraft that do this automatically. The description of being able to lose a part and have the controls crippled sounds great.
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djranis: yea same not interested in mmo stuff, they way the are going they wont be much different from eve online , only you get to play fps with it. i want single player all the games they are using to hype this game had masterpiece of a single player gameplay.
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Arkose: The intro video says there is a military campaign route to earn citizenship (hence the name), so presumably that has a mission structure resembling a single player game. I'm not sold on the MMO aspect; hopefully running it as an offline/private server thing won't make it feel like it's missing something. I'm certainly willing to give it a chance, either way, since it's not like there are any traditional single player space sims on the horizon anyway. :(
yeah actually I'm a littler worried about the physics. Very few games have been able to implement newtonian physics and still have it be a fun space sim. The problem is that when dog fighting 1:1 whith newtonian physics the ship that can turn the fastest almost always wins and the fight becomes less about pilot skill. I do remember an old game called independence war that somehow pulled it off, so I do think that by the time this game exists alpha they would have worked out the kinks
I don't get your complaints about the MMO aspects, this sounds absolutely brilliant.
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ovoon: I don't get your complaints about the MMO aspects, this sounds absolutely brilliant.
I think it's because when most people think MMO they think WoW and TOR and the like, which in my opinion are some of the most boring games of all time.
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Arkose: II'm not sold on the MMO aspect; hopefully running it as an offline/private server thing won't make it feel like it's missing something. I'm certainly willing to give it a chance, either way, since it's not like there are any traditional single player space sims on the horizon anyway. :(
yea i will probably give it a try, but the amount of the time they are saying they will need plus the costly amount, it will be long time before we get our hands on it, and i really some other developers wont look into this market after seeing the hype just the news bought, i am counting on money whores like ea and ubisoft to come with games in between, so there is a chance space may be our new gaming zone
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ovoon: I don't get your complaints about the MMO aspects, this sounds absolutely brilliant.
For me its because I just want to play a nice storyline like Wing Commander 2, but it's hard to create a storyline like that in an MMO context - I want to be the sole hero, I don't want thousands of other heroes to be around as well.

I am happy they now have a pledge counter up there. Looks like they are doing well.
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djranis: i really some other developers wont look into this market after seeing the hype just the news bought, i am counting on money whores like ea and ubisoft to come with games in between, so there is a chance space may be our new gaming zone
Space sims would play very well on consoles (he was doing his demo with a 360 controller, after all). A shiny new space flight game based on Star Wars or Mass Effect or whatever would sell very well based on the name alone, but big-name publishers won't touch the genre due to the absence of projected profits; spaceship games don't exist, so there's no way of knowing if they will sell well enough to risk doing, so they don't exist, so...

I could see space flight creeping in next generation as a new gimmick to take advantage of the performance leap. Mass Effect 3 added multiplayer, so maybe Mass Effect 4 would add space flight as a side mission thing. This is seen as a safe bet, since a mode that ends up being hated won't detract from a game's overall success.
I can see a million ways this will go wrong. A million. But if there is one way it can go right, then I am in. This is one of those dreams.
We already have a main thread for this HERE