Fenixp: Well to be fair, that's how Oblivion and Skyrim fixed the issues with enchanting, and let's be honest, enchanting in Morrowind is way too overpowered anyway. I feel that the soulgem thing makes you rethink your approach to enchantements and instead of using them as something close to cheats which make you nearly invincible, you suddenly have to carefuly weight every use of every item. I like.
That doesn't work, but not for your answer it's the progression of the system in general. Say we take Oblivion, you have the guards who have say 50 in their skill in swords and armor. Then there's you and you have 40 in swords and armor, that's fine for whatever reason. 4 months later they still have 50 in swords and armor, and potentially have better armor, but you can max out all your skills, health, wealth, magic knowledge, etc.
As a hero or legendary character, you are expected to be better than the average, and to progress and get better, but no one else can. A quest you fail at (
say, stealth based) you can just ignore the quest and come back when you know you will beat it, with no regards to the skill of your opponent because they can't change.
Now if you want to really play a grindy game in order to get an advantage, than that's great. But the game shouldn't be you at all odds with every tiny little task. Just because you can abuse a system doesn't mean it has to be fixed. I can easily abuse the jump spell getting +100 jump, know what happens when i use it? I fly like a million feet in the air. Yeah it sucks since you'll drop to the ground so fast you can't use featherfall in time (
plus limited draw distance) to keep from dying when you land... :P
Also just because you can get free abilities by using enchantments doesn't mean it's unlimited or cheating. A ring of healing that gives you 100 hitpoints of healing in a day isn't overpowered, since when you've used it you can't use it anymore. The big
cheating as it were, is when someone decides to wait/rest for 8 hours after every encounter before going to the next encounter.
Hmmm i wonder if i should go into enchanting a bit more... The
Depth that the video talked about was quests you give yourself and not you are given, and things you can make, not only what you can find based on limits. I guess it's the difference between fetch quests and
DIY.